perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -2,12 +2,11 @@ namespace Syntriax.Engine.Core;
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public interface IReadOnlyProgressionTracker
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{
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event ProgressionUpdatedEventHandler? OnUpdated;
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event ProgressionEndedEventHandler? OnEnded;
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Event<IReadOnlyProgressionTracker, ProgressionUpdatedArguments> OnUpdated { get; }
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Event<IReadOnlyProgressionTracker> OnEnded { get; }
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float Progression { get; }
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string Status { get; }
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delegate void ProgressionUpdatedEventHandler(IReadOnlyProgressionTracker sender, float previousProgression, string previousStatus);
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delegate void ProgressionEndedEventHandler(IReadOnlyProgressionTracker sender);
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readonly record struct ProgressionUpdatedArguments(float PreviousProgression, string PreviousStatus);
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}
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