perf!: events refactored throughout all the project to use Event<> class

All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
This commit is contained in:
2025-05-31 00:14:43 +03:00
parent 996e61d0ad
commit 61e2761580
58 changed files with 637 additions and 485 deletions

View File

@@ -5,7 +5,7 @@ namespace Syntriax.Engine.Core.Serialization;
public class EntityRegistry
{
public event EntityRegisteredEventHandler? OnEntityRegistered = null!;
public Event<EntityRegistry, EntityRegisteredArguments> OnEntityRegistered = null!;
private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = [];
private readonly Dictionary<string, IEntity> registeredEntities = [];
@@ -14,7 +14,7 @@ public class EntityRegistry
public void Add(IEntity entity)
{
if (registeredEntities.TryAdd(entity.Id, entity))
OnEntityRegistered?.Invoke(this, entity);
OnEntityRegistered?.Invoke(this, new(entity));
}
public void QueueAssign(string id, Action<IEntity> setMethod)
@@ -35,5 +35,5 @@ public class EntityRegistry
registeredEntities.Clear();
}
public delegate void EntityRegisteredEventHandler(EntityRegistry sender, IEntity entity);
public readonly record struct EntityRegisteredArguments(IEntity Entity);
}