perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -12,27 +12,27 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
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/// <summary>
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/// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
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/// </summary>
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event EnteredUniverseEventHandler? OnEnteredUniverse;
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Event<IUniverseObject, EnteredUniverseArguments> OnEnteredUniverse { get; }
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/// <summary>
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/// Event triggered when the <see cref="IUniverseObject"/> exits the universe.
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/// </summary>
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event ExitedUniverseEventHandler? OnExitedUniverse;
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Event<IUniverseObject, ExitedUniverseArguments> OnExitedUniverse { get; }
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/// <summary>
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/// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>.
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/// </summary>
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event ParentChangedEventHandler? OnParentChanged;
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Event<IUniverseObject, ParentChangedArguments> OnParentChanged { get; }
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/// <summary>
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/// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>.
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/// </summary>
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event ChildrenAddedEventHandler? OnChildrenAdded;
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Event<IUniverseObject, ChildrenAddedArguments> OnChildrenAdded { get; }
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/// <summary>
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/// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>.
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/// </summary>
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event ChildrenRemovedEventHandler? OnChildrenRemoved;
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Event<IUniverseObject, ChildrenRemovedArguments> OnChildrenRemoved { get; }
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/// <summary>
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/// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any.
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@@ -94,38 +94,38 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
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void RemoveChild(IUniverseObject universeObject);
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/// <summary>
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/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
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/// Arguments for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
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/// </summary>
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/// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param>
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/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param>
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delegate void EnteredUniverseEventHandler(IUniverseObject sender, IUniverse universe);
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readonly record struct EnteredUniverseArguments(IUniverse Universe);
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/// <summary>
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/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
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/// Arguments for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
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/// </summary>
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/// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param>
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/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param>
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delegate void ExitedUniverseEventHandler(IUniverseObject sender, IUniverse universe);
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readonly record struct ExitedUniverseArguments(IUniverse Universe);
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/// <summary>
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/// Delegate for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
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/// Arguments for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
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/// </summary>
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/// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param>
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/// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param>
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/// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param>
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delegate void ParentChangedEventHandler(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent);
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readonly record struct ParentChangedArguments(IUniverseObject? PreviousParent, IUniverseObject? CurrentParent);
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/// <summary>
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/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
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/// Arguments for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
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/// </summary>
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/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
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/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
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delegate void ChildrenAddedEventHandler(IUniverseObject sender, IUniverseObject childrenAdded);
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readonly record struct ChildrenAddedArguments(IUniverseObject ChildrenAdded);
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/// <summary>
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/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child.
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/// </summary>
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/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
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/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
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delegate void ChildrenRemovedEventHandler(IUniverseObject sender, IUniverseObject childrenRemoved);
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readonly record struct ChildrenRemovedArguments(IUniverseObject ChildrenRemoved);
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}
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