perf!: events refactored throughout all the project to use Event<> class

All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
This commit is contained in:
2025-05-31 00:14:43 +03:00
parent 996e61d0ad
commit 61e2761580
58 changed files with 637 additions and 485 deletions

View File

@@ -4,12 +4,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
public abstract class StateBehaviourBase : Behaviour, IState
{
public event IState.StateUpdateEventHandler? OnStateUpdate = null;
public event IState.StateTransitionedFromEventHandler? OnStateTransitionedFrom = null;
public event IState.StateTransitionedToEventHandler? OnStateTransitionedTo = null;
public event INameable.NameChangedEventHandler? OnNameChanged = null;
public abstract event IState.StateTransitionReadyEventHandler? OnStateTransitionReady;
public Event<IState> OnStateUpdate { get; } = new();
public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; } = new();
public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; } = new();
public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new();
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
private string _name = string.Empty;
public string Name
@@ -22,7 +21,7 @@ public abstract class StateBehaviourBase : Behaviour, IState
string previousName = _name;
_name = value;
OnNameChanged?.Invoke(this, previousName);
OnNameChanged?.Invoke(this, new(previousName));
}
}
@@ -37,14 +36,14 @@ public abstract class StateBehaviourBase : Behaviour, IState
public void TransitionTo(IState from)
{
OnTransitionedToState(from);
OnStateTransitionedTo?.Invoke(this, from);
OnStateTransitionedTo?.Invoke(this, new(from));
}
protected virtual void OnTransitionedFromState(IState to) { }
public void TransitionFrom(IState to)
{
OnTransitionedFromState(to);
OnStateTransitionedFrom?.Invoke(this, to);
OnStateTransitionedFrom?.Invoke(this, new(to));
}
public abstract IState? GetNextState();