refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
This commit is contained in:
11
Engine.Core/UniverseTime.cs
Normal file
11
Engine.Core/UniverseTime.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public readonly struct UniverseTime(TimeSpan TimeSinceStart, TimeSpan TimeDelta)
|
||||
{
|
||||
public readonly TimeSpan TimeSinceStart = TimeSinceStart;
|
||||
public readonly TimeSpan DeltaSpan = TimeDelta;
|
||||
|
||||
public readonly float DeltaTime = (float)TimeDelta.TotalSeconds;
|
||||
}
|
Reference in New Issue
Block a user