perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -4,15 +4,15 @@ namespace Syntriax.Engine.Systems.Input;
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public interface IButtonInputs<T> : IHasStateEnable
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{
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event ButtonCallbackEventHandler? OnAnyButtonPressed;
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event ButtonCallbackEventHandler? OnAnyButtonReleased;
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Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonPressed { get; }
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Event<IButtonInputs<T>, ButtonCallbackArguments> OnAnyButtonReleased { get; }
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void RegisterOnPress(T button, ButtonCallbackEventHandler callback);
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void UnregisterOnPress(T button, ButtonCallbackEventHandler callback);
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void RegisterOnRelease(T button, ButtonCallbackEventHandler callback);
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void UnregisterOnRelease(T button, ButtonCallbackEventHandler callback);
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void RegisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
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void UnregisterOnPress(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
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void RegisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
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void UnregisterOnRelease(T button, Event<IButtonInputs<T>, ButtonCallbackArguments>.EventHandler callback);
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bool IsPressed(T button);
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delegate void ButtonCallbackEventHandler(IButtonInputs<T> buttonInputs, T button);
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readonly record struct ButtonCallbackArguments(T Button);
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}
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