perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
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@@ -1,16 +1,18 @@
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Systems.Tween;
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public interface ITween
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{
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event TweenEventHandler? OnStarted;
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event TweenEventHandler? OnPaused;
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event TweenEventHandler? OnResumed;
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event TweenEventHandler? OnCancelled;
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event TweenEventHandler? OnCompleted;
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event TweenEventHandler? OnEnded;
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Event<ITween> OnStarted { get; }
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Event<ITween> OnPaused { get; }
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Event<ITween> OnResumed { get; }
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Event<ITween> OnCancelled { get; }
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Event<ITween> OnCompleted { get; }
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Event<ITween> OnEnded { get; }
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event TweenEventHandler? OnUpdated;
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event TweenDeltaEventHandler? OnDeltaUpdated;
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Event<ITween> OnUpdated { get; }
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Event<ITween, TweenDeltaArguments> OnDeltaUpdated { get; }
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TweenState State { get; set; }
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@@ -19,7 +21,6 @@ public interface ITween
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float Progress { get; }
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float Value { get; }
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delegate void TweenEventHandler(ITween sender);
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delegate void TweenDeltaEventHandler(ITween sender, float delta);
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readonly record struct TweenDeltaArguments(float Delta);
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}
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