perf!: events refactored throughout all the project to use Event<> class

All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
This commit is contained in:
2025-05-31 00:14:43 +03:00
parent 996e61d0ad
commit 61e2761580
58 changed files with 637 additions and 485 deletions

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@@ -8,7 +8,7 @@ public interface IAssignable
/// <summary>
/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
/// </summary>
event UnassignEventHandler? OnUnassigned;
Event<IAssignable>? OnUnassigned { get; }
/// <summary>
/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
@@ -17,6 +17,4 @@ public interface IAssignable
/// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
/// </returns>
bool Unassign();
delegate void UnassignEventHandler(IAssignable sender);
}

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@@ -8,7 +8,7 @@ public interface IHasBehaviourController : IAssignable
/// <summary>
/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
/// </summary>
event BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; }
/// <inheritdoc cref="IBehaviourController" />
IBehaviourController BehaviourController { get; }
@@ -21,6 +21,4 @@ public interface IHasBehaviourController : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IBehaviourController behaviourController);
delegate void BehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
}

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@@ -8,7 +8,7 @@ public interface IHasEntity : IAssignable
/// <summary>
/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
/// </summary>
event EntityAssignedEventHandler? OnEntityAssigned;
Event<IHasEntity> OnEntityAssigned { get; }
/// <inheritdoc cref="IEntity" />
IEntity Entity { get; }
@@ -21,6 +21,4 @@ public interface IHasEntity : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IEntity entity);
delegate void EntityAssignedEventHandler(IHasEntity sender);
}

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@@ -8,7 +8,7 @@ public interface IHasStateEnable : IAssignable
/// <summary>
/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
/// </summary>
event StateEnableAssignedEventHandler? OnStateEnableAssigned;
Event<IHasStateEnable> OnStateEnableAssigned { get; }
/// <inheritdoc cref="IStateEnable" />
IStateEnable StateEnable { get; }
@@ -21,6 +21,4 @@ public interface IHasStateEnable : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IStateEnable stateEnable);
delegate void StateEnableAssignedEventHandler(IHasStateEnable sender);
}

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@@ -8,7 +8,7 @@ public interface IHasUniverse : IAssignable
/// <summary>
/// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value.
/// </summary>
event UniverseAssignedEventHandler? OnUniverseAssigned;
Event<IHasUniverse> OnUniverseAssigned { get; }
/// <inheritdoc cref="IUniverse" />
IUniverse Universe { get; }
@@ -21,6 +21,4 @@ public interface IHasUniverse : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IUniverse universe);
delegate void UniverseAssignedEventHandler(IHasUniverse sender);
}

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@@ -8,7 +8,7 @@ public interface IHasUniverseObject : IAssignable
/// <summary>
/// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value.
/// </summary>
event UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned;
Event<IHasUniverseObject> OnUniverseObjectAssigned { get; }
/// <inheritdoc cref="IUniverseObject" />
IUniverseObject UniverseObject { get; }
@@ -21,6 +21,4 @@ public interface IHasUniverseObject : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IUniverseObject universeObject);
delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
}