perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -4,13 +4,30 @@ namespace Syntriax.Engine.Physics2D;
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public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
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{
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public event ICollider2D.CollisionDetectedEventHandler? OnCollisionDetected = null;
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public event ICollider2D.CollisionResolvedEventHandler? OnCollisionResolved = null;
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public event ICollider2D.TriggeredEventHandler? OnTriggered = null;
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public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; } = new();
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public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; } = new();
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public Event<ICollider2D, ICollider2D> OnTriggered { get; } = new();
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAddedToController = null!;
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemovedFromController = null!;
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private readonly Event<ITransform2D, ITransform2D.PositionChangedArguments>.EventHandler delegateSetNeedsRecalculationFromPosition = null!;
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private readonly Event<ITransform2D, ITransform2D.RotationChangedArguments>.EventHandler delegateSetNeedsRecalculationFromRotation = null!;
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private readonly Event<ITransform2D, ITransform2D.ScaleChangedArguments>.EventHandler delegateSetNeedsRecalculationFromScale = null!;
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private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler delegateUpdateRigidBody2D = null!;
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protected bool NeedsRecalculation { get; set; } = true;
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protected IRigidBody2D? _rigidBody2D = null;
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protected Collider2DBehaviourBase()
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{
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delegateOnBehaviourAddedToController = OnBehaviourAddedToController;
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delegateOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
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delegateSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
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delegateSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
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delegateSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
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delegateUpdateRigidBody2D = UpdateRigidBody2D;
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}
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public IRigidBody2D? RigidBody2D => _rigidBody2D;
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public bool IsTrigger { get; set; } = false;
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@@ -29,44 +46,44 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
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{
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BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
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BehaviourController.OnBehaviourAdded += OnBehaviourAddedToController;
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BehaviourController.OnBehaviourRemoved += OnBehaviourRemovedFromController;
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BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAddedToController);
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BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemovedFromController);
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Transform.OnPositionChanged += SetNeedsRecalculationFromPosition;
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Transform.OnRotationChanged += SetNeedsRecalculationFromRotation;
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Transform.OnScaleChanged += SetNeedsRecalculationFromScale;
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UniverseObject.OnParentChanged += UpdateRigidBody2D;
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Transform.OnPositionChanged.AddListener(delegateSetNeedsRecalculationFromPosition);
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Transform.OnRotationChanged.AddListener(delegateSetNeedsRecalculationFromRotation);
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Transform.OnScaleChanged.AddListener(delegateSetNeedsRecalculationFromScale);
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UniverseObject.OnParentChanged.AddListener(delegateUpdateRigidBody2D);
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}
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private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
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private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
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{
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BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
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}
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private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour)
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private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
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{
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if (behaviour is IRigidBody2D rigidBody)
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if (args.BehaviourAdded is IRigidBody2D rigidBody)
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_rigidBody2D = rigidBody;
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}
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private void OnBehaviourRemovedFromController(IBehaviourController _, IBehaviour behaviour)
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private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
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{
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if (behaviour is IRigidBody2D _)
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if (args.BehaviourRemoved is IRigidBody2D)
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_rigidBody2D = null;
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}
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private void SetNeedsRecalculationFromScale(ITransform2D sender, Vector2D previousScale) => NeedsRecalculation = true;
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private void SetNeedsRecalculationFromPosition(ITransform2D sender, Vector2D previousPosition) => NeedsRecalculation = true;
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private void SetNeedsRecalculationFromRotation(ITransform2D sender, float previousRotation) => NeedsRecalculation = true;
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private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments args) => NeedsRecalculation = true;
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private void SetNeedsRecalculationFromScale(ITransform2D sender, ITransform2D.ScaleChangedArguments args) => NeedsRecalculation = true;
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private void SetNeedsRecalculationFromRotation(ITransform2D sender, ITransform2D.RotationChangedArguments args) => NeedsRecalculation = true;
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protected override void OnFinalize()
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{
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BehaviourController.OnBehaviourAdded -= OnBehaviourAddedToController;
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BehaviourController.OnBehaviourRemoved -= OnBehaviourRemovedFromController;
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Transform.OnScaleChanged -= SetNeedsRecalculationFromScale;
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BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAddedToController);
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BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemovedFromController);
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Transform.OnScaleChanged.RemoveListener(delegateSetNeedsRecalculationFromScale);
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Transform.OnPositionChanged -= SetNeedsRecalculationFromPosition;
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Transform.OnRotationChanged -= SetNeedsRecalculationFromRotation;
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Transform.OnPositionChanged.RemoveListener(delegateSetNeedsRecalculationFromPosition);
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Transform.OnRotationChanged.RemoveListener(delegateSetNeedsRecalculationFromRotation);
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}
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public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
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