refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
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@@ -23,6 +23,6 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
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protected sealed override void FirstActiveFrame() => base.FirstActiveFrame();
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protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
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protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
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protected sealed override void EnteredHierarchy(IHierarchyObject sender, IGameManager gameManager) => base.EnteredHierarchy(sender, gameManager);
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protected sealed override void ExitedHierarchy(IHierarchyObject sender, IGameManager gameManager) => base.ExitedHierarchy(sender, gameManager);
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protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
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protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
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}
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