chore!: renamed extension method circle.ToProjection to ProjectTo
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@@ -73,7 +73,7 @@ public class CollisionDetector2D : ICollisionDetector2D
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Vector2D projectionVector = vertices[indexProjection].FromTo(vertices[(indexProjection + 1) % count]).Perpendicular().Normalized;
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Projection1D shapeProjection = shapeCollider.ShapeWorld.ToProjection(projectionVector);
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Projection1D circleProjection = circleCollider.CircleWorld.ToProjection(projectionVector);
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Projection1D circleProjection = circleCollider.CircleWorld.ProjectTo(projectionVector);
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if (!shapeProjection.Overlaps(circleProjection, out float depth))
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return false;
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@@ -86,7 +86,7 @@ public class CollisionDetector2D : ICollisionDetector2D
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Vector2D shapeToCircleProjectionVector = shapeCollider.Transform.Position.FromTo(circleCollider.CircleWorld.Center).Normalized;
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Projection1D shapeProjection = shapeCollider.ShapeWorld.ToProjection(shapeToCircleProjectionVector);
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Projection1D circleProjection = circleCollider.CircleWorld.ToProjection(shapeToCircleProjectionVector);
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Projection1D circleProjection = circleCollider.CircleWorld.ProjectTo(shapeToCircleProjectionVector);
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if (!shapeProjection.Overlaps(circleProjection, out float depth))
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return false;
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@@ -104,8 +104,8 @@ public class CollisionDetector2D : ICollisionDetector2D
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Vector2D leftToRightCenterProjectionVector = left.CircleWorld.Center.FromTo(right.CircleWorld.Center).Normalized;
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Projection1D leftProjection = left.CircleWorld.ToProjection(leftToRightCenterProjectionVector);
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Projection1D rightProjection = right.CircleWorld.ToProjection(leftToRightCenterProjectionVector);
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Projection1D leftProjection = left.CircleWorld.ProjectTo(leftToRightCenterProjectionVector);
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Projection1D rightProjection = right.CircleWorld.ProjectTo(leftToRightCenterProjectionVector);
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bool collision = leftProjection.Overlaps(rightProjection, out float depth);
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