fix: color lerp methods fixed
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@ -87,7 +87,14 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
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/// <param name="to">The ending <see cref="ColorHSV"/> (t = 1).</param>
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/// <param name="t">The interpolation parameter.</param>
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/// <returns>The interpolated <see cref="ColorHSV"/>.</returns>
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public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t) => from + FromTo(from, to) * t;
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public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t)
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{
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float hueDiff = to.Hue - from.Hue;
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float saturationDiff = to.Saturation - from.Saturation;
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float valueDiff = to.Value - from.Value;
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return from + new ColorHSV(hueDiff * t, saturationDiff * t, valueDiff * t);
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}
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/// <summary>
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/// Checks if two <see cref="ColorHSV"/>s are approximately equal within a specified epsilon range.
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@ -87,7 +87,14 @@ public readonly struct ColorRGB(byte r, byte g, byte b)
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/// <param name="to">The ending <see cref="ColorRGB"/> (t = 1).</param>
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/// <param name="t">The interpolation parameter.</param>
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/// <returns>The interpolated <see cref="ColorRGB"/>.</returns>
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public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t) => from + FromTo(from, to) * t;
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public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t)
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{
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int redDiff = to.R - from.R;
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int greenDiff = to.G - from.G;
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int blueDiff = to.B - from.B;
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return from + new ColorRGB((byte)(redDiff * t), (byte)(greenDiff * t), (byte)(blueDiff * t));
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}
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/// <summary>
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/// Determines whether the specified object is equal to the current <see cref="ColorRGB"/>.
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@ -116,7 +116,15 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
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/// <param name="to">The ending <see cref="ColorRGBA"/> (t = 1).</param>
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/// <param name="t">The interpolation parameter.</param>
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/// <returns>The interpolated <see cref="ColorRGBA"/>.</returns>
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public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t) => from + FromTo(from, to) * t;
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public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t)
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{
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int redDiff = to.R - from.R;
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int greenDiff = to.G - from.G;
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int blueDiff = to.B - from.B;
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int alphaDiff = to.A - from.A;
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return from + new ColorRGBA((byte)(redDiff * t), (byte)(greenDiff * t), (byte)(blueDiff * t), (byte)(alphaDiff * t));
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}
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/// <summary>
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/// Determines whether the specified object is equal to the current <see cref="ColorRGBA"/>.
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