perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -8,12 +8,12 @@ public interface IStateEnable : IHasEntity
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/// <summary>
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/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
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/// </summary>
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event EnabledChangedEventHandler? OnEnabledChanged;
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Event<IStateEnable, EnabledChangedArguments> OnEnabledChanged { get; }
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/// <summary>
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/// The value indicating whether the <see cref="IStateEnable"/> is enabled.
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/// </summary>
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bool Enabled { get; set; }
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delegate void EnabledChangedEventHandler(IStateEnable sender, bool previousState);
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readonly record struct EnabledChangedArguments(bool PreviousState);
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}
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