perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -6,14 +6,15 @@ namespace Syntriax.Engine.Core;
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[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
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public class UniverseObject : BaseEntity, IUniverseObject
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{
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public event IUniverseObject.EnteredUniverseEventHandler? OnEnteredUniverse = null;
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public event IUniverseObject.ExitedUniverseEventHandler? OnExitedUniverse = null;
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public event IUniverseObject.ParentChangedEventHandler? OnParentChanged = null;
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public event IUniverseObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
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public event IUniverseObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
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public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
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public event INameable.NameChangedEventHandler? OnNameChanged = null;
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public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
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public Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments> OnEnteredUniverse { get; } = new();
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public Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments> OnExitedUniverse { get; } = new();
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public Event<IUniverseObject, IUniverseObject.ParentChangedArguments> OnParentChanged { get; } = new();
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public Event<IUniverseObject, IUniverseObject.ChildrenAddedArguments> OnChildrenAdded { get; } = new();
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public Event<IUniverseObject, IUniverseObject.ChildrenRemovedArguments> OnChildrenRemoved { get; } = new();
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public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
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public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
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public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
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private string _name = nameof(UniverseObject);
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private IUniverse _universe = null!;
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@@ -37,7 +38,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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string previousName = _name;
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_name = value;
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OnNameChanged?.Invoke(this, previousName);
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OnNameChanged?.Invoke(this, new(previousName));
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}
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}
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@@ -50,7 +51,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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_universe = universe;
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UpdateActive();
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OnEnteringUniverse(universe);
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OnEnteredUniverse?.Invoke(this, universe);
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OnEnteredUniverse?.Invoke(this, new(universe));
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return true;
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}
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@@ -62,7 +63,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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OnExitingUniverse(universe);
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_universe = null!;
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OnExitedUniverse?.Invoke(this, universe);
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OnExitedUniverse?.Invoke(this, new(universe));
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return true;
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}
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@@ -78,7 +79,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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if (previousParent is not null)
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{
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previousParent.RemoveChild(this);
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previousParent.OnActiveChanged -= OnParentActiveChanged;
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previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
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}
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Parent = parent;
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@@ -89,11 +90,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
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parent.Universe.Register(this);
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parent.AddChild(this);
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parent.OnActiveChanged += OnParentActiveChanged;
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parent.OnActiveChanged.AddListener(OnParentActiveChanged);
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}
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UpdateActive();
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OnParentChanged?.Invoke(this, previousParent, parent);
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OnParentChanged?.Invoke(this, new(previousParent, parent));
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}
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public void AddChild(IUniverseObject parent)
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@@ -103,7 +104,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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_children.Add(parent);
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parent.SetParent(this);
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OnChildrenAdded?.Invoke(this, parent);
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OnChildrenAdded?.Invoke(this, new(parent));
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}
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public void RemoveChild(IUniverseObject child)
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@@ -112,7 +113,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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return;
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child.SetParent(null);
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OnChildrenRemoved?.Invoke(this, child);
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OnChildrenRemoved?.Invoke(this, new(child));
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}
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protected virtual void OnAssign(IBehaviourController behaviourController) { }
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@@ -131,11 +132,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
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{
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base.OnAssign(stateEnable);
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stateEnable.OnEnabledChanged += OnStateEnabledChanged;
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stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
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}
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private void OnParentActiveChanged(IActive sender, bool previousState) => UpdateActive();
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private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
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private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
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private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
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private void UpdateActive()
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{
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@@ -143,13 +144,13 @@ public class UniverseObject : BaseEntity, IUniverseObject
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_isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
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if (previousActive != IsActive)
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OnActiveChanged?.Invoke(this, previousActive);
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OnActiveChanged?.Invoke(this, new(previousActive));
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}
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protected override void UnassignInternal()
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{
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base.UnassignInternal();
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StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
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StateEnable.OnEnabledChanged.RemoveListener(OnStateEnabledChanged);
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}
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protected override void InitializeInternal()
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