refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
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@@ -9,7 +9,7 @@ namespace Syntriax.Engine.Core;
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public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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{
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public event IAssignable.UnassignEventHandler? OnUnassigned = null;
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public event IHasGameManager.GameManagerAssignedEventHandler? OnGameManagerAssigned = null;
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public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
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public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
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public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
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@@ -17,29 +17,29 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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protected readonly List<T> behaviours = new(32);
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public IReadOnlyList<T> Behaviours => behaviours;
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public IGameManager GameManager { get; private set; } = null!;
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public IUniverse Universe { get; private set; } = null!;
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public T this[Index index] => behaviours[index];
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public BehaviourCollector() { }
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public BehaviourCollector(IGameManager gameManager) => Assign(gameManager);
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public BehaviourCollector(IUniverse universe) => Assign(universe);
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private void OnHierarchyObjectRegistered(IGameManager manager, IHierarchyObject hierarchyObject)
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private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
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{
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hierarchyObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
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hierarchyObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
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universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
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universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
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foreach (IBehaviour item in hierarchyObject.BehaviourController)
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OnBehaviourAdded(hierarchyObject.BehaviourController, item);
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foreach (IBehaviour item in universeObject.BehaviourController)
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OnBehaviourAdded(universeObject.BehaviourController, item);
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}
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private void OnHierarchyObjectUnregistered(IGameManager manager, IHierarchyObject hierarchyObject)
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private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
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{
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hierarchyObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
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hierarchyObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
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universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
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universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
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foreach (IBehaviour item in hierarchyObject.BehaviourController)
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OnBehaviourRemoved(hierarchyObject.BehaviourController, item);
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foreach (IBehaviour item in universeObject.BehaviourController)
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OnBehaviourRemoved(universeObject.BehaviourController, item);
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}
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protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
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@@ -66,37 +66,37 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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OnRemoved?.InvokeSafe(this, tBehaviour);
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}
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protected virtual void OnAssign(IGameManager gameManager) { }
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public bool Assign(IGameManager gameManager)
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protected virtual void OnAssign(IUniverse universe) { }
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public bool Assign(IUniverse universe)
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{
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if (GameManager is not null)
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if (Universe is not null)
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return false;
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foreach (IHierarchyObject hierarchyObject in gameManager.HierarchyObjects)
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OnHierarchyObjectRegistered(gameManager, hierarchyObject);
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foreach (IUniverseObject universeObject in universe.UniverseObjects)
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OnUniverseObjectRegistered(universe, universeObject);
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gameManager.OnHierarchyObjectRegistered += OnHierarchyObjectRegistered;
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gameManager.OnHierarchyObjectUnRegistered += OnHierarchyObjectUnregistered;
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universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
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universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
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GameManager = gameManager;
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OnAssign(gameManager);
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OnGameManagerAssigned?.InvokeSafe(this);
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Universe = universe;
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OnAssign(universe);
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OnUniverseAssigned?.InvokeSafe(this);
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return true;
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}
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public bool Unassign()
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{
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if (GameManager is null)
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if (Universe is null)
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return false;
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foreach (IHierarchyObject hierarchyObject in GameManager.HierarchyObjects)
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OnHierarchyObjectUnregistered(GameManager, hierarchyObject);
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foreach (IUniverseObject universeObject in Universe.UniverseObjects)
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OnUniverseObjectUnregistered(Universe, universeObject);
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GameManager.OnHierarchyObjectRegistered -= OnHierarchyObjectRegistered;
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GameManager.OnHierarchyObjectUnRegistered -= OnHierarchyObjectUnregistered;
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Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
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Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
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GameManager = null!;
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Universe = null!;
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OnUnassigned?.InvokeSafe(this);
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return true;
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}
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