fix: physics engines not triggering with correct parameters

This commit is contained in:
Syntriax 2025-04-08 18:22:29 +03:00
parent 66b46e3d36
commit 61488aa0e5
2 changed files with 2 additions and 2 deletions

View File

@ -87,7 +87,7 @@ public class PhysicsEngine2D : IPhysicsEngine2D
}
else if (colliderY.IsTrigger)
{
colliderY.Trigger(colliderY);
colliderY.Trigger(colliderX);
continue;
}

View File

@ -68,7 +68,7 @@ public class PhysicsEngine2DCollector : HierarchyObject, IPhysicsEngine2D
}
else if (colliderY.IsTrigger)
{
colliderY.Trigger(colliderY);
colliderY.Trigger(colliderX);
continue;
}