perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -1,11 +1,11 @@
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Systems.Time;
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public interface IReadOnlyTicker : IReadOnlyStopwatch
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{
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event TickerTickEventHandler? OnTick;
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Event<IReadOnlyTicker> OnTick { get; }
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int TickCounter { get; }
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double TickPeriod { get; set; }
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delegate void TickerTickEventHandler(IReadOnlyTicker sender);
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}
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