refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject

This commit is contained in:
2025-04-13 21:57:05 +03:00
parent a9f5974568
commit 70c884acfe
46 changed files with 749 additions and 750 deletions

View File

@@ -5,10 +5,10 @@ namespace Syntriax.Engine.Core.Factory;
public class BehaviourFactory
{
public static T Instantiate<T>(IHierarchyObject hierarchyObject, params object?[]? args) where T : class, IBehaviour
=> Instantiate<T>(hierarchyObject, stateEnable: null, args);
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) where T : class, IBehaviour
=> Instantiate<T>(universeObject, stateEnable: null, args);
public static T Instantiate<T>(IHierarchyObject hierarchyObject, IStateEnable? stateEnable, params object?[]? args)
public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable, params object?[]? args)
where T : class, IBehaviour
{
T behaviour = TypeFactory.Get<T>(args);
@@ -19,8 +19,8 @@ public class BehaviourFactory
if (!behaviour.Assign(stateEnable))
throw AssignFailedException.From(behaviour, stateEnable);
if (!behaviour.Assign(hierarchyObject.BehaviourController))
throw AssignFailedException.From(behaviour, hierarchyObject.BehaviourController);
if (!behaviour.Assign(universeObject.BehaviourController))
throw AssignFailedException.From(behaviour, universeObject.BehaviourController);
return behaviour;
}