perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -8,12 +8,12 @@ public interface IInitializable
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/// <summary>
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/// Event triggered when the <see cref="Initialize"/> method is called successfully.
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/// </summary>
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event InitializedEventHandler? OnInitialized;
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Event<IInitializable> OnInitialized { get; }
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/// <summary>
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/// Event triggered when the <see cref="IInitializable"/> method is called successfully.
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/// </summary>
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event FinalizedEventHandler? OnFinalized;
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Event<IInitializable> OnFinalized { get; }
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/// <summary>
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/// The value indicating whether the entity has been initialized.
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@@ -31,7 +31,4 @@ public interface IInitializable
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/// </summary>
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/// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
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bool Finalize();
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delegate void InitializedEventHandler(IInitializable sender);
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delegate void FinalizedEventHandler(IInitializable sender);
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}
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