refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
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@@ -37,10 +37,10 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
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Transform.OnPositionChanged += SetNeedsRecalculationFromPosition;
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Transform.OnRotationChanged += SetNeedsRecalculationFromRotation;
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Transform.OnScaleChanged += SetNeedsRecalculationFromScale;
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HierarchyObject.OnParentChanged += UpdateRigidBody2D;
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UniverseObject.OnParentChanged += UpdateRigidBody2D;
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}
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private void UpdateRigidBody2D(IHierarchyObject sender, IHierarchyObject? previousParent, IHierarchyObject? newParent)
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private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
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{
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BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
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}
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