refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
This commit is contained in:
parent
a9f5974568
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@ -1,26 +0,0 @@
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="ITransform2D"/> field.
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/// </summary>
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public interface IHasGameManager : IAssignable
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{
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/// <summary>
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/// Event triggered when the <see cref="IGameManager"/> value has has been assigned a new value.
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/// </summary>
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event GameManagerAssignedEventHandler? OnGameManagerAssigned;
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/// <inheritdoc cref="IGameManager" />
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IGameManager GameManager { get; }
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/// <summary>
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/// Assign a value to the <see cref="IGameManager"/> field of this object.
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/// </summary>
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/// <param name="gameManager">New <see cref="IGameManager"/> to assign.</param>
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/// <returns>
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IGameManager gameManager);
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delegate void GameManagerAssignedEventHandler(IHasGameManager sender);
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}
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@ -1,26 +0,0 @@
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IHierarchyObject"/> field.
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/// </summary>
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public interface IHasHierarchyObject : IAssignable
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{
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/// <summary>
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/// Event triggered when the <see cref="IHierarchyObject"/> value has has been assigned a new value.
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/// </summary>
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event HierarchyObjectAssignedEventHandler? OnHierarchyObjectAssigned;
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/// <inheritdoc cref="IHierarchyObject" />
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IHierarchyObject HierarchyObject { get; }
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/// <summary>
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/// Assign a value to the <see cref="IHierarchyObject"/> field of this object.
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/// </summary>
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/// <param name="hierarchyObject">New <see cref="IHierarchyObject"/> to assign.</param>
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/// <returns>
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IHierarchyObject hierarchyObject);
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delegate void HierarchyObjectAssignedEventHandler(IHasHierarchyObject sender);
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}
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26
Engine.Core/Abstract/Assignable/IHasUniverse.cs
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26
Engine.Core/Abstract/Assignable/IHasUniverse.cs
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@ -0,0 +1,26 @@
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverse"/> field.
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/// </summary>
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public interface IHasUniverse : IAssignable
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{
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/// <summary>
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/// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value.
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/// </summary>
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event UniverseAssignedEventHandler? OnUniverseAssigned;
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/// <inheritdoc cref="IUniverse" />
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IUniverse Universe { get; }
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/// <summary>
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/// Assign a value to the <see cref="IUniverse"/> field of this object.
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/// </summary>
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/// <param name="universe">New <see cref="IUniverse"/> to assign.</param>
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/// <returns>
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IUniverse universe);
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delegate void UniverseAssignedEventHandler(IHasUniverse sender);
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}
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26
Engine.Core/Abstract/Assignable/IHasUniverseObject.cs
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26
Engine.Core/Abstract/Assignable/IHasUniverseObject.cs
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverseObject"/> field.
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/// </summary>
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public interface IHasUniverseObject : IAssignable
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{
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/// <summary>
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/// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value.
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/// </summary>
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event UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned;
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/// <inheritdoc cref="IUniverseObject" />
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IUniverseObject UniverseObject { get; }
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/// <summary>
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/// Assign a value to the <see cref="IUniverseObject"/> field of this object.
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/// </summary>
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/// <param name="universeObject">New <see cref="IUniverseObject"/> to assign.</param>
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/// <returns>
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IUniverseObject universeObject);
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delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
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}
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@ -1,7 +1,7 @@
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a behaviour that any object in the game might use to interact with itself or other objects.
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/// Represents a behaviour that any object in the engine that might use to interact with itself or other objects.
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/// </summary>
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public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasStateEnable
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{
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@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a collector for the class type of <typeparamref name="T"/>.
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/// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned <see cref="IGameManager"/>.
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/// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned <see cref="IUniverse"/>.
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/// </summary>
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/// <typeparam name="T">The type of objects tracked by the collector.</typeparam>
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public interface IBehaviourCollector<T> : IHasGameManager, IEnumerable<T> where T : class
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public interface IBehaviourCollector<T> : IHasUniverse, IEnumerable<T> where T : class
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{
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/// <summary>
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/// Event triggered when an object of type <typeparamref name="T"/> is added to the collector.
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@ -3,9 +3,9 @@ using System.Collections.Generic;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IHierarchyObject"/>.
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/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IUniverseObject"/>.
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/// </summary>
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public interface IBehaviourController : IInitializable, IHasHierarchyObject, IEnumerable<IBehaviour>
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public interface IBehaviourController : IInitializable, IHasUniverseObject, IEnumerable<IBehaviour>
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{
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/// <summary>
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/// Event triggered before the update of <see cref="IBehaviour"/>s.
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a game world responsible for managing <see cref="IHierarchyObject"/>s.
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/// </summary>
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public interface IGameManager : IEntity, IEnumerable<IHierarchyObject>
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{
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/// <summary>
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/// Event triggered when <see cref="Update(EngineTime)"/> is about to be called called on the <see cref="IGameManager"/>.
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/// </summary>
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event UpdateEventHandler? OnPreUpdate;
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/// <summary>
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/// Event triggered when <see cref="Update(EngineTime)"/> is called on the <see cref="IGameManager"/>.
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/// </summary>
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event UpdateEventHandler? OnUpdate;
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/// <summary>
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/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IGameManager"/>.
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/// </summary>
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event PreDrawEventHandler? OnPreDraw;
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/// <summary>
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/// Event triggered when a <see cref="IHierarchyObject"/> is registered to the <see cref="IGameManager"/>.
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/// </summary>
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event HierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered;
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/// <summary>
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/// Event triggered when a <see cref="IHierarchyObject"/> is unregistered from the <see cref="IGameManager"/>.
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/// </summary>
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event HierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered;
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/// <summary>
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/// Current time scale the <see cref="IGameManager"/> operates on.
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/// </summary>
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float TimeScale { get; set; }
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/// <summary>
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/// Contains time data related to this <see cref="IGameManager"/>.
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/// </summary>
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EngineTime Time { get; }
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/// <summary>
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/// Contains unscaled time data related to this <see cref="IGameManager"/>.
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/// </summary>
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EngineTime UnscaledTime { get; }
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/// <summary>
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/// Gets a read-only list of <see cref="IHierarchyObject"/>s managed by the <see cref="IGameManager"/>.
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/// </summary>
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IReadOnlyList<IHierarchyObject> HierarchyObjects { get; }
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/// <summary>
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/// Registers an <see cref="IHierarchyObject"/> to the <see cref="IGameManager"/>.
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/// </summary>
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/// <param name="hierarchyObject">The <see cref="IHierarchyObject"/> to register.</param>
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void Register(IHierarchyObject hierarchyObject);
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/// <summary>
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/// Instantiates a <see cref="IHierarchyObject"/> of type T with the given arguments and registers it to the <see cref="IGameManager"/>.
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/// </summary>
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/// <typeparam name="T">The type of <see cref="IHierarchyObject"/> to instantiate.</typeparam>
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/// <param name="args">Constructor parameters for the given type of <see cref="IHierarchyObject"/>.</param>
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/// <returns>The instantiated <see cref="IHierarchyObject"/>.</returns>
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T InstantiateHierarchyObject<T>(params object?[]? args) where T : class, IHierarchyObject;
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/// <summary>
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/// Removes an <see cref="IHierarchyObject"/> from the <see cref="IGameManager"/>.
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/// </summary>
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/// <param name="hierarchyObject">The <see cref="IHierarchyObject"/> to remove.</param>
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void Remove(IHierarchyObject hierarchyObject);
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/// <summary>
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/// Updates the <see cref="IGameManager"/> with the given delta time.
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/// </summary>
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/// <param name="engineTime">Delta time.</param>
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void Update(EngineTime engineTime);
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/// <summary>
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/// Performs operations that should be done before the draw calls.
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/// </summary>
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void PreDraw();
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delegate void UpdateEventHandler(IGameManager sender, EngineTime engineTime);
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delegate void PreDrawEventHandler(IGameManager sender);
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delegate void HierarchyObjectRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
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delegate void HierarchyObjectUnRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
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}
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@ -1,131 +0,0 @@
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents an <see cref="IEntity"/> that can enter and exit a hierarchy within the <see cref="IGameManager"/> system.
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/// This interface allows for tracking the object's presence in the hierarchy and provides events
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/// for notifying when the see enters or exits the hierarchy.
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/// </summary>
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public interface IHierarchyObject : IEntity, IActive, INameable, IHasBehaviourController, IEnumerable<IHierarchyObject>
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{
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/// <summary>
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/// Event triggered when the <see cref="IHierarchyObject"/> enters the hierarchy.
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/// </summary>
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event EnteredHierarchyEventHandler? OnEnteredHierarchy;
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/// <summary>
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/// Event triggered when the <see cref="IHierarchyObject"/> exits the hierarchy.
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/// </summary>
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event ExitedHierarchyEventHandler? OnExitedHierarchy;
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/// <summary>
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/// Event triggered when the <see cref="Parent"/> of the <see cref="IHierarchyObject"/> changes. The second parameter is the old <see cref="IHierarchyObject"/>.
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/// </summary>
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event ParentChangedEventHandler? OnParentChanged;
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/// <summary>
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/// Event triggered when a new <see cref="IHierarchyObject"/> is added to the <see cref="Children"/>.
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/// </summary>
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event ChildrenAddedEventHandler? OnChildrenAdded;
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/// <summary>
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/// Event triggered when an <see cref="IHierarchyObject"/> is removed from the <see cref="Children"/>.
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/// </summary>
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event ChildrenRemovedEventHandler? OnChildrenRemoved;
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/// <summary>
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/// Gets the <see cref="IGameManager"/> this <see cref="IHierarchyObject"/> is connected to, if any.
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/// </summary>
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IGameManager GameManager { get; }
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/// <summary>
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/// Indicates whether the <see cref="IHierarchyObject"/> is currently in the hierarchy.
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/// </summary>
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bool IsInHierarchy { get; }
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/// <summary>
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/// The parent <see cref="IHierarchyObject"/> of the <see cref="IHierarchyObject"/>.
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/// </summary>
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IHierarchyObject? Parent { get; }
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/// <summary>
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/// The <see cref="IHierarchyObject"/>s that have this <see cref="IHierarchyObject"/> as their <see cref="Parent"/>.
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/// </summary>
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IReadOnlyList<IHierarchyObject> Children { get; }
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/// <summary>
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/// Internal method to handle entering the hierarchy.
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/// This should be called by the system to properly manage hierarchy states.
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/// </summary>
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/// <param name="gameManager">The <see cref="IGameManager"/> that is managing this hierarchy.</param>
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/// <returns>
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/// <see cref="true"/> if the <see cref="IHierarchyObject"/> successfully entered the hierarchy;
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/// <see cref="false"/> if it failed to do so.
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/// </returns>
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internal bool EnterHierarchy(IGameManager gameManager);
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/// <summary>
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/// Internal method to handle exiting the hierarchy.
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/// This should be called by the system to properly manage hierarchy states.
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/// </summary>
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/// <returns>
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/// <see cref="true"/> if the <see cref="IHierarchyObject"/> successfully exited the hierarchy;
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/// <see cref="false"/> if it failed to do so.
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/// </returns>
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internal bool ExitHierarchy();
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/// <summary>
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/// Sets the parent <see cref="IHierarchyObject"/> of this <see cref="IHierarchyObject"/>.
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/// </summary>
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/// <param name="hierarchyObject">The parent <see cref="IHierarchyObject"/> to set.</param>
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void SetParent(IHierarchyObject? hierarchyObject);
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/// <summary>
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/// Adds a child <see cref="IHierarchyObject"/> to this <see cref="IHierarchyObject"/>.
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/// </summary>
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/// <param name="hierarchyObject">The child <see cref="IHierarchyObject"/> to add.</param>
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void AddChild(IHierarchyObject hierarchyObject);
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/// <summary>
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/// Removes a child <see cref="IHierarchyObject"/> from this <see cref="IHierarchyObject"/>.
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/// </summary>
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/// <param name="hierarchyObject">The child <see cref="IHierarchyObject"/> to remove.</param>
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void RemoveChild(IHierarchyObject hierarchyObject);
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/// <summary>
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/// EventHandler delegate for the event triggered when the <see cref="IHierarchyObject"/> enters the hierarchy of a <see cref="IGameManager">.
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/// </summary>
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/// <param name="sender">The <see cref="IHierarchyObject"/> that entered the hierarchy.</param>
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/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IHierarchyObject"/> has entered it's hierarchy.</param>
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delegate void EnteredHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
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/// <summary>
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/// EventHandler delegate for the event triggered when the <see cref="IHierarchyObject"/> exits the hierarchy of a <see cref="IGameManager">.
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/// </summary>
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/// <param name="sender">The <see cref="IHierarchyObject"/> that exited the hierarchy.</param>
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/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IHierarchyObject"/> has exited it's hierarchy.</param>
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delegate void ExitedHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
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/// <summary>
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/// Delegate for the event triggered when the <see cref="IHierarchyObject"/>'s parent changes.
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/// </summary>
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/// <param name="sender">The <see cref="IHierarchyObject"/> that the parent has changed.</param>
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/// <param name="previousParent">The previous <see cref="IHierarchyObject"/> the sender was a child of.</param>
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/// <param name="newParent">The new and current <see cref="IHierarchyObject"/> the sender is a child of.</param>
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delegate void ParentChangedEventHandler(IHierarchyObject sender, IHierarchyObject? previousParent, IHierarchyObject? newParent);
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/// <summary>
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/// Delegate for the event triggered when a new <see cref="IHierarchyObject"/> added as a child.
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/// </summary>
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/// <param name="sender">The parent <see cref="IHierarchyObject"/> this event is being called from.</param>
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/// <param name="childrenAdded">The <see cref="IHierarchyObject"/> that got removed as a children of the sender <see cref="IHierarchyObject"/>.</param>
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delegate void ChildrenAddedEventHandler(IHierarchyObject sender, IHierarchyObject childrenAdded);
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/// <summary>
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/// Delegate for the event triggered when a new <see cref="IHierarchyObject"/> removed from being a child.
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/// </summary>
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/// <param name="sender">The parent <see cref="IHierarchyObject"/> this event is being called from.</param>
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/// <param name="childrenAdded">The <see cref="IHierarchyObject"/> that got removed as a children of the sender <see cref="IHierarchyObject"/>.</param>
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delegate void ChildrenRemovedEventHandler(IHierarchyObject sender, IHierarchyObject childrenRemoved);
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}
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91
Engine.Core/Abstract/IUniverse.cs
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91
Engine.Core/Abstract/IUniverse.cs
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a universe responsible for managing <see cref="IUniverseObject"/>s.
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/// </summary>
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public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
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{
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/// <summary>
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/// Event triggered when <see cref="Update(UniverseTime)"/> is about to be called called on the <see cref="IUniverse"/>.
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/// </summary>
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event UpdateEventHandler? OnPreUpdate;
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/// <summary>
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/// Event triggered when <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
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/// </summary>
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event UpdateEventHandler? OnUpdate;
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/// <summary>
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/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IUniverse"/>.
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/// </summary>
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event PreDrawEventHandler? OnPreDraw;
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/// <summary>
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/// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
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/// </summary>
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event UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered;
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/// <summary>
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/// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
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/// </summary>
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event UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered;
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/// <summary>
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/// Current time scale the <see cref="IUniverse"/> operates on.
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/// </summary>
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float TimeScale { get; set; }
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/// <summary>
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/// Contains time data related to this <see cref="IUniverse"/>.
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/// </summary>
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UniverseTime Time { get; }
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/// <summary>
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/// Contains unscaled time data related to this <see cref="IUniverse"/>.
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/// </summary>
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UniverseTime UnscaledTime { get; }
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/// <summary>
|
||||
/// Gets a read-only list of <see cref="IUniverseObject"/>s managed by the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
IReadOnlyList<IUniverseObject> UniverseObjects { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Registers an <see cref="IUniverseObject"/> to the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to register.</param>
|
||||
void Register(IUniverseObject universeObject);
|
||||
|
||||
/// <summary>
|
||||
/// Instantiates a <see cref="IUniverseObject"/> of type T with the given arguments and registers it to the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to instantiate.</typeparam>
|
||||
/// <param name="args">Constructor parameters for the given type of <see cref="IUniverseObject"/>.</param>
|
||||
/// <returns>The instantiated <see cref="IUniverseObject"/>.</returns>
|
||||
T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject;
|
||||
|
||||
/// <summary>
|
||||
/// Removes an <see cref="IUniverseObject"/> from the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to remove.</param>
|
||||
void Remove(IUniverseObject universeObject);
|
||||
|
||||
/// <summary>
|
||||
/// Updates the <see cref="IUniverse"/> with the given delta time.
|
||||
/// </summary>
|
||||
/// <param name="universeTime">Delta time.</param>
|
||||
void Update(UniverseTime universeTime);
|
||||
|
||||
/// <summary>
|
||||
/// Performs operations that should be done before the draw calls.
|
||||
/// </summary>
|
||||
void PreDraw();
|
||||
|
||||
delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
|
||||
delegate void PreDrawEventHandler(IUniverse sender);
|
||||
|
||||
delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
|
||||
delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
|
||||
}
|
131
Engine.Core/Abstract/IUniverseObject.cs
Normal file
131
Engine.Core/Abstract/IUniverseObject.cs
Normal file
@ -0,0 +1,131 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core.Abstract;
|
||||
|
||||
/// <summary>
|
||||
/// Represents an <see cref="IEntity"/> that can enter and exit a universe within the <see cref="IUniverse"/> system.
|
||||
/// This interface allows for tracking the object's presence in the universe and provides events
|
||||
/// for notifying when the see enters or exits the universe.
|
||||
/// </summary>
|
||||
public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourController, IEnumerable<IUniverseObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
|
||||
/// </summary>
|
||||
event EnteredUniverseEventHandler? OnEnteredUniverse;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="IUniverseObject"/> exits the universe.
|
||||
/// </summary>
|
||||
event ExitedUniverseEventHandler? OnExitedUniverse;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>.
|
||||
/// </summary>
|
||||
event ParentChangedEventHandler? OnParentChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>.
|
||||
/// </summary>
|
||||
event ChildrenAddedEventHandler? OnChildrenAdded;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>.
|
||||
/// </summary>
|
||||
event ChildrenRemovedEventHandler? OnChildrenRemoved;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any.
|
||||
/// </summary>
|
||||
IUniverse Universe { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the <see cref="IUniverseObject"/> is currently in the universe.
|
||||
/// </summary>
|
||||
bool IsInUniverse { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The parent <see cref="IUniverseObject"/> of the <see cref="IUniverseObject"/>.
|
||||
/// </summary>
|
||||
IUniverseObject? Parent { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="IUniverseObject"/>s that have this <see cref="IUniverseObject"/> as their <see cref="Parent"/>.
|
||||
/// </summary>
|
||||
IReadOnlyList<IUniverseObject> Children { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Internal method to handle entering the universe.
|
||||
/// This should be called by the system to properly manage universe states.
|
||||
/// </summary>
|
||||
/// <param name="universe">The <see cref="IUniverse"/> that is managing this universe.</param>
|
||||
/// <returns>
|
||||
/// <see cref="true"/> if the <see cref="IUniverseObject"/> successfully entered the universe;
|
||||
/// <see cref="false"/> if it failed to do so.
|
||||
/// </returns>
|
||||
internal bool EnterUniverse(IUniverse universe);
|
||||
|
||||
/// <summary>
|
||||
/// Internal method to handle exiting the universe.
|
||||
/// This should be called by the system to properly manage universe states.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// <see cref="true"/> if the <see cref="IUniverseObject"/> successfully exited the universe;
|
||||
/// <see cref="false"/> if it failed to do so.
|
||||
/// </returns>
|
||||
internal bool ExitUniverse();
|
||||
|
||||
/// <summary>
|
||||
/// Sets the parent <see cref="IUniverseObject"/> of this <see cref="IUniverseObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="universeObject">The parent <see cref="IUniverseObject"/> to set.</param>
|
||||
void SetParent(IUniverseObject? universeObject);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a child <see cref="IUniverseObject"/> to this <see cref="IUniverseObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="universeObject">The child <see cref="IUniverseObject"/> to add.</param>
|
||||
void AddChild(IUniverseObject universeObject);
|
||||
|
||||
/// <summary>
|
||||
/// Removes a child <see cref="IUniverseObject"/> from this <see cref="IUniverseObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="universeObject">The child <see cref="IUniverseObject"/> to remove.</param>
|
||||
void RemoveChild(IUniverseObject universeObject);
|
||||
|
||||
/// <summary>
|
||||
/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
|
||||
/// </summary>
|
||||
/// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param>
|
||||
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param>
|
||||
delegate void EnteredUniverseEventHandler(IUniverseObject sender, IUniverse universe);
|
||||
|
||||
/// <summary>
|
||||
/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
|
||||
/// </summary>
|
||||
/// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param>
|
||||
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param>
|
||||
delegate void ExitedUniverseEventHandler(IUniverseObject sender, IUniverse universe);
|
||||
|
||||
/// <summary>
|
||||
/// Delegate for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
|
||||
/// </summary>
|
||||
/// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param>
|
||||
/// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param>
|
||||
/// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param>
|
||||
delegate void ParentChangedEventHandler(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent);
|
||||
|
||||
/// <summary>
|
||||
/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
|
||||
/// </summary>
|
||||
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
|
||||
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
|
||||
delegate void ChildrenAddedEventHandler(IUniverseObject sender, IUniverseObject childrenAdded);
|
||||
|
||||
/// <summary>
|
||||
/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child.
|
||||
/// </summary>
|
||||
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
|
||||
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
|
||||
delegate void ChildrenRemovedEventHandler(IUniverseObject sender, IUniverseObject childrenRemoved);
|
||||
}
|
@ -9,7 +9,7 @@ namespace Syntriax.Engine.Core;
|
||||
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
|
||||
{
|
||||
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
|
||||
public event IHasGameManager.GameManagerAssignedEventHandler? OnGameManagerAssigned = null;
|
||||
public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
|
||||
|
||||
public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
|
||||
public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
|
||||
@ -19,29 +19,29 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
|
||||
protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
|
||||
|
||||
public IReadOnlyList<T> Behaviours => activeBehaviours;
|
||||
public IGameManager GameManager { get; private set; } = null!;
|
||||
public IUniverse Universe { get; private set; } = null!;
|
||||
|
||||
public T this[Index index] => activeBehaviours[index];
|
||||
|
||||
public ActiveBehaviourCollector() { }
|
||||
public ActiveBehaviourCollector(IGameManager gameManager) => Assign(gameManager);
|
||||
public ActiveBehaviourCollector(IUniverse universe) => Assign(universe);
|
||||
|
||||
private void OnHierarchyObjectRegistered(IGameManager manager, IHierarchyObject hierarchyObject)
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
|
||||
{
|
||||
hierarchyObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
|
||||
hierarchyObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
|
||||
universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
|
||||
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
|
||||
|
||||
foreach (IBehaviour item in hierarchyObject.BehaviourController)
|
||||
OnBehaviourAdded(hierarchyObject.BehaviourController, item);
|
||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
||||
OnBehaviourAdded(universeObject.BehaviourController, item);
|
||||
}
|
||||
|
||||
private void OnHierarchyObjectUnregistered(IGameManager manager, IHierarchyObject hierarchyObject)
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
|
||||
{
|
||||
hierarchyObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
|
||||
hierarchyObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
|
||||
universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
|
||||
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
|
||||
|
||||
foreach (IBehaviour item in hierarchyObject.BehaviourController)
|
||||
OnBehaviourRemoved(hierarchyObject.BehaviourController, item);
|
||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
||||
OnBehaviourRemoved(universeObject.BehaviourController, item);
|
||||
}
|
||||
|
||||
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
|
||||
@ -89,35 +89,35 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
|
||||
}
|
||||
}
|
||||
|
||||
public bool Assign(IGameManager gameManager)
|
||||
public bool Assign(IUniverse universe)
|
||||
{
|
||||
if (GameManager is not null)
|
||||
if (Universe is not null)
|
||||
return false;
|
||||
|
||||
foreach (IHierarchyObject hierarchyObject in gameManager.HierarchyObjects)
|
||||
OnHierarchyObjectRegistered(gameManager, hierarchyObject);
|
||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
||||
OnUniverseObjectRegistered(universe, universeObject);
|
||||
|
||||
gameManager.OnHierarchyObjectRegistered += OnHierarchyObjectRegistered;
|
||||
gameManager.OnHierarchyObjectUnRegistered += OnHierarchyObjectUnregistered;
|
||||
universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
|
||||
universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
|
||||
|
||||
GameManager = gameManager;
|
||||
OnGameManagerAssigned?.InvokeSafe(this);
|
||||
Universe = universe;
|
||||
OnUniverseAssigned?.InvokeSafe(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Unassign()
|
||||
{
|
||||
if (GameManager is null)
|
||||
if (Universe is null)
|
||||
return false;
|
||||
|
||||
foreach (IHierarchyObject hierarchyObject in GameManager.HierarchyObjects)
|
||||
OnHierarchyObjectUnregistered(GameManager, hierarchyObject);
|
||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
||||
OnUniverseObjectUnregistered(Universe, universeObject);
|
||||
|
||||
GameManager.OnHierarchyObjectRegistered -= OnHierarchyObjectRegistered;
|
||||
GameManager.OnHierarchyObjectUnRegistered -= OnHierarchyObjectUnregistered;
|
||||
Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
|
||||
Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
|
||||
|
||||
GameManager = null!;
|
||||
Universe = null!;
|
||||
OnUnassigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
@ -26,5 +26,5 @@ public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> whe
|
||||
}
|
||||
|
||||
public ActiveBehaviourCollectorSorted() { }
|
||||
public ActiveBehaviourCollectorSorted(IGameManager gameManager, Comparison<T> sortBy) : base(gameManager) => SortBy = sortBy;
|
||||
public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
|
||||
}
|
||||
|
@ -6,8 +6,8 @@ public abstract class Behaviour : BehaviourBase
|
||||
{
|
||||
private bool isInitializedThisFrame = false;
|
||||
|
||||
protected IGameManager GameManager => BehaviourController.HierarchyObject.GameManager;
|
||||
protected IHierarchyObject HierarchyObject => BehaviourController.HierarchyObject;
|
||||
protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
|
||||
protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
|
||||
|
||||
public Behaviour()
|
||||
{
|
||||
@ -27,13 +27,13 @@ public abstract class Behaviour : BehaviourBase
|
||||
BehaviourController.OnPreUpdate += PreUpdate;
|
||||
BehaviourController.OnPreDraw += PreDraw;
|
||||
BehaviourController.OnUpdate += Update;
|
||||
BehaviourController.HierarchyObject.OnEnteredHierarchy += EnteredHierarchy;
|
||||
BehaviourController.HierarchyObject.OnExitedHierarchy += ExitedHierarchy;
|
||||
BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
|
||||
BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
|
||||
|
||||
OnInitialize();
|
||||
|
||||
if (HierarchyObject.IsInHierarchy)
|
||||
EnteredHierarchy(HierarchyObject, GameManager);
|
||||
if (UniverseObject.IsInUniverse)
|
||||
EnteredUniverse(UniverseObject, Universe);
|
||||
}
|
||||
|
||||
protected virtual void OnFinalize() { }
|
||||
@ -42,13 +42,13 @@ public abstract class Behaviour : BehaviourBase
|
||||
BehaviourController.OnPreUpdate -= PreUpdate;
|
||||
BehaviourController.OnPreDraw -= PreDraw;
|
||||
BehaviourController.OnUpdate -= Update;
|
||||
BehaviourController.HierarchyObject.OnEnteredHierarchy -= EnteredHierarchy;
|
||||
BehaviourController.HierarchyObject.OnExitedHierarchy -= ExitedHierarchy;
|
||||
BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
|
||||
BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
|
||||
|
||||
OnFinalize();
|
||||
|
||||
if (HierarchyObject.IsInHierarchy)
|
||||
ExitedHierarchy(HierarchyObject, GameManager);
|
||||
if (UniverseObject.IsInUniverse)
|
||||
ExitedUniverse(UniverseObject, Universe);
|
||||
}
|
||||
|
||||
protected virtual void OnPreUpdatePreActiveCheck() { }
|
||||
@ -103,9 +103,9 @@ public abstract class Behaviour : BehaviourBase
|
||||
OnPreDraw();
|
||||
}
|
||||
|
||||
protected virtual void OnEnteredHierarchy(IGameManager gameManager) { }
|
||||
protected virtual void EnteredHierarchy(IHierarchyObject sender, IGameManager gameManager) => OnEnteredHierarchy(gameManager);
|
||||
protected virtual void OnEnteredUniverse(IUniverse universe) { }
|
||||
protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
|
||||
|
||||
protected virtual void OnExitedHierarchy(IGameManager gameManager) { }
|
||||
protected virtual void ExitedHierarchy(IHierarchyObject sender, IGameManager gameManager) => OnExitedHierarchy(gameManager);
|
||||
protected virtual void OnExitedUniverse(IUniverse universe) { }
|
||||
protected virtual void ExitedUniverse(IUniverseObject sender, IUniverse universe) => OnExitedUniverse(universe);
|
||||
}
|
||||
|
@ -23,6 +23,6 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
|
||||
protected sealed override void FirstActiveFrame() => base.FirstActiveFrame();
|
||||
protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
|
||||
protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
|
||||
protected sealed override void EnteredHierarchy(IHierarchyObject sender, IGameManager gameManager) => base.EnteredHierarchy(sender, gameManager);
|
||||
protected sealed override void ExitedHierarchy(IHierarchyObject sender, IGameManager gameManager) => base.ExitedHierarchy(sender, gameManager);
|
||||
protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
|
||||
protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
|
||||
}
|
||||
|
@ -38,16 +38,16 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
|
||||
_behaviourController = behaviourController;
|
||||
OnAssign(behaviourController);
|
||||
behaviourController.OnHierarchyObjectAssigned += OnHierarchyObjectAssigned;
|
||||
if (behaviourController.HierarchyObject is not null)
|
||||
OnHierarchyObjectAssigned(behaviourController);
|
||||
behaviourController.OnUniverseObjectAssigned += OnUniverseObjectAssigned;
|
||||
if (behaviourController.UniverseObject is not null)
|
||||
OnUniverseObjectAssigned(behaviourController);
|
||||
OnBehaviourControllerAssigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnHierarchyObjectAssigned(IHasHierarchyObject sender)
|
||||
private void OnUniverseObjectAssigned(IHasUniverseObject sender)
|
||||
{
|
||||
sender.HierarchyObject.OnActiveChanged += OnHierarchyObjectActiveChanged;
|
||||
sender.UniverseObject.OnActiveChanged += OnUniverseObjectActiveChanged;
|
||||
UpdateActive();
|
||||
}
|
||||
|
||||
@ -61,7 +61,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
protected override void UnassignInternal()
|
||||
{
|
||||
StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
|
||||
BehaviourController.OnHierarchyObjectAssigned -= OnHierarchyObjectAssigned;
|
||||
BehaviourController.OnUniverseObjectAssigned -= OnUniverseObjectAssigned;
|
||||
base.UnassignInternal();
|
||||
_behaviourController = null!;
|
||||
}
|
||||
@ -73,12 +73,12 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
}
|
||||
|
||||
private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
|
||||
private void OnHierarchyObjectActiveChanged(IActive sender, bool previousState) => UpdateActive();
|
||||
private void OnUniverseObjectActiveChanged(IActive sender, bool previousState) => UpdateActive();
|
||||
|
||||
private void UpdateActive()
|
||||
{
|
||||
bool previousActive = IsActive;
|
||||
_isActive = StateEnable.Enabled && _behaviourController.HierarchyObject.IsActive;
|
||||
_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
|
||||
|
||||
if (previousActive != IsActive)
|
||||
OnActiveChanged?.InvokeSafe(this, previousActive);
|
||||
|
@ -9,7 +9,7 @@ namespace Syntriax.Engine.Core;
|
||||
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
{
|
||||
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
|
||||
public event IHasGameManager.GameManagerAssignedEventHandler? OnGameManagerAssigned = null;
|
||||
public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
|
||||
|
||||
public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
|
||||
public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
|
||||
@ -17,29 +17,29 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
protected readonly List<T> behaviours = new(32);
|
||||
|
||||
public IReadOnlyList<T> Behaviours => behaviours;
|
||||
public IGameManager GameManager { get; private set; } = null!;
|
||||
public IUniverse Universe { get; private set; } = null!;
|
||||
|
||||
public T this[Index index] => behaviours[index];
|
||||
|
||||
public BehaviourCollector() { }
|
||||
public BehaviourCollector(IGameManager gameManager) => Assign(gameManager);
|
||||
public BehaviourCollector(IUniverse universe) => Assign(universe);
|
||||
|
||||
private void OnHierarchyObjectRegistered(IGameManager manager, IHierarchyObject hierarchyObject)
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
|
||||
{
|
||||
hierarchyObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
|
||||
hierarchyObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
|
||||
universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
|
||||
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
|
||||
|
||||
foreach (IBehaviour item in hierarchyObject.BehaviourController)
|
||||
OnBehaviourAdded(hierarchyObject.BehaviourController, item);
|
||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
||||
OnBehaviourAdded(universeObject.BehaviourController, item);
|
||||
}
|
||||
|
||||
private void OnHierarchyObjectUnregistered(IGameManager manager, IHierarchyObject hierarchyObject)
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
|
||||
{
|
||||
hierarchyObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
|
||||
hierarchyObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
|
||||
universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
|
||||
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
|
||||
|
||||
foreach (IBehaviour item in hierarchyObject.BehaviourController)
|
||||
OnBehaviourRemoved(hierarchyObject.BehaviourController, item);
|
||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
||||
OnBehaviourRemoved(universeObject.BehaviourController, item);
|
||||
}
|
||||
|
||||
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
|
||||
@ -66,37 +66,37 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
OnRemoved?.InvokeSafe(this, tBehaviour);
|
||||
}
|
||||
|
||||
protected virtual void OnAssign(IGameManager gameManager) { }
|
||||
public bool Assign(IGameManager gameManager)
|
||||
protected virtual void OnAssign(IUniverse universe) { }
|
||||
public bool Assign(IUniverse universe)
|
||||
{
|
||||
if (GameManager is not null)
|
||||
if (Universe is not null)
|
||||
return false;
|
||||
|
||||
foreach (IHierarchyObject hierarchyObject in gameManager.HierarchyObjects)
|
||||
OnHierarchyObjectRegistered(gameManager, hierarchyObject);
|
||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
||||
OnUniverseObjectRegistered(universe, universeObject);
|
||||
|
||||
gameManager.OnHierarchyObjectRegistered += OnHierarchyObjectRegistered;
|
||||
gameManager.OnHierarchyObjectUnRegistered += OnHierarchyObjectUnregistered;
|
||||
universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
|
||||
universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
|
||||
|
||||
GameManager = gameManager;
|
||||
OnAssign(gameManager);
|
||||
OnGameManagerAssigned?.InvokeSafe(this);
|
||||
Universe = universe;
|
||||
OnAssign(universe);
|
||||
OnUniverseAssigned?.InvokeSafe(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Unassign()
|
||||
{
|
||||
if (GameManager is null)
|
||||
if (Universe is null)
|
||||
return false;
|
||||
|
||||
foreach (IHierarchyObject hierarchyObject in GameManager.HierarchyObjects)
|
||||
OnHierarchyObjectUnregistered(GameManager, hierarchyObject);
|
||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
||||
OnUniverseObjectUnregistered(Universe, universeObject);
|
||||
|
||||
GameManager.OnHierarchyObjectRegistered -= OnHierarchyObjectRegistered;
|
||||
GameManager.OnHierarchyObjectUnRegistered -= OnHierarchyObjectUnregistered;
|
||||
Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
|
||||
Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
|
||||
|
||||
GameManager = null!;
|
||||
Universe = null!;
|
||||
OnUnassigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
@ -26,5 +26,5 @@ public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
|
||||
}
|
||||
|
||||
public BehaviourCollectorSorted() { }
|
||||
public BehaviourCollectorSorted(IGameManager gameManager, Comparison<T> sortBy) : base(gameManager) => SortBy = sortBy;
|
||||
public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ public class BehaviourController : IBehaviourController
|
||||
|
||||
public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
|
||||
public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
|
||||
public event IHasHierarchyObject.HierarchyObjectAssignedEventHandler? OnHierarchyObjectAssigned = null;
|
||||
public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
|
||||
|
||||
public event IInitializable.InitializedEventHandler? OnInitialized = null;
|
||||
public event IInitializable.FinalizedEventHandler? OnFinalized = null;
|
||||
@ -25,10 +25,10 @@ public class BehaviourController : IBehaviourController
|
||||
|
||||
private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
|
||||
|
||||
private IHierarchyObject _hierarchyObject = null!;
|
||||
private IUniverseObject _universeObject = null!;
|
||||
private bool _initialized = false;
|
||||
|
||||
public IHierarchyObject HierarchyObject => _hierarchyObject;
|
||||
public IUniverseObject UniverseObject => _universeObject;
|
||||
|
||||
public bool IsInitialized
|
||||
{
|
||||
@ -60,7 +60,7 @@ public class BehaviourController : IBehaviourController
|
||||
}
|
||||
|
||||
public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
|
||||
=> AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_hierarchyObject, args));
|
||||
=> AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_universeObject, args));
|
||||
|
||||
public T? GetBehaviour<T>()
|
||||
{
|
||||
@ -115,7 +115,7 @@ public class BehaviourController : IBehaviourController
|
||||
public void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour
|
||||
{
|
||||
if (!behaviours.Contains(behaviour))
|
||||
throw new Exception($"{behaviour.GetType().Name} does not exist in {HierarchyObject.Name}'s {nameof(IBehaviourController)}.");
|
||||
throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}.");
|
||||
|
||||
behaviour.OnPriorityChanged -= OnPriorityChange;
|
||||
behaviour.Finalize();
|
||||
@ -123,15 +123,15 @@ public class BehaviourController : IBehaviourController
|
||||
OnBehaviourRemoved?.InvokeSafe(this, behaviour);
|
||||
}
|
||||
|
||||
protected virtual void OnAssign(IHierarchyObject hierarchyObject) { }
|
||||
public bool Assign(IHierarchyObject hierarchyObject)
|
||||
protected virtual void OnAssign(IUniverseObject universeObject) { }
|
||||
public bool Assign(IUniverseObject universeObject)
|
||||
{
|
||||
if (HierarchyObject is not null && HierarchyObject.IsInitialized)
|
||||
if (UniverseObject is not null && UniverseObject.IsInitialized)
|
||||
return false;
|
||||
|
||||
_hierarchyObject = hierarchyObject;
|
||||
OnAssign(hierarchyObject);
|
||||
OnHierarchyObjectAssigned?.InvokeSafe(this);
|
||||
_universeObject = universeObject;
|
||||
OnAssign(universeObject);
|
||||
OnUniverseObjectAssigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -140,7 +140,7 @@ public class BehaviourController : IBehaviourController
|
||||
if (IsInitialized)
|
||||
return false;
|
||||
|
||||
Debug.AssertHelpers.AssertHierarchyObjectAssigned(this);
|
||||
Debug.AssertHelpers.AssertUniverseObjectAssigned(this);
|
||||
|
||||
foreach (IBehaviour behaviour in behaviours)
|
||||
behaviour.Initialize();
|
||||
@ -166,14 +166,14 @@ public class BehaviourController : IBehaviourController
|
||||
if (IsInitialized)
|
||||
return false;
|
||||
|
||||
_hierarchyObject = null!;
|
||||
_universeObject = null!;
|
||||
OnUnassigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!HierarchyObject.StateEnable.Enabled)
|
||||
if (!UniverseObject.StateEnable.Enabled)
|
||||
return;
|
||||
|
||||
OnPreUpdate?.InvokeSafe(this);
|
||||
@ -182,14 +182,14 @@ public class BehaviourController : IBehaviourController
|
||||
|
||||
public void UpdatePreDraw()
|
||||
{
|
||||
if (!HierarchyObject.StateEnable.Enabled)
|
||||
if (!UniverseObject.StateEnable.Enabled)
|
||||
return;
|
||||
|
||||
OnPreDraw?.InvokeSafe(this);
|
||||
}
|
||||
|
||||
public BehaviourController() { }
|
||||
public BehaviourController(IHierarchyObject hierarchyObject) => Assign(hierarchyObject);
|
||||
public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);
|
||||
|
||||
private void InsertBehaviourByPriority<T>(T behaviour) where T : class, IBehaviour
|
||||
{
|
||||
|
@ -5,7 +5,7 @@ using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class CoroutineManager : HierarchyObject
|
||||
public class CoroutineManager : UniverseObject
|
||||
{
|
||||
private readonly List<IEnumerator> enumerators = [];
|
||||
|
||||
@ -20,17 +20,17 @@ public class CoroutineManager : HierarchyObject
|
||||
enumerators.Remove(enumerator);
|
||||
}
|
||||
|
||||
protected override void OnEnteringHierarchy(IGameManager gameManager)
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
gameManager.OnUpdate += OnUpdate;
|
||||
universe.OnUpdate += OnUpdate;
|
||||
}
|
||||
|
||||
protected override void OnExitingHierarchy(IGameManager gameManager)
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
gameManager.OnUpdate -= OnUpdate;
|
||||
universe.OnUpdate -= OnUpdate;
|
||||
}
|
||||
|
||||
private void OnUpdate(IGameManager sender, EngineTime time)
|
||||
private void OnUpdate(IUniverse sender, UniverseTime time)
|
||||
{
|
||||
for (int i = enumerators.Count - 1; i >= 0; i--)
|
||||
{
|
||||
|
@ -7,11 +7,11 @@ skinparam nodesep 100
|
||||
title Core Engine Relations
|
||||
|
||||
interface Engine.Core.Abstract.IEntity extends Engine.Core.Abstract.IInitializable {}
|
||||
interface Engine.Core.Abstract.IHierarchyObject extends Engine.Core.Abstract.IEntity, Engine.Core.Abstract.INameable {}
|
||||
interface Engine.Core.Abstract.IUniverseObject extends Engine.Core.Abstract.IEntity, Engine.Core.Abstract.INameable {}
|
||||
|
||||
interface Engine.Core.Abstract.INameable {}
|
||||
|
||||
Engine.Core.Abstract.IHierarchyObject --> Engine.Core.Abstract.IBehaviourController: has
|
||||
Engine.Core.Abstract.IUniverseObject --> Engine.Core.Abstract.IBehaviourController: has
|
||||
Engine.Core.Abstract.IBehaviourController "1" --> "0..*" Engine.Core.Abstract.IBehaviour: has
|
||||
|
||||
interface Engine.Core.Abstract.IBehaviourController {}
|
||||
@ -19,18 +19,18 @@ interface Engine.Core.Abstract.IBehaviour {}
|
||||
interface Engine.Core.Abstract.IBehaviour2D extends Engine.Core.Abstract.IBehaviour {}
|
||||
interface Engine.Core.Abstract.IBehaviour3D extends Engine.Core.Abstract.IBehaviour {}
|
||||
|
||||
interface Engine.Core.Abstract.IGameManager {}
|
||||
Engine.Core.Abstract.IGameManager "1" -r-> "0..*" Engine.Core.Abstract.IHierarchyObject: has
|
||||
interface Engine.Core.Abstract.IUniverse {}
|
||||
Engine.Core.Abstract.IUniverse "1" -r-> "0..*" Engine.Core.Abstract.IUniverseObject: has
|
||||
|
||||
' together {
|
||||
' interface Engine.Core.Abstract.IAssignable {}
|
||||
' interface Engine.Core.Abstract.IHasStateEnable extends Engine.Core.Abstract.IAssignable {}
|
||||
' interface Engine.Core.Abstract.IHasGameManager extends Engine.Core.Abstract.IAssignable {}
|
||||
' interface Engine.Core.Abstract.IHasHierarchyObject extends Engine.Core.Abstract.IAssignable {}
|
||||
' interface Engine.Core.Abstract.IHasUniverse extends Engine.Core.Abstract.IAssignable {}
|
||||
' interface Engine.Core.Abstract.IHasUniverseObject extends Engine.Core.Abstract.IAssignable {}
|
||||
' interface Engine.Core.Abstract.IHasBehaviourController extends Engine.Core.Abstract.IAssignable {}
|
||||
' ' Engine.Core.Abstract.IHasStateEnable --> Engine.Core.Abstract.IStateEnable: has
|
||||
' ' Engine.Core.Abstract.IHasGameManager --> Engine.Core.Abstract.IGameManager: has
|
||||
' ' Engine.Core.Abstract.IHasHierarchyObject --> Engine.Core.Abstract.IHierarchyObject: has
|
||||
' ' Engine.Core.Abstract.IHasUniverse --> Engine.Core.Abstract.IUniverse: has
|
||||
' ' Engine.Core.Abstract.IHasUniverseObject --> Engine.Core.Abstract.IUniverseObject: has
|
||||
' ' Engine.Core.Abstract.IHasBehaviourController --> Engine.Core.Abstract.IBehaviourController: has
|
||||
' }
|
||||
|
||||
|
@ -1,9 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
public class HierarchyObjectNotFoundException(string? message) : Exception(message)
|
||||
{
|
||||
public static NotAssignedException FromType<THierarchyObject>()
|
||||
=> new($"{typeof(THierarchyObject).FullName} was not found");
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
public class UniverseObjectNotFoundException(string? message) : Exception(message)
|
||||
{
|
||||
public static NotAssignedException FromType<TUniverseObject>()
|
||||
=> new($"{typeof(TUniverseObject).FullName} was not found");
|
||||
}
|
@ -27,7 +27,7 @@ public static class BehaviourControllerExtensions
|
||||
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
|
||||
public static T GetRequiredBehaviour<T>(this IBehaviourController behaviourController) where T : class
|
||||
=> behaviourController.GetBehaviour<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.HierarchyObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName}");
|
||||
=> behaviourController.GetBehaviour<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName}");
|
||||
|
||||
/// <summary>
|
||||
/// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns a new one if it doesn't exist.
|
||||
@ -40,12 +40,12 @@ public static class BehaviourControllerExtensions
|
||||
=> behaviourController.GetBehaviour<T>() ?? behaviourController.AddBehaviour<T>(args);
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IHierarchyObject"/>'s parents recursively.
|
||||
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
|
||||
/// <param name="behaviour">When this method returns, contains the <see cref="IBehaviour"/> of the specified type, if found; otherwise, null.</param>
|
||||
/// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the parent hierarchy; otherwise, <see cref="false"/>.</returns>
|
||||
/// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the parent universe; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryGetBehaviourInParent<T>(this IBehaviourController behaviourController, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = GetBehaviourInParent<T>(behaviourController);
|
||||
@ -53,7 +53,7 @@ public static class BehaviourControllerExtensions
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IBehaviour"/> of the specified type in it's <see cref="IHierarchyObject"/>'s parents recursively.
|
||||
/// Gets a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
|
||||
@ -67,28 +67,28 @@ public static class BehaviourControllerExtensions
|
||||
if (controller.GetBehaviour<T>() is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
controller = controller.HierarchyObject.Parent?.BehaviourController;
|
||||
controller = controller.UniverseObject.Parent?.BehaviourController;
|
||||
}
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IBehaviour"/> of the specified type in it's <see cref="IHierarchyObject"/>'s parents recursively. Throws an error if not found.
|
||||
/// Gets a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively. Throws an error if not found.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
|
||||
public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
|
||||
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.HierarchyObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
|
||||
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IHierarchyObject"/>'s children recursively.
|
||||
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
|
||||
/// <param name="behaviour">When this method returns, contains the <see cref="IBehaviour"/> of the specified type, if found; otherwise, null.</param>
|
||||
/// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the child hierarchy; otherwise, <see cref="false"/>.</returns>
|
||||
/// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the child universe; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryGetBehaviourInChildren<T>(this IBehaviourController behaviourController, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = GetBehaviourInChildren<T>(behaviourController);
|
||||
@ -96,7 +96,7 @@ public static class BehaviourControllerExtensions
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IBehaviour"/> of the specified type in it's <see cref="IHierarchyObject"/>'s children recursively.
|
||||
/// Gets a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
|
||||
@ -106,7 +106,7 @@ public static class BehaviourControllerExtensions
|
||||
if (behaviourController.GetBehaviour<T>() is T localBehaviour)
|
||||
return localBehaviour;
|
||||
|
||||
foreach (IHierarchyObject child in behaviourController.HierarchyObject)
|
||||
foreach (IUniverseObject child in behaviourController.UniverseObject)
|
||||
if (GetBehaviourInChildren<T>(child.BehaviourController) is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
@ -120,5 +120,5 @@ public static class BehaviourControllerExtensions
|
||||
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
|
||||
public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
|
||||
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.HierarchyObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
|
||||
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
|
||||
}
|
||||
|
@ -7,29 +7,29 @@ namespace Syntriax.Engine.Core;
|
||||
|
||||
public static class BehaviourExtensions
|
||||
{
|
||||
public static T? FindBehaviour<T>(this IEnumerable<IHierarchyObject> hierarchyObjects) where T : class
|
||||
public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||
{
|
||||
foreach (IHierarchyObject hierarchyObject in hierarchyObjects)
|
||||
if (hierarchyObject.BehaviourController.GetBehaviour<T>() is T behaviour)
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
public static bool TryFindBehaviour<T>(this IEnumerable<IHierarchyObject> hierarchyObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = FindBehaviour<T>(hierarchyObjects);
|
||||
behaviour = FindBehaviour<T>(universeObjects);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
public static void FindBehaviours<T>(this IEnumerable<IHierarchyObject> hierarchyObjects, List<T> behaviours) where T : class
|
||||
public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
|
||||
{
|
||||
behaviours.Clear();
|
||||
List<T> cache = [];
|
||||
|
||||
foreach (IHierarchyObject hierarchyObject in hierarchyObjects)
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
{
|
||||
hierarchyObject.BehaviourController.GetBehaviours(cache);
|
||||
universeObject.BehaviourController.GetBehaviours(cache);
|
||||
behaviours.AddRange(cache);
|
||||
}
|
||||
}
|
||||
|
@ -1,16 +0,0 @@
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public static class GameManagerExtensions
|
||||
{
|
||||
public static IHierarchyObject InstantiateHierarchyObject(this IGameManager gameManager, params object?[]? args)
|
||||
=> gameManager.InstantiateHierarchyObject<HierarchyObject>(args);
|
||||
|
||||
public static T GetRequiredHierarchyObject<T>(this IGameManager gameManager) where T : class
|
||||
=> gameManager.GetHierarchyObject<T>() ?? throw new HierarchyObjectNotFoundException($"{gameManager.GetType().FullName}({gameManager.Id}) does not contain any {nameof(IHierarchyObject)} object of type {typeof(T).FullName}");
|
||||
|
||||
public static T FindRequiredBehaviour<T>(this IGameManager gameManager) where T : class
|
||||
=> gameManager.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{gameManager.GetType().FullName}({gameManager.Id}) does not contain any {nameof(IHierarchyObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public static class HierarchyObjectExtensions
|
||||
{
|
||||
public static T SetHierarchyObject<T>(this T hierarchyObject, string? name = "", IHierarchyObject? parent = null) where T : IHierarchyObject
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(name))
|
||||
hierarchyObject.Name = name;
|
||||
if (parent is not null)
|
||||
hierarchyObject.SetParent(parent);
|
||||
return hierarchyObject;
|
||||
}
|
||||
|
||||
public static T? GetHierarchyObject<T>(this IEnumerable<IHierarchyObject> hierarchyObjects) where T : class
|
||||
{
|
||||
foreach (IHierarchyObject hierarchyObject in hierarchyObjects)
|
||||
if (hierarchyObject is T @object)
|
||||
return @object;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
public static bool TryGetHierarchyObject<T>(this IEnumerable<IHierarchyObject> hierarchyObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = GetHierarchyObject<T>(hierarchyObjects);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
public static void GetHierarchyObjects<T>(this IEnumerable<IHierarchyObject> hierarchyObjects, List<T> behaviours) where T : class
|
||||
{
|
||||
behaviours.Clear();
|
||||
foreach (IHierarchyObject hierarchyObject in hierarchyObjects)
|
||||
if (hierarchyObject is T @object)
|
||||
behaviours.Add(@object);
|
||||
}
|
||||
}
|
16
Engine.Core/Extensions/UniverseExtensions.cs
Normal file
16
Engine.Core/Extensions/UniverseExtensions.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public static class UniverseExtensions
|
||||
{
|
||||
public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args)
|
||||
=> universe.InstantiateUniverseObject<UniverseObject>(args);
|
||||
|
||||
public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class
|
||||
=> universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}");
|
||||
|
||||
public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class
|
||||
=> universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
|
||||
}
|
41
Engine.Core/Extensions/UniverseObjectExtensions.cs
Normal file
41
Engine.Core/Extensions/UniverseObjectExtensions.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public static class UniverseObjectExtensions
|
||||
{
|
||||
public static T SetUniverseObject<T>(this T universeObject, string? name = "", IUniverseObject? parent = null) where T : IUniverseObject
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(name))
|
||||
universeObject.Name = name;
|
||||
if (parent is not null)
|
||||
universeObject.SetParent(parent);
|
||||
return universeObject;
|
||||
}
|
||||
|
||||
public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||
{
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
if (universeObject is T @object)
|
||||
return @object;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = GetUniverseObject<T>(universeObjects);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
|
||||
{
|
||||
behaviours.Clear();
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
if (universeObject is T @object)
|
||||
behaviours.Add(@object);
|
||||
}
|
||||
}
|
@ -5,19 +5,19 @@ namespace Syntriax.Engine.Core.Factory;
|
||||
|
||||
public class BehaviourControllerFactory
|
||||
{
|
||||
public static IBehaviourController Instantiate(IHierarchyObject hierarchyObject)
|
||||
=> Instantiate<BehaviourController>(hierarchyObject);
|
||||
public static IBehaviourController Instantiate(IUniverseObject universeObject)
|
||||
=> Instantiate<BehaviourController>(universeObject);
|
||||
|
||||
public static T Instantiate<T>(IHierarchyObject hierarchyObject, params object?[]? args)
|
||||
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args)
|
||||
where T : class, IBehaviourController
|
||||
{
|
||||
T behaviourController = TypeFactory.Get<T>(args);
|
||||
|
||||
if (!hierarchyObject.Assign(behaviourController))
|
||||
throw AssignFailedException.From(hierarchyObject, behaviourController);
|
||||
if (!universeObject.Assign(behaviourController))
|
||||
throw AssignFailedException.From(universeObject, behaviourController);
|
||||
|
||||
if (!behaviourController.Assign(hierarchyObject))
|
||||
throw AssignFailedException.From(behaviourController, hierarchyObject);
|
||||
if (!behaviourController.Assign(universeObject))
|
||||
throw AssignFailedException.From(behaviourController, universeObject);
|
||||
|
||||
return behaviourController;
|
||||
}
|
||||
|
@ -5,10 +5,10 @@ namespace Syntriax.Engine.Core.Factory;
|
||||
|
||||
public class BehaviourFactory
|
||||
{
|
||||
public static T Instantiate<T>(IHierarchyObject hierarchyObject, params object?[]? args) where T : class, IBehaviour
|
||||
=> Instantiate<T>(hierarchyObject, stateEnable: null, args);
|
||||
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) where T : class, IBehaviour
|
||||
=> Instantiate<T>(universeObject, stateEnable: null, args);
|
||||
|
||||
public static T Instantiate<T>(IHierarchyObject hierarchyObject, IStateEnable? stateEnable, params object?[]? args)
|
||||
public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable, params object?[]? args)
|
||||
where T : class, IBehaviour
|
||||
{
|
||||
T behaviour = TypeFactory.Get<T>(args);
|
||||
@ -19,8 +19,8 @@ public class BehaviourFactory
|
||||
|
||||
if (!behaviour.Assign(stateEnable))
|
||||
throw AssignFailedException.From(behaviour, stateEnable);
|
||||
if (!behaviour.Assign(hierarchyObject.BehaviourController))
|
||||
throw AssignFailedException.From(behaviour, hierarchyObject.BehaviourController);
|
||||
if (!behaviour.Assign(universeObject.BehaviourController))
|
||||
throw AssignFailedException.From(behaviour, universeObject.BehaviourController);
|
||||
|
||||
return behaviour;
|
||||
}
|
||||
|
@ -1,37 +0,0 @@
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
namespace Syntriax.Engine.Core.Factory;
|
||||
|
||||
public class HierarchyObjectFactory
|
||||
{
|
||||
public static IHierarchyObject Instantiate() => Instantiate<HierarchyObject>();
|
||||
public static T Instantiate<T>(params object?[]? args) where T : class, IHierarchyObject
|
||||
=> Instantiate<T>(behaviourController: null, stateEnable: null, args);
|
||||
|
||||
public static IHierarchyObject Instantiate(IBehaviourController? behaviourController = null, IStateEnable? stateEnable = null) => Instantiate<HierarchyObject>(behaviourController, stateEnable);
|
||||
public static T Instantiate<T>(
|
||||
IBehaviourController? behaviourController = null,
|
||||
IStateEnable? stateEnable = null,
|
||||
params object?[]? args
|
||||
)
|
||||
where T : class, IHierarchyObject
|
||||
{
|
||||
T hierarchyObject = TypeFactory.Get<T>(args);
|
||||
|
||||
behaviourController ??= TypeFactory.Get<BehaviourController>();
|
||||
stateEnable ??= TypeFactory.Get<StateEnable>();
|
||||
|
||||
if (!behaviourController.Assign(hierarchyObject))
|
||||
throw AssignFailedException.From(behaviourController, hierarchyObject);
|
||||
if (!stateEnable.Assign(hierarchyObject))
|
||||
throw AssignFailedException.From(stateEnable, hierarchyObject);
|
||||
|
||||
if (!hierarchyObject.Assign(behaviourController))
|
||||
throw AssignFailedException.From(hierarchyObject, behaviourController);
|
||||
if (!hierarchyObject.Assign(stateEnable))
|
||||
throw AssignFailedException.From(hierarchyObject, stateEnable);
|
||||
|
||||
return hierarchyObject;
|
||||
}
|
||||
}
|
37
Engine.Core/Factory/UniverseObjectFactory.cs
Normal file
37
Engine.Core/Factory/UniverseObjectFactory.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
namespace Syntriax.Engine.Core.Factory;
|
||||
|
||||
public class UniverseObjectFactory
|
||||
{
|
||||
public static IUniverseObject Instantiate() => Instantiate<UniverseObject>();
|
||||
public static T Instantiate<T>(params object?[]? args) where T : class, IUniverseObject
|
||||
=> Instantiate<T>(behaviourController: null, stateEnable: null, args);
|
||||
|
||||
public static IUniverseObject Instantiate(IBehaviourController? behaviourController = null, IStateEnable? stateEnable = null) => Instantiate<UniverseObject>(behaviourController, stateEnable);
|
||||
public static T Instantiate<T>(
|
||||
IBehaviourController? behaviourController = null,
|
||||
IStateEnable? stateEnable = null,
|
||||
params object?[]? args
|
||||
)
|
||||
where T : class, IUniverseObject
|
||||
{
|
||||
T universeObject = TypeFactory.Get<T>(args);
|
||||
|
||||
behaviourController ??= TypeFactory.Get<BehaviourController>();
|
||||
stateEnable ??= TypeFactory.Get<StateEnable>();
|
||||
|
||||
if (!behaviourController.Assign(universeObject))
|
||||
throw AssignFailedException.From(behaviourController, universeObject);
|
||||
if (!stateEnable.Assign(universeObject))
|
||||
throw AssignFailedException.From(stateEnable, universeObject);
|
||||
|
||||
if (!universeObject.Assign(behaviourController))
|
||||
throw AssignFailedException.From(universeObject, behaviourController);
|
||||
if (!universeObject.Assign(stateEnable))
|
||||
throw AssignFailedException.From(universeObject, stateEnable);
|
||||
|
||||
return universeObject;
|
||||
}
|
||||
}
|
@ -1,141 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
[System.Diagnostics.DebuggerDisplay("HierarchyObject Count: {_hierarchyObjects.Count}")]
|
||||
public class GameManager : BaseEntity, IGameManager
|
||||
{
|
||||
public event IGameManager.UpdateEventHandler? OnPreUpdate = null;
|
||||
public event IGameManager.UpdateEventHandler? OnUpdate = null;
|
||||
public event IGameManager.PreDrawEventHandler? OnPreDraw = null;
|
||||
|
||||
public event IGameManager.HierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered = null;
|
||||
public event IGameManager.HierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered = null;
|
||||
|
||||
private readonly List<IHierarchyObject> _hierarchyObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
|
||||
private float _timeScale = 1f;
|
||||
|
||||
public IReadOnlyList<IHierarchyObject> HierarchyObjects => _hierarchyObjects;
|
||||
|
||||
public EngineTime Time { get; private set; } = new();
|
||||
public EngineTime UnscaledTime { get; private set; } = new();
|
||||
public float TimeScale
|
||||
{
|
||||
get => _timeScale;
|
||||
set => _timeScale = value.Max(0f);
|
||||
}
|
||||
|
||||
public void Register(IHierarchyObject hierarchyObject)
|
||||
{
|
||||
if (_hierarchyObjects.Contains(hierarchyObject))
|
||||
throw new Exception($"{nameof(IHierarchyObject)} named {hierarchyObject.Name} is already registered to the {nameof(GameManager)}.");
|
||||
|
||||
hierarchyObject.OnFinalized += OnHierarchyObjectFinalize;
|
||||
hierarchyObject.OnExitedHierarchy += OnHierarchyObjectExitedHierarchy;
|
||||
|
||||
if (!hierarchyObject.Initialize())
|
||||
throw new Exception($"{hierarchyObject.Name} can't be initialized");
|
||||
|
||||
for (int i = 0; i < hierarchyObject.Children.Count; i++)
|
||||
Register(hierarchyObject.Children[i]);
|
||||
|
||||
_hierarchyObjects.Add(hierarchyObject);
|
||||
|
||||
if (!hierarchyObject.EnterHierarchy(this))
|
||||
throw new Exception($"{hierarchyObject.Name} can't enter the hierarchy");
|
||||
|
||||
OnHierarchyObjectRegistered?.InvokeSafe(this, hierarchyObject);
|
||||
}
|
||||
|
||||
public T InstantiateHierarchyObject<T>(params object?[]? args) where T : class, IHierarchyObject
|
||||
{
|
||||
T hierarchyObject = Factory.HierarchyObjectFactory.Instantiate<T>(args);
|
||||
Register(hierarchyObject);
|
||||
return hierarchyObject;
|
||||
}
|
||||
|
||||
public void Remove(IHierarchyObject hierarchyObject)
|
||||
{
|
||||
hierarchyObject.SetParent(null);
|
||||
RemoveIncursive(hierarchyObject);
|
||||
}
|
||||
|
||||
private void RemoveIncursive(IHierarchyObject hierarchyObject)
|
||||
{
|
||||
if (!_hierarchyObjects.Contains(hierarchyObject))
|
||||
throw new Exception($"{nameof(IHierarchyObject)} named {hierarchyObject.Name} is not registered to the {nameof(GameManager)}.");
|
||||
|
||||
hierarchyObject.OnFinalized -= OnHierarchyObjectFinalize;
|
||||
hierarchyObject.OnExitedHierarchy -= OnHierarchyObjectExitedHierarchy;
|
||||
|
||||
for (int i = hierarchyObject.Children.Count - 1; i >= 0; i--)
|
||||
Remove(hierarchyObject.Children[i]);
|
||||
|
||||
_hierarchyObjects.Remove(hierarchyObject);
|
||||
|
||||
if (!hierarchyObject.ExitHierarchy())
|
||||
throw new Exception($"{hierarchyObject.Name} can't exit the hierarchy");
|
||||
|
||||
if (!hierarchyObject.Finalize())
|
||||
throw new Exception($"{hierarchyObject.Name} can't be finalized");
|
||||
|
||||
OnHierarchyObjectUnRegistered?.InvokeSafe(this, hierarchyObject);
|
||||
}
|
||||
|
||||
protected override void InitializeInternal()
|
||||
{
|
||||
foreach (IHierarchyObject hierarchyObject in HierarchyObjects)
|
||||
hierarchyObject.Initialize();
|
||||
}
|
||||
|
||||
protected override void FinalizeInternal()
|
||||
{
|
||||
base.FinalizeInternal();
|
||||
for (int i = HierarchyObjects.Count; i >= 0; i--)
|
||||
HierarchyObjects[i].Finalize();
|
||||
}
|
||||
|
||||
public void Update(EngineTime engineTime)
|
||||
{
|
||||
Debug.AssertHelpers.AssertInitialized(this);
|
||||
|
||||
UnscaledTime = engineTime;
|
||||
Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
|
||||
|
||||
OnPreUpdate?.InvokeSafe(this, Time);
|
||||
|
||||
for (int i = 0; i < HierarchyObjects.Count; i++)
|
||||
HierarchyObjects[i].BehaviourController.Update();
|
||||
|
||||
OnUpdate?.InvokeSafe(this, Time);
|
||||
}
|
||||
|
||||
public void PreDraw()
|
||||
{
|
||||
Debug.AssertHelpers.AssertInitialized(this);
|
||||
|
||||
for (int i = 0; i < HierarchyObjects.Count; i++)
|
||||
HierarchyObjects[i].BehaviourController.UpdatePreDraw();
|
||||
|
||||
OnPreDraw?.InvokeSafe(this);
|
||||
}
|
||||
|
||||
private void OnHierarchyObjectFinalize(IInitializable initializable)
|
||||
{
|
||||
if (initializable is IHierarchyObject hierarchyObject)
|
||||
Remove(hierarchyObject);
|
||||
}
|
||||
|
||||
private void OnHierarchyObjectExitedHierarchy(IHierarchyObject sender, IGameManager gameManager)
|
||||
{
|
||||
if (sender is IHierarchyObject hierarchyObject)
|
||||
Remove(hierarchyObject);
|
||||
}
|
||||
|
||||
public IEnumerator<IHierarchyObject> GetEnumerator() => _hierarchyObjects.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => _hierarchyObjects.GetEnumerator();
|
||||
}
|
@ -19,12 +19,12 @@ public class AssertHelpers
|
||||
=> System.Diagnostics.Debug.Assert(assignable.Entity is not null, $"{assignable.GetType().Name} must be initialized");
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void AssertGameManagerAssigned(IHasGameManager assignable)
|
||||
=> System.Diagnostics.Debug.Assert(assignable.GameManager is not null, $"{assignable.GetType().Name} must be initialized");
|
||||
public static void AssertUniverseAssigned(IHasUniverse assignable)
|
||||
=> System.Diagnostics.Debug.Assert(assignable.Universe is not null, $"{assignable.GetType().Name} must be initialized");
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void AssertHierarchyObjectAssigned(IHasHierarchyObject assignable)
|
||||
=> System.Diagnostics.Debug.Assert(assignable.HierarchyObject is not null, $"{assignable.GetType().Name} must be initialized");
|
||||
public static void AssertUniverseObjectAssigned(IHasUniverseObject assignable)
|
||||
=> System.Diagnostics.Debug.Assert(assignable.UniverseObject is not null, $"{assignable.GetType().Name} must be initialized");
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void AssertStateEnableAssigned(IHasStateEnable assignable)
|
||||
|
@ -3,6 +3,5 @@ namespace Syntriax.Engine.Core;
|
||||
internal static class Constants
|
||||
{
|
||||
internal static int BEHAVIOURS_SIZE_INITIAL = 16;
|
||||
internal static int GAME_OBJECTS_SIZE_INITIAL = 256;
|
||||
internal static int DRAWABLE_OBJECTS_SIZE_INITIAL = 256;
|
||||
internal static int UNIVERSE_OBJECTS_SIZE_INITIAL = 256;
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
[System.Diagnostics.DebuggerDisplay("Name: {HierarchyObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
|
||||
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
|
||||
public class Transform2D : Behaviour, ITransform2D
|
||||
{
|
||||
public event ITransform2D.PositionChangedEventHandler? OnPositionChanged = null;
|
||||
@ -206,16 +206,16 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
|
||||
protected override void InitializeInternal()
|
||||
{
|
||||
UpdateReferences(HierarchyObject.Parent);
|
||||
HierarchyObject.OnParentChanged += OnParentChanged;
|
||||
UpdateReferences(UniverseObject.Parent);
|
||||
UniverseObject.OnParentChanged += OnParentChanged;
|
||||
}
|
||||
|
||||
protected override void FinalizeInternal()
|
||||
{
|
||||
HierarchyObject.OnParentChanged -= OnParentChanged;
|
||||
UniverseObject.OnParentChanged -= OnParentChanged;
|
||||
}
|
||||
|
||||
private void UpdateReferences(IHierarchyObject? parent)
|
||||
private void UpdateReferences(IUniverseObject? parent)
|
||||
{
|
||||
ITransform2D? previousParent = parentTransform;
|
||||
if (previousParent is not null)
|
||||
@ -223,7 +223,7 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
previousParent.OnPositionChanged -= RecalculatePosition;
|
||||
previousParent.OnScaleChanged -= RecalculateScale;
|
||||
previousParent.OnRotationChanged -= RecalculateRotation;
|
||||
previousParent.BehaviourController.HierarchyObject.OnParentChanged -= OnParentChanged;
|
||||
previousParent.BehaviourController.UniverseObject.OnParentChanged -= OnParentChanged;
|
||||
previousParent.BehaviourController.OnBehaviourAdded -= LookForTransform2D;
|
||||
}
|
||||
|
||||
@ -234,14 +234,14 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
parentTransform.OnPositionChanged += RecalculatePosition;
|
||||
parentTransform.OnScaleChanged += RecalculateScale;
|
||||
parentTransform.OnRotationChanged += RecalculateRotation;
|
||||
parentTransform.BehaviourController.HierarchyObject.OnParentChanged += OnParentChanged;
|
||||
parentTransform.BehaviourController.UniverseObject.OnParentChanged += OnParentChanged;
|
||||
|
||||
UpdatePosition();
|
||||
UpdateScale();
|
||||
UpdateRotation();
|
||||
}
|
||||
else if (HierarchyObject.Parent is not null)
|
||||
HierarchyObject.Parent.BehaviourController.OnBehaviourAdded += LookForTransform2D;
|
||||
else if (UniverseObject.Parent is not null)
|
||||
UniverseObject.Parent.BehaviourController.OnBehaviourAdded += LookForTransform2D;
|
||||
|
||||
UpdateLocalPosition();
|
||||
UpdateLocalScale();
|
||||
@ -257,10 +257,10 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
if (behaviourAdded is not ITransform2D transform2D)
|
||||
return;
|
||||
|
||||
UpdateReferences(HierarchyObject.Parent);
|
||||
UpdateReferences(UniverseObject.Parent);
|
||||
}
|
||||
|
||||
private void OnParentChanged(IHierarchyObject sender, IHierarchyObject? previousParent, IHierarchyObject? newParent)
|
||||
private void OnParentChanged(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
|
||||
{
|
||||
UpdateReferences(newParent);
|
||||
}
|
||||
|
141
Engine.Core/Universe.cs
Normal file
141
Engine.Core/Universe.cs
Normal file
@ -0,0 +1,141 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
[System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")]
|
||||
public class Universe : BaseEntity, IUniverse
|
||||
{
|
||||
public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
|
||||
public event IUniverse.UpdateEventHandler? OnUpdate = null;
|
||||
public event IUniverse.PreDrawEventHandler? OnPreDraw = null;
|
||||
|
||||
public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
|
||||
public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
|
||||
|
||||
private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
|
||||
private float _timeScale = 1f;
|
||||
|
||||
public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
|
||||
|
||||
public UniverseTime Time { get; private set; } = new();
|
||||
public UniverseTime UnscaledTime { get; private set; } = new();
|
||||
public float TimeScale
|
||||
{
|
||||
get => _timeScale;
|
||||
set => _timeScale = value.Max(0f);
|
||||
}
|
||||
|
||||
public void Register(IUniverseObject universeObject)
|
||||
{
|
||||
if (_universeObjects.Contains(universeObject))
|
||||
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
|
||||
|
||||
universeObject.OnFinalized += OnUniverseObjectFinalize;
|
||||
universeObject.OnExitedUniverse += OnUniverseObjectExitedUniverse;
|
||||
|
||||
if (!universeObject.Initialize())
|
||||
throw new Exception($"{universeObject.Name} can't be initialized");
|
||||
|
||||
for (int i = 0; i < universeObject.Children.Count; i++)
|
||||
Register(universeObject.Children[i]);
|
||||
|
||||
_universeObjects.Add(universeObject);
|
||||
|
||||
if (!universeObject.EnterUniverse(this))
|
||||
throw new Exception($"{universeObject.Name} can't enter the universe");
|
||||
|
||||
OnUniverseObjectRegistered?.InvokeSafe(this, universeObject);
|
||||
}
|
||||
|
||||
public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject
|
||||
{
|
||||
T universeObject = Factory.UniverseObjectFactory.Instantiate<T>(args);
|
||||
Register(universeObject);
|
||||
return universeObject;
|
||||
}
|
||||
|
||||
public void Remove(IUniverseObject universeObject)
|
||||
{
|
||||
universeObject.SetParent(null);
|
||||
RemoveIncursive(universeObject);
|
||||
}
|
||||
|
||||
private void RemoveIncursive(IUniverseObject universeObject)
|
||||
{
|
||||
if (!_universeObjects.Contains(universeObject))
|
||||
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
|
||||
|
||||
universeObject.OnFinalized -= OnUniverseObjectFinalize;
|
||||
universeObject.OnExitedUniverse -= OnUniverseObjectExitedUniverse;
|
||||
|
||||
for (int i = universeObject.Children.Count - 1; i >= 0; i--)
|
||||
Remove(universeObject.Children[i]);
|
||||
|
||||
_universeObjects.Remove(universeObject);
|
||||
|
||||
if (!universeObject.ExitUniverse())
|
||||
throw new Exception($"{universeObject.Name} can't exit the universe");
|
||||
|
||||
if (!universeObject.Finalize())
|
||||
throw new Exception($"{universeObject.Name} can't be finalized");
|
||||
|
||||
OnUniverseObjectUnRegistered?.InvokeSafe(this, universeObject);
|
||||
}
|
||||
|
||||
protected override void InitializeInternal()
|
||||
{
|
||||
foreach (IUniverseObject universeObject in UniverseObjects)
|
||||
universeObject.Initialize();
|
||||
}
|
||||
|
||||
protected override void FinalizeInternal()
|
||||
{
|
||||
base.FinalizeInternal();
|
||||
for (int i = UniverseObjects.Count; i >= 0; i--)
|
||||
UniverseObjects[i].Finalize();
|
||||
}
|
||||
|
||||
public void Update(UniverseTime engineTime)
|
||||
{
|
||||
Debug.AssertHelpers.AssertInitialized(this);
|
||||
|
||||
UnscaledTime = engineTime;
|
||||
Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
|
||||
|
||||
OnPreUpdate?.InvokeSafe(this, Time);
|
||||
|
||||
for (int i = 0; i < UniverseObjects.Count; i++)
|
||||
UniverseObjects[i].BehaviourController.Update();
|
||||
|
||||
OnUpdate?.InvokeSafe(this, Time);
|
||||
}
|
||||
|
||||
public void PreDraw()
|
||||
{
|
||||
Debug.AssertHelpers.AssertInitialized(this);
|
||||
|
||||
for (int i = 0; i < UniverseObjects.Count; i++)
|
||||
UniverseObjects[i].BehaviourController.UpdatePreDraw();
|
||||
|
||||
OnPreDraw?.InvokeSafe(this);
|
||||
}
|
||||
|
||||
private void OnUniverseObjectFinalize(IInitializable initializable)
|
||||
{
|
||||
if (initializable is IUniverseObject universeObject)
|
||||
Remove(universeObject);
|
||||
}
|
||||
|
||||
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverse universe)
|
||||
{
|
||||
if (sender is IUniverseObject universeObject)
|
||||
Remove(universeObject);
|
||||
}
|
||||
|
||||
public IEnumerator<IUniverseObject> GetEnumerator() => _universeObjects.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => _universeObjects.GetEnumerator();
|
||||
}
|
@ -6,28 +6,28 @@ using Syntriax.Engine.Core.Abstract;
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
|
||||
public class HierarchyObject : BaseEntity, IHierarchyObject
|
||||
public class UniverseObject : BaseEntity, IUniverseObject
|
||||
{
|
||||
public event IHierarchyObject.EnteredHierarchyEventHandler? OnEnteredHierarchy = null;
|
||||
public event IHierarchyObject.ExitedHierarchyEventHandler? OnExitedHierarchy = null;
|
||||
public event IHierarchyObject.ParentChangedEventHandler? OnParentChanged = null;
|
||||
public event IHierarchyObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
|
||||
public event IHierarchyObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
|
||||
public event IUniverseObject.EnteredUniverseEventHandler? OnEnteredUniverse = null;
|
||||
public event IUniverseObject.ExitedUniverseEventHandler? OnExitedUniverse = null;
|
||||
public event IUniverseObject.ParentChangedEventHandler? OnParentChanged = null;
|
||||
public event IUniverseObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
|
||||
public event IUniverseObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
|
||||
public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
|
||||
public event INameable.NameChangedEventHandler? OnNameChanged = null;
|
||||
public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
|
||||
|
||||
private string _name = nameof(HierarchyObject);
|
||||
private IGameManager _gameManager = null!;
|
||||
private string _name = nameof(UniverseObject);
|
||||
private IUniverse _universe = null!;
|
||||
private IBehaviourController _behaviourController = null!;
|
||||
private bool _isActive = false;
|
||||
private readonly List<IHierarchyObject> _children = [];
|
||||
private readonly List<IUniverseObject> _children = [];
|
||||
|
||||
public IHierarchyObject? Parent { get; private set; } = null;
|
||||
public IReadOnlyList<IHierarchyObject> Children => _children;
|
||||
public IUniverseObject? Parent { get; private set; } = null;
|
||||
public IReadOnlyList<IUniverseObject> Children => _children;
|
||||
public IBehaviourController BehaviourController => _behaviourController;
|
||||
public IGameManager GameManager => _gameManager;
|
||||
public bool IsInHierarchy => _gameManager is not null;
|
||||
public IUniverse Universe => _universe;
|
||||
public bool IsInUniverse => _universe is not null;
|
||||
public bool IsActive => _isActive;
|
||||
|
||||
public string Name
|
||||
@ -43,32 +43,32 @@ public class HierarchyObject : BaseEntity, IHierarchyObject
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnEnteringHierarchy(IGameManager gameManager) { }
|
||||
bool IHierarchyObject.EnterHierarchy(IGameManager gameManager)
|
||||
protected virtual void OnEnteringUniverse(IUniverse universe) { }
|
||||
bool IUniverseObject.EnterUniverse(IUniverse universe)
|
||||
{
|
||||
if (IsInHierarchy)
|
||||
if (IsInUniverse)
|
||||
return false;
|
||||
|
||||
_gameManager = gameManager;
|
||||
_universe = universe;
|
||||
UpdateActive();
|
||||
OnEnteringHierarchy(gameManager);
|
||||
OnEnteredHierarchy?.InvokeSafe(this, gameManager);
|
||||
OnEnteringUniverse(universe);
|
||||
OnEnteredUniverse?.InvokeSafe(this, universe);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected virtual void OnExitingHierarchy(IGameManager gameManager) { }
|
||||
bool IHierarchyObject.ExitHierarchy()
|
||||
protected virtual void OnExitingUniverse(IUniverse universe) { }
|
||||
bool IUniverseObject.ExitUniverse()
|
||||
{
|
||||
if (!IsInHierarchy || _gameManager is not IGameManager gameManager)
|
||||
if (!IsInUniverse || _universe is not IUniverse universe)
|
||||
return false;
|
||||
|
||||
OnExitingHierarchy(gameManager);
|
||||
_gameManager = null!;
|
||||
OnExitedHierarchy?.InvokeSafe(this, gameManager);
|
||||
OnExitingUniverse(universe);
|
||||
_universe = null!;
|
||||
OnExitedUniverse?.InvokeSafe(this, universe);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetParent(IHierarchyObject? parent)
|
||||
public void SetParent(IUniverseObject? parent)
|
||||
{
|
||||
if (parent == this)
|
||||
throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
|
||||
@ -76,7 +76,7 @@ public class HierarchyObject : BaseEntity, IHierarchyObject
|
||||
if (Parent == parent)
|
||||
return;
|
||||
|
||||
IHierarchyObject? previousParent = Parent;
|
||||
IUniverseObject? previousParent = Parent;
|
||||
if (previousParent is not null)
|
||||
{
|
||||
previousParent.RemoveChild(this);
|
||||
@ -87,8 +87,8 @@ public class HierarchyObject : BaseEntity, IHierarchyObject
|
||||
|
||||
if (parent is not null)
|
||||
{
|
||||
if (parent.IsInHierarchy && !IsInHierarchy)
|
||||
parent.GameManager.Register(this);
|
||||
if (parent.IsInUniverse && !IsInUniverse)
|
||||
parent.Universe.Register(this);
|
||||
|
||||
parent.AddChild(this);
|
||||
parent.OnActiveChanged += OnParentActiveChanged;
|
||||
@ -98,7 +98,7 @@ public class HierarchyObject : BaseEntity, IHierarchyObject
|
||||
OnParentChanged?.InvokeSafe(this, previousParent, parent);
|
||||
}
|
||||
|
||||
public void AddChild(IHierarchyObject parent)
|
||||
public void AddChild(IUniverseObject parent)
|
||||
{
|
||||
if (_children.Contains(parent))
|
||||
return;
|
||||
@ -108,7 +108,7 @@ public class HierarchyObject : BaseEntity, IHierarchyObject
|
||||
OnChildrenAdded?.InvokeSafe(this, parent);
|
||||
}
|
||||
|
||||
public void RemoveChild(IHierarchyObject child)
|
||||
public void RemoveChild(IUniverseObject child)
|
||||
{
|
||||
if (!_children.Remove(child))
|
||||
return;
|
||||
@ -160,11 +160,11 @@ public class HierarchyObject : BaseEntity, IHierarchyObject
|
||||
_behaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this);
|
||||
}
|
||||
|
||||
public HierarchyObject()
|
||||
public UniverseObject()
|
||||
{
|
||||
_name = GetType().Name;
|
||||
}
|
||||
|
||||
public IEnumerator<IHierarchyObject> GetEnumerator() => _children.GetEnumerator();
|
||||
public IEnumerator<IUniverseObject> GetEnumerator() => _children.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => _children.GetEnumerator();
|
||||
}
|
@ -2,7 +2,7 @@ using System;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public readonly struct EngineTime(TimeSpan TimeSinceStart, TimeSpan TimeDelta)
|
||||
public readonly struct UniverseTime(TimeSpan TimeSinceStart, TimeSpan TimeDelta)
|
||||
{
|
||||
public readonly TimeSpan TimeSinceStart = TimeSinceStart;
|
||||
public readonly TimeSpan DeltaSpan = TimeDelta;
|
@ -37,10 +37,10 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
|
||||
Transform.OnPositionChanged += SetNeedsRecalculationFromPosition;
|
||||
Transform.OnRotationChanged += SetNeedsRecalculationFromRotation;
|
||||
Transform.OnScaleChanged += SetNeedsRecalculationFromScale;
|
||||
HierarchyObject.OnParentChanged += UpdateRigidBody2D;
|
||||
UniverseObject.OnParentChanged += UpdateRigidBody2D;
|
||||
}
|
||||
|
||||
private void UpdateRigidBody2D(IHierarchyObject sender, IHierarchyObject? previousParent, IHierarchyObject? newParent)
|
||||
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
|
||||
{
|
||||
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ using Syntriax.Engine.Physics2D.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class PhysicsCoroutineManager : HierarchyObject
|
||||
public class PhysicsCoroutineManager : UniverseObject
|
||||
{
|
||||
private readonly List<IEnumerator> enumerators = [];
|
||||
private IPhysicsEngine2D? physicsEngine = null;
|
||||
@ -23,13 +23,13 @@ public class PhysicsCoroutineManager : HierarchyObject
|
||||
enumerators.Remove(enumerator);
|
||||
}
|
||||
|
||||
protected override void OnEnteringHierarchy(IGameManager gameManager)
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
physicsEngine = gameManager.GetHierarchyObject<IPhysicsEngine2D>();
|
||||
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
|
||||
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
|
||||
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
|
||||
else
|
||||
gameManager.OnUpdate += OnUpdate;
|
||||
universe.OnUpdate += OnUpdate;
|
||||
}
|
||||
|
||||
private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
|
||||
@ -44,23 +44,23 @@ public class PhysicsCoroutineManager : HierarchyObject
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnExitingHierarchy(IGameManager gameManager)
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
|
||||
existingPhysicsEngine.OnPhysicsStep -= OnPhysicsStep;
|
||||
gameManager.OnUpdate -= OnUpdate;
|
||||
universe.OnUpdate -= OnUpdate;
|
||||
}
|
||||
|
||||
private void OnUpdate(IGameManager sender, EngineTime engineTime)
|
||||
private void OnUpdate(IUniverse sender, UniverseTime engineTime)
|
||||
{
|
||||
if (GameManager is not IGameManager gameManager)
|
||||
if (Universe is not IUniverse universe)
|
||||
return;
|
||||
|
||||
physicsEngine = gameManager.GetHierarchyObject<IPhysicsEngine2D>();
|
||||
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
|
||||
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
|
||||
{
|
||||
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
|
||||
gameManager.OnUpdate -= OnUpdate;
|
||||
universe.OnUpdate -= OnUpdate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,7 @@ using Syntriax.Engine.Physics2D.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class PhysicsEngine2D : HierarchyObject, IPhysicsEngine2D
|
||||
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
{
|
||||
public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
|
||||
public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
|
||||
@ -109,25 +109,25 @@ public class PhysicsEngine2D : HierarchyObject, IPhysicsEngine2D
|
||||
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
|
||||
}
|
||||
|
||||
protected override void OnEnteringHierarchy(IGameManager gameManager)
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
physicsUpdateCollector.Assign(gameManager);
|
||||
colliderCollector.Assign(gameManager);
|
||||
rigidBodyCollector.Assign(gameManager);
|
||||
physicsUpdateCollector.Assign(universe);
|
||||
colliderCollector.Assign(universe);
|
||||
rigidBodyCollector.Assign(universe);
|
||||
|
||||
gameManager.OnPreUpdate += OnEnginePreUpdate;
|
||||
universe.OnPreUpdate += OnEnginePreUpdate;
|
||||
}
|
||||
|
||||
protected override void OnExitingHierarchy(IGameManager gameManager)
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
physicsUpdateCollector.Unassign();
|
||||
colliderCollector.Unassign();
|
||||
rigidBodyCollector.Unassign();
|
||||
|
||||
gameManager.OnPreUpdate -= OnEnginePreUpdate;
|
||||
universe.OnPreUpdate -= OnEnginePreUpdate;
|
||||
}
|
||||
|
||||
private void OnEnginePreUpdate(IGameManager sender, EngineTime engineTime)
|
||||
private void OnEnginePreUpdate(IUniverse sender, UniverseTime engineTime)
|
||||
{
|
||||
physicsTicker += engineTime.DeltaTime;
|
||||
|
||||
|
@ -44,13 +44,13 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
|
||||
if (State is not TimerState.Ticking)
|
||||
return;
|
||||
|
||||
double delta = GameManager.Time.DeltaSpan.TotalSeconds;
|
||||
double delta = Universe.Time.DeltaSpan.TotalSeconds;
|
||||
|
||||
Time += delta;
|
||||
OnDelta?.InvokeSafe(this, delta);
|
||||
}
|
||||
|
||||
protected override void OnEnteredHierarchy(IGameManager gameManager)
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
{
|
||||
if (!shouldBeTicking || State is TimerState.Ticking)
|
||||
return;
|
||||
@ -61,7 +61,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
|
||||
StartStopwatch();
|
||||
}
|
||||
|
||||
protected override void OnExitedHierarchy(IGameManager gameManager)
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
{
|
||||
if (!shouldBeTicking || State is not TimerState.Ticking)
|
||||
return;
|
||||
|
@ -59,7 +59,7 @@ public class TimerBehaviour : Behaviour, ITimer
|
||||
if (State is not TimerState.Ticking)
|
||||
return;
|
||||
|
||||
double delta = GameManager.Time.DeltaSpan.TotalSeconds;
|
||||
double delta = Universe.Time.DeltaSpan.TotalSeconds;
|
||||
|
||||
Remaining -= delta;
|
||||
OnDelta?.InvokeSafe(this, delta);
|
||||
@ -68,7 +68,7 @@ public class TimerBehaviour : Behaviour, ITimer
|
||||
Stop();
|
||||
}
|
||||
|
||||
protected override void OnEnteredHierarchy(IGameManager gameManager)
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
{
|
||||
if (!shouldBeTicking || State is TimerState.Ticking)
|
||||
return;
|
||||
@ -79,7 +79,7 @@ public class TimerBehaviour : Behaviour, ITimer
|
||||
StartTimer();
|
||||
}
|
||||
|
||||
protected override void OnExitedHierarchy(IGameManager gameManager)
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
{
|
||||
if (!shouldBeTicking || State is not TimerState.Ticking)
|
||||
return;
|
||||
|
@ -5,7 +5,7 @@ using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Systems.Tween;
|
||||
|
||||
public class TweenManager : HierarchyObject
|
||||
public class TweenManager : UniverseObject
|
||||
{
|
||||
private CoroutineManager coroutineManager = null!;
|
||||
|
||||
@ -35,7 +35,7 @@ public class TweenManager : HierarchyObject
|
||||
continue;
|
||||
}
|
||||
|
||||
tween.Counter += GameManager.Time.DeltaTime;
|
||||
tween.Counter += Universe.Time.DeltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
@ -52,12 +52,12 @@ public class TweenManager : HierarchyObject
|
||||
runningCoroutines.Remove(tween);
|
||||
}
|
||||
|
||||
protected override void OnEnteringHierarchy(IGameManager gameManager)
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
coroutineManager = gameManager.GetRequiredHierarchyObject<CoroutineManager>();
|
||||
coroutineManager = universe.GetRequiredUniverseObject<CoroutineManager>();
|
||||
}
|
||||
|
||||
protected override void OnExitingHierarchy(IGameManager gameManager)
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
coroutineManager = null!;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user