chore!: renamed extension method circle.ToProjection to ProjectTo

This commit is contained in:
2025-10-21 18:43:21 +03:00
parent 32ec2325dc
commit 56d3112e35
2 changed files with 6 additions and 6 deletions

View File

@@ -15,7 +15,7 @@ namespace Engine.Core;
public readonly struct Circle(Vector2D center, float radius) : IEquatable<Circle>
{
/// <summary>
/// The center of the circle.
/// The center of the <see cref="Circle"/>.
/// </summary>
public readonly Vector2D Center = center;
@@ -118,7 +118,7 @@ public static class CircleExtensions
public static Circle Displace(this Circle circle, Vector2D displaceVector) => Circle.Displace(circle, displaceVector);
/// <inheritdoc cref="Circle.Project(Circle, Vector2D)" />
public static Projection1D ToProjection(this Circle circle, Vector2D projectionVector) => Circle.Project(circle, projectionVector);
public static Projection1D ProjectTo(this Circle circle, Vector2D projectionVector) => Circle.Project(circle, projectionVector);
/// <inheritdoc cref="Circle.Transform(ITransform2D, Circle)" />
public static Circle Transform(this ITransform2D transform, Circle circle) => Circle.Transform(transform, circle);

View File

@@ -73,7 +73,7 @@ public class CollisionDetector2D : ICollisionDetector2D
Vector2D projectionVector = vertices[indexProjection].FromTo(vertices[(indexProjection + 1) % count]).Perpendicular().Normalized;
Projection1D shapeProjection = shapeCollider.ShapeWorld.ToProjection(projectionVector);
Projection1D circleProjection = circleCollider.CircleWorld.ToProjection(projectionVector);
Projection1D circleProjection = circleCollider.CircleWorld.ProjectTo(projectionVector);
if (!shapeProjection.Overlaps(circleProjection, out float depth))
return false;
@@ -86,7 +86,7 @@ public class CollisionDetector2D : ICollisionDetector2D
Vector2D shapeToCircleProjectionVector = shapeCollider.Transform.Position.FromTo(circleCollider.CircleWorld.Center).Normalized;
Projection1D shapeProjection = shapeCollider.ShapeWorld.ToProjection(shapeToCircleProjectionVector);
Projection1D circleProjection = circleCollider.CircleWorld.ToProjection(shapeToCircleProjectionVector);
Projection1D circleProjection = circleCollider.CircleWorld.ProjectTo(shapeToCircleProjectionVector);
if (!shapeProjection.Overlaps(circleProjection, out float depth))
return false;
@@ -104,8 +104,8 @@ public class CollisionDetector2D : ICollisionDetector2D
Vector2D leftToRightCenterProjectionVector = left.CircleWorld.Center.FromTo(right.CircleWorld.Center).Normalized;
Projection1D leftProjection = left.CircleWorld.ToProjection(leftToRightCenterProjectionVector);
Projection1D rightProjection = right.CircleWorld.ToProjection(leftToRightCenterProjectionVector);
Projection1D leftProjection = left.CircleWorld.ProjectTo(leftToRightCenterProjectionVector);
Projection1D rightProjection = right.CircleWorld.ProjectTo(leftToRightCenterProjectionVector);
bool collision = leftProjection.Overlaps(rightProjection, out float depth);