perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -8,17 +8,17 @@ public interface ITransform2D : IBehaviour
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/// <summary>
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/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes.
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/// </summary>
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event PositionChangedEventHandler? OnPositionChanged;
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Event<ITransform2D, PositionChangedArguments> OnPositionChanged { get; }
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/// <summary>
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/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes.
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/// </summary>
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event ScaleChangedEventHandler? OnScaleChanged;
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Event<ITransform2D, ScaleChangedArguments> OnScaleChanged { get; }
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/// <summary>
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/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
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/// </summary>
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event RotationChangedEventHandler? OnRotationChanged;
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Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
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/// <summary>
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/// The world position of the <see cref="ITransform2D"/> in 2D space.
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@@ -51,23 +51,20 @@ public interface ITransform2D : IBehaviour
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float LocalRotation { get; set; }
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/// <summary>
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/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// </summary>
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/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
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/// <param name="previousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
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delegate void PositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
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/// <param name="PreviousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
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readonly record struct PositionChangedArguments(Vector2D PreviousPosition);
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/// <summary>
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/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// </summary>
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/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
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/// <param name="previousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
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delegate void ScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
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/// <param name="PreviousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
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readonly record struct ScaleChangedArguments(Vector2D PreviousScale);
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/// <summary>
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/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// </summary>
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/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
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/// <param name="previousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
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delegate void RotationChangedEventHandler(ITransform2D sender, float previousRotation);
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/// <param name="PreviousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
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readonly record struct RotationChangedArguments(float PreviousRotation);
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}
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