refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="ITransform2D"/> field.
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/// </summary>
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public interface IHasGameManager : IAssignable
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{
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/// <summary>
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/// Event triggered when the <see cref="IGameManager"/> value has has been assigned a new value.
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/// </summary>
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event GameManagerAssignedEventHandler? OnGameManagerAssigned;
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/// <inheritdoc cref="IGameManager" />
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IGameManager GameManager { get; }
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/// <summary>
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/// Assign a value to the <see cref="IGameManager"/> field of this object.
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/// </summary>
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/// <param name="gameManager">New <see cref="IGameManager"/> to assign.</param>
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/// <returns>
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IGameManager gameManager);
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delegate void GameManagerAssignedEventHandler(IHasGameManager sender);
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}
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@@ -1,26 +0,0 @@
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IHierarchyObject"/> field.
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/// </summary>
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public interface IHasHierarchyObject : IAssignable
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{
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/// <summary>
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/// Event triggered when the <see cref="IHierarchyObject"/> value has has been assigned a new value.
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/// </summary>
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event HierarchyObjectAssignedEventHandler? OnHierarchyObjectAssigned;
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/// <inheritdoc cref="IHierarchyObject" />
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IHierarchyObject HierarchyObject { get; }
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/// <summary>
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/// Assign a value to the <see cref="IHierarchyObject"/> field of this object.
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/// </summary>
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/// <param name="hierarchyObject">New <see cref="IHierarchyObject"/> to assign.</param>
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/// <returns>
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IHierarchyObject hierarchyObject);
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delegate void HierarchyObjectAssignedEventHandler(IHasHierarchyObject sender);
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}
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26
Engine.Core/Abstract/Assignable/IHasUniverse.cs
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26
Engine.Core/Abstract/Assignable/IHasUniverse.cs
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverse"/> field.
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/// </summary>
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public interface IHasUniverse : IAssignable
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{
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/// <summary>
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/// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value.
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/// </summary>
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event UniverseAssignedEventHandler? OnUniverseAssigned;
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/// <inheritdoc cref="IUniverse" />
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IUniverse Universe { get; }
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/// <summary>
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/// Assign a value to the <see cref="IUniverse"/> field of this object.
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/// </summary>
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/// <param name="universe">New <see cref="IUniverse"/> to assign.</param>
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/// <returns>
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IUniverse universe);
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delegate void UniverseAssignedEventHandler(IHasUniverse sender);
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}
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26
Engine.Core/Abstract/Assignable/IHasUniverseObject.cs
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26
Engine.Core/Abstract/Assignable/IHasUniverseObject.cs
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverseObject"/> field.
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/// </summary>
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public interface IHasUniverseObject : IAssignable
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{
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/// <summary>
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/// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value.
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/// </summary>
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event UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned;
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/// <inheritdoc cref="IUniverseObject" />
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IUniverseObject UniverseObject { get; }
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/// <summary>
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/// Assign a value to the <see cref="IUniverseObject"/> field of this object.
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/// </summary>
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/// <param name="universeObject">New <see cref="IUniverseObject"/> to assign.</param>
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/// <returns>
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IUniverseObject universeObject);
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delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
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}
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