perf!: events refactored throughout all the project to use Event<> class

All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
This commit is contained in:
2025-05-31 00:14:43 +03:00
parent 996e61d0ad
commit 61e2761580
58 changed files with 637 additions and 485 deletions

View File

@@ -15,7 +15,7 @@ public class TweenManager : UniverseObject, ITweenManager
public ITween StartTween(float duration, ITweenManager.TweenSetCallback? setCallback = null)
{
Tween tween = Get(duration);
tween.OnUpdated += tween => setCallback?.Invoke(tween.Value);
tween.OnUpdated.AddListener(tween => setCallback?.Invoke(tween.Value));
runningCoroutines.Add(tween, coroutineManager.StartCoroutine(RunTween(tween)));
return tween;
}
@@ -59,6 +59,7 @@ public class TweenManager : UniverseObject, ITweenManager
}
runningCoroutines.Remove(tween);
Return(tween);
}
public void CancelTween(ITween tween)