refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject

This commit is contained in:
2025-04-13 21:57:05 +03:00
parent a9f5974568
commit 70c884acfe
46 changed files with 749 additions and 750 deletions

View File

@@ -0,0 +1,26 @@
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverseObject"/> field.
/// </summary>
public interface IHasUniverseObject : IAssignable
{
/// <summary>
/// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value.
/// </summary>
event UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned;
/// <inheritdoc cref="IUniverseObject" />
IUniverseObject UniverseObject { get; }
/// <summary>
/// Assign a value to the <see cref="IUniverseObject"/> field of this object.
/// </summary>
/// <param name="universeObject">New <see cref="IUniverseObject"/> to assign.</param>
/// <returns>
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(IUniverseObject universeObject);
delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
}