feat: Circle.UnitCircle
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@@ -6,6 +6,8 @@ namespace Syntriax.Engine.Physics2D.Primitives;
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[System.Diagnostics.DebuggerDisplay("Center: {Center.ToString(), nq}, Radius: {Radius}")]
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[System.Diagnostics.DebuggerDisplay("Center: {Center.ToString(), nq}, Radius: {Radius}")]
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public readonly struct Circle(Vector2D Center, float Radius)
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public readonly struct Circle(Vector2D Center, float Radius)
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{
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{
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public static readonly Circle UnitCircle = new(Vector2D.Zero, 1f);
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public readonly Vector2D Center { get; init; } = Center;
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public readonly Vector2D Center { get; init; } = Center;
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public readonly float Radius { get; init; } = Radius;
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public readonly float Radius { get; init; } = Radius;
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