refactor: organized extension methods
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@ -1,34 +0,0 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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namespace Syntriax.Engine.Core;
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public static class BehaviourExtensions
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{
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public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
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{
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foreach (IUniverseObject universeObject in universeObjects)
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if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
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return behaviour;
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return default;
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}
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public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
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{
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behaviour = FindBehaviour<T>(universeObjects);
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return behaviour is not null;
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}
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public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> behaviours) where T : class
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{
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behaviours.Clear();
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List<T> cache = [];
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foreach (IUniverseObject universeObject in universeObjects)
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{
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universeObject.BehaviourController.GetBehaviours(cache);
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behaviours.AddRange(cache);
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}
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}
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}
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@ -14,6 +14,7 @@ public static class UniverseObjectExtensions
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return universeObject;
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}
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#region Universe Object Search
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public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
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{
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foreach (IUniverseObject universeObject in universeObjects)
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@ -23,17 +24,49 @@ public static class UniverseObjectExtensions
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return default;
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}
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public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
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public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? universeObject) where T : class
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{
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behaviour = GetUniverseObject<T>(universeObjects);
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universeObject = GetUniverseObject<T>(universeObjects);
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return universeObject is not null;
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}
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public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> foundUniverseObjects) where T : class
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{
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foundUniverseObjects.Clear();
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foreach (IUniverseObject universeObject in universeObjects)
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if (universeObject is T @object)
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foundUniverseObjects.Add(@object);
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}
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#endregion
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#region Behaviour Search
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public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
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{
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foreach (IUniverseObject universeObject in universeObjects)
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if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
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return behaviour;
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return default;
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}
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public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
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{
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behaviour = FindBehaviour<T>(universeObjects);
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return behaviour is not null;
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}
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public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> behaviours) where T : class
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public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> behaviours) where T : class
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{
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behaviours.Clear();
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List<T> cache = [];
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foreach (IUniverseObject universeObject in universeObjects)
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if (universeObject is T @object)
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behaviours.Add(@object);
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{
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universeObject.BehaviourController.GetBehaviours(cache);
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foreach (T behaviour in cache)
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behaviours.Add(behaviour);
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}
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}
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#endregion
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}
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