refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject

This commit is contained in:
2025-04-13 21:57:05 +03:00
parent a9f5974568
commit 70c884acfe
46 changed files with 749 additions and 750 deletions

View File

@@ -37,10 +37,10 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
Transform.OnPositionChanged += SetNeedsRecalculationFromPosition;
Transform.OnRotationChanged += SetNeedsRecalculationFromRotation;
Transform.OnScaleChanged += SetNeedsRecalculationFromScale;
HierarchyObject.OnParentChanged += UpdateRigidBody2D;
UniverseObject.OnParentChanged += UpdateRigidBody2D;
}
private void UpdateRigidBody2D(IHierarchyObject sender, IHierarchyObject? previousParent, IHierarchyObject? newParent)
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
{
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
}

View File

@@ -7,7 +7,7 @@ using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
public class PhysicsCoroutineManager : HierarchyObject
public class PhysicsCoroutineManager : UniverseObject
{
private readonly List<IEnumerator> enumerators = [];
private IPhysicsEngine2D? physicsEngine = null;
@@ -23,13 +23,13 @@ public class PhysicsCoroutineManager : HierarchyObject
enumerators.Remove(enumerator);
}
protected override void OnEnteringHierarchy(IGameManager gameManager)
protected override void OnEnteringUniverse(IUniverse universe)
{
physicsEngine = gameManager.GetHierarchyObject<IPhysicsEngine2D>();
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
else
gameManager.OnUpdate += OnUpdate;
universe.OnUpdate += OnUpdate;
}
private void OnPhysicsStep(IPhysicsEngine2D sender, float stepDeltaTime)
@@ -44,23 +44,23 @@ public class PhysicsCoroutineManager : HierarchyObject
}
}
protected override void OnExitingHierarchy(IGameManager gameManager)
protected override void OnExitingUniverse(IUniverse universe)
{
if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
existingPhysicsEngine.OnPhysicsStep -= OnPhysicsStep;
gameManager.OnUpdate -= OnUpdate;
universe.OnUpdate -= OnUpdate;
}
private void OnUpdate(IGameManager sender, EngineTime engineTime)
private void OnUpdate(IUniverse sender, UniverseTime engineTime)
{
if (GameManager is not IGameManager gameManager)
if (Universe is not IUniverse universe)
return;
physicsEngine = gameManager.GetHierarchyObject<IPhysicsEngine2D>();
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
{
foundPhysicsEngine.OnPhysicsStep += OnPhysicsStep;
gameManager.OnUpdate -= OnUpdate;
universe.OnUpdate -= OnUpdate;
}
}
}

View File

@@ -4,7 +4,7 @@ using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2D : HierarchyObject, IPhysicsEngine2D
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
{
public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
@@ -109,25 +109,25 @@ public class PhysicsEngine2D : HierarchyObject, IPhysicsEngine2D
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
}
protected override void OnEnteringHierarchy(IGameManager gameManager)
protected override void OnEnteringUniverse(IUniverse universe)
{
physicsUpdateCollector.Assign(gameManager);
colliderCollector.Assign(gameManager);
rigidBodyCollector.Assign(gameManager);
physicsUpdateCollector.Assign(universe);
colliderCollector.Assign(universe);
rigidBodyCollector.Assign(universe);
gameManager.OnPreUpdate += OnEnginePreUpdate;
universe.OnPreUpdate += OnEnginePreUpdate;
}
protected override void OnExitingHierarchy(IGameManager gameManager)
protected override void OnExitingUniverse(IUniverse universe)
{
physicsUpdateCollector.Unassign();
colliderCollector.Unassign();
rigidBodyCollector.Unassign();
gameManager.OnPreUpdate -= OnEnginePreUpdate;
universe.OnPreUpdate -= OnEnginePreUpdate;
}
private void OnEnginePreUpdate(IGameManager sender, EngineTime engineTime)
private void OnEnginePreUpdate(IUniverse sender, UniverseTime engineTime)
{
physicsTicker += engineTime.DeltaTime;