refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject

This commit is contained in:
2025-04-13 21:57:05 +03:00
parent a9f5974568
commit 70c884acfe
46 changed files with 749 additions and 750 deletions

View File

@@ -0,0 +1,37 @@
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Core.Exceptions;
namespace Syntriax.Engine.Core.Factory;
public class UniverseObjectFactory
{
public static IUniverseObject Instantiate() => Instantiate<UniverseObject>();
public static T Instantiate<T>(params object?[]? args) where T : class, IUniverseObject
=> Instantiate<T>(behaviourController: null, stateEnable: null, args);
public static IUniverseObject Instantiate(IBehaviourController? behaviourController = null, IStateEnable? stateEnable = null) => Instantiate<UniverseObject>(behaviourController, stateEnable);
public static T Instantiate<T>(
IBehaviourController? behaviourController = null,
IStateEnable? stateEnable = null,
params object?[]? args
)
where T : class, IUniverseObject
{
T universeObject = TypeFactory.Get<T>(args);
behaviourController ??= TypeFactory.Get<BehaviourController>();
stateEnable ??= TypeFactory.Get<StateEnable>();
if (!behaviourController.Assign(universeObject))
throw AssignFailedException.From(behaviourController, universeObject);
if (!stateEnable.Assign(universeObject))
throw AssignFailedException.From(stateEnable, universeObject);
if (!universeObject.Assign(behaviourController))
throw AssignFailedException.From(universeObject, behaviourController);
if (!universeObject.Assign(stateEnable))
throw AssignFailedException.From(universeObject, stateEnable);
return universeObject;
}
}