fix: Collider2DShapeBehaviour TransformShape ref Requirement
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@ -5,9 +5,10 @@ namespace Syntriax.Engine.Physics2D;
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public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2D
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{
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public Shape ShapeWorld { get; protected set; } = Shape.Box;
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public Shape ShapeWorld { get => _shapeWorld; protected set => _shapeWorld = value; }
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public Shape ShapeLocal { get; set; } = Shape.Box;
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private Shape _shapeWorld = Shape.Box;
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public override void CalculateCollider() => Transform.TransformShape(ShapeLocal, ref _shapeWorld);
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