refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject

This commit is contained in:
2025-04-13 21:57:05 +03:00
parent a9f5974568
commit 70c884acfe
46 changed files with 749 additions and 750 deletions

View File

@@ -16,7 +16,7 @@ public class BehaviourController : IBehaviourController
public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
public event IHasHierarchyObject.HierarchyObjectAssignedEventHandler? OnHierarchyObjectAssigned = null;
public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
public event IInitializable.InitializedEventHandler? OnInitialized = null;
public event IInitializable.FinalizedEventHandler? OnFinalized = null;
@@ -25,10 +25,10 @@ public class BehaviourController : IBehaviourController
private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
private IHierarchyObject _hierarchyObject = null!;
private IUniverseObject _universeObject = null!;
private bool _initialized = false;
public IHierarchyObject HierarchyObject => _hierarchyObject;
public IUniverseObject UniverseObject => _universeObject;
public bool IsInitialized
{
@@ -60,7 +60,7 @@ public class BehaviourController : IBehaviourController
}
public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
=> AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_hierarchyObject, args));
=> AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_universeObject, args));
public T? GetBehaviour<T>()
{
@@ -115,7 +115,7 @@ public class BehaviourController : IBehaviourController
public void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour
{
if (!behaviours.Contains(behaviour))
throw new Exception($"{behaviour.GetType().Name} does not exist in {HierarchyObject.Name}'s {nameof(IBehaviourController)}.");
throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}.");
behaviour.OnPriorityChanged -= OnPriorityChange;
behaviour.Finalize();
@@ -123,15 +123,15 @@ public class BehaviourController : IBehaviourController
OnBehaviourRemoved?.InvokeSafe(this, behaviour);
}
protected virtual void OnAssign(IHierarchyObject hierarchyObject) { }
public bool Assign(IHierarchyObject hierarchyObject)
protected virtual void OnAssign(IUniverseObject universeObject) { }
public bool Assign(IUniverseObject universeObject)
{
if (HierarchyObject is not null && HierarchyObject.IsInitialized)
if (UniverseObject is not null && UniverseObject.IsInitialized)
return false;
_hierarchyObject = hierarchyObject;
OnAssign(hierarchyObject);
OnHierarchyObjectAssigned?.InvokeSafe(this);
_universeObject = universeObject;
OnAssign(universeObject);
OnUniverseObjectAssigned?.InvokeSafe(this);
return true;
}
@@ -140,7 +140,7 @@ public class BehaviourController : IBehaviourController
if (IsInitialized)
return false;
Debug.AssertHelpers.AssertHierarchyObjectAssigned(this);
Debug.AssertHelpers.AssertUniverseObjectAssigned(this);
foreach (IBehaviour behaviour in behaviours)
behaviour.Initialize();
@@ -166,14 +166,14 @@ public class BehaviourController : IBehaviourController
if (IsInitialized)
return false;
_hierarchyObject = null!;
_universeObject = null!;
OnUnassigned?.InvokeSafe(this);
return true;
}
public void Update()
{
if (!HierarchyObject.StateEnable.Enabled)
if (!UniverseObject.StateEnable.Enabled)
return;
OnPreUpdate?.InvokeSafe(this);
@@ -182,14 +182,14 @@ public class BehaviourController : IBehaviourController
public void UpdatePreDraw()
{
if (!HierarchyObject.StateEnable.Enabled)
if (!UniverseObject.StateEnable.Enabled)
return;
OnPreDraw?.InvokeSafe(this);
}
public BehaviourController() { }
public BehaviourController(IHierarchyObject hierarchyObject) => Assign(hierarchyObject);
public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);
private void InsertBehaviourByPriority<T>(T behaviour) where T : class, IBehaviour
{