perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -6,11 +6,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
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public class State : BaseEntity, IState
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{
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public event IState.StateUpdateEventHandler? OnStateUpdate = null;
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public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
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public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
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public event IState.StateTransitionReadyEventHandler? OnStateTransitionReady = null;
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public event INameable.NameChangedEventHandler? OnNameChanged = null;
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public Event<IState> OnStateUpdate { get; } = new();
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public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; } = new();
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public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; } = new();
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public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new();
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public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
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private readonly List<StateTransition> transitions = [];
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private readonly Dictionary<string, StateTransition> possibleTransitions = [];
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@@ -28,7 +28,7 @@ public class State : BaseEntity, IState
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string previousName = _name;
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_name = value;
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OnNameChanged?.Invoke(this, previousName);
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OnNameChanged?.Invoke(this, new(previousName));
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}
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}
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@@ -53,12 +53,12 @@ public class State : BaseEntity, IState
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public void Update()
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{
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if (GetNextState() is IState transitionState)
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OnStateTransitionReady?.Invoke(this, transitionState);
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OnStateTransitionReady?.Invoke(this, new(transitionState));
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OnStateUpdate?.Invoke(this);
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}
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public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, from);
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public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, to);
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public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, new(from));
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public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, new(to));
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public IState? GetNextState()
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{
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