refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
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@@ -1,7 +1,7 @@
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a behaviour that any object in the game might use to interact with itself or other objects.
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/// Represents a behaviour that any object in the engine that might use to interact with itself or other objects.
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/// </summary>
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public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasStateEnable
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{
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