refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
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26
Engine.Core/Abstract/Assignable/IHasUniverse.cs
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26
Engine.Core/Abstract/Assignable/IHasUniverse.cs
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverse"/> field.
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/// </summary>
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public interface IHasUniverse : IAssignable
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{
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/// <summary>
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/// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value.
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/// </summary>
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event UniverseAssignedEventHandler? OnUniverseAssigned;
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/// <inheritdoc cref="IUniverse" />
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IUniverse Universe { get; }
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/// <summary>
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/// Assign a value to the <see cref="IUniverse"/> field of this object.
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/// </summary>
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/// <param name="universe">New <see cref="IUniverse"/> to assign.</param>
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/// <returns>
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IUniverse universe);
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delegate void UniverseAssignedEventHandler(IHasUniverse sender);
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}
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