perf!: events refactored throughout all the project to use Event<> class

All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
This commit is contained in:
2025-05-31 00:14:43 +03:00
parent 996e61d0ad
commit 61e2761580
58 changed files with 637 additions and 485 deletions

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@@ -4,15 +4,15 @@ namespace Syntriax.Engine.Systems.Input;
public interface IButtonInputs<T> : IHasStateEnable
{
event ButtonCallbackEventHandler? OnAnyButtonPressed;
event ButtonCallbackEventHandler? OnAnyButtonReleased;
Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonPressed { get; }
Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonReleased { get; }
void RegisterOnPress(T button, ButtonCallbackEventHandler callback);
void UnregisterOnPress(T button, ButtonCallbackEventHandler callback);
void RegisterOnRelease(T button, ButtonCallbackEventHandler callback);
void UnregisterOnRelease(T button, ButtonCallbackEventHandler callback);
void RegisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
void UnregisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
void RegisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
void UnregisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
bool IsPressed(T button);
delegate void ButtonCallbackEventHandler(IButtonInputs<T> buttonInputs, T button);
readonly record struct ButtonCallbackArguments(T Button);
}