perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -1,63 +1,68 @@
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using System.Collections;
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using System;
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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{
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public event IAssignable.UnassignEventHandler? OnUnassigned = null;
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public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
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public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
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public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
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public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
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public Event<IAssignable>? OnUnassigned { get; } = new();
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public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
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public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
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private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
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private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
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protected readonly List<T> behaviours = new(32);
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public IUniverse Universe { get; private set; } = null!;
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public BehaviourCollector() { }
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public BehaviourCollector(IUniverse universe) => Assign(universe);
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private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
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private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
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{
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universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
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universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
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IUniverseObject universeObject = args.UniverseObjectRegistered;
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universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
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universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
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for (int i = 0; i < universeObject.BehaviourController.Count; i++)
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OnBehaviourAdded(universeObject.BehaviourController, universeObject.BehaviourController[i]);
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OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
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}
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private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
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private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
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{
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universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
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universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
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IUniverseObject universeObject = args.UniverseObjectUnregistered;
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universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
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universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
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for (int i = 0; i < universeObject.BehaviourController.Count; i++)
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OnBehaviourRemoved(universeObject.BehaviourController, universeObject.BehaviourController[i]);
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OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
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}
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protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
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private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
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private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
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{
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if (behaviour is not T tBehaviour)
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if (args.BehaviourAdded is not T tBehaviour)
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return;
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behaviours.Add(tBehaviour);
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OnBehaviourAdd(behaviour);
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OnCollected?.Invoke(this, tBehaviour);
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OnBehaviourAdd(args.BehaviourAdded);
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OnCollected?.Invoke(this, new(tBehaviour));
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}
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protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
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private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
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private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
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{
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if (behaviour is not T tBehaviour)
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if (args.BehaviourRemoved is not T tBehaviour)
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return;
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if (!behaviours.Remove(tBehaviour))
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return;
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OnBehaviourRemove(behaviour);
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OnRemoved?.Invoke(this, tBehaviour);
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OnBehaviourRemove(args.BehaviourRemoved);
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OnRemoved?.Invoke(this, new(tBehaviour));
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}
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protected virtual void OnAssign(IUniverse universe) { }
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@@ -67,10 +72,10 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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return false;
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foreach (IUniverseObject universeObject in universe.UniverseObjects)
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OnUniverseObjectRegistered(universe, universeObject);
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OnUniverseObjectRegistered(universe, new(universeObject));
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universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
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universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
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universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
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universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
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Universe = universe;
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OnAssign(universe);
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@@ -85,10 +90,10 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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return false;
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foreach (IUniverseObject universeObject in Universe.UniverseObjects)
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OnUniverseObjectUnregistered(Universe, universeObject);
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OnUniverseObjectUnregistered(Universe, new(universeObject));
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Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
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Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
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Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
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Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
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Universe = null!;
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OnUnassigned?.Invoke(this);
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@@ -96,5 +101,23 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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}
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public int Count => behaviours.Count;
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public T this[System.Index index] => behaviours[index];
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public T this[Index index] => behaviours[index];
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public BehaviourCollector()
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{
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delegateOnBehaviourAdded = OnBehaviourAdded;
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delegateOnBehaviourRemoved = OnBehaviourRemoved;
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delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
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delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
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}
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public BehaviourCollector(IUniverse universe)
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{
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delegateOnBehaviourAdded = OnBehaviourAdded;
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delegateOnBehaviourRemoved = OnBehaviourRemoved;
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delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
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delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
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Assign(universe);
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}
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}
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