fix: physics engines not triggering with correct parameters
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@@ -87,7 +87,7 @@ public class PhysicsEngine2D : IPhysicsEngine2D
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}
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else if (colliderY.IsTrigger)
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{
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colliderY.Trigger(colliderY);
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colliderY.Trigger(colliderX);
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continue;
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}
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@@ -68,7 +68,7 @@ public class PhysicsEngine2DCollector : HierarchyObject, IPhysicsEngine2D
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}
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else if (colliderY.IsTrigger)
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{
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colliderY.Trigger(colliderY);
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colliderY.Trigger(colliderX);
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continue;
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}
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