refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
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@@ -3,6 +3,5 @@ namespace Syntriax.Engine.Core;
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internal static class Constants
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{
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internal static int BEHAVIOURS_SIZE_INITIAL = 16;
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internal static int GAME_OBJECTS_SIZE_INITIAL = 256;
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internal static int DRAWABLE_OBJECTS_SIZE_INITIAL = 256;
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internal static int UNIVERSE_OBJECTS_SIZE_INITIAL = 256;
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}
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