refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject
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@@ -44,13 +44,13 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
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if (State is not TimerState.Ticking)
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return;
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double delta = GameManager.Time.DeltaSpan.TotalSeconds;
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double delta = Universe.Time.DeltaSpan.TotalSeconds;
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Time += delta;
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OnDelta?.InvokeSafe(this, delta);
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}
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protected override void OnEnteredHierarchy(IGameManager gameManager)
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protected override void OnEnteredUniverse(IUniverse universe)
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{
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if (!shouldBeTicking || State is TimerState.Ticking)
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return;
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@@ -61,7 +61,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
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StartStopwatch();
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}
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protected override void OnExitedHierarchy(IGameManager gameManager)
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protected override void OnExitedUniverse(IUniverse universe)
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{
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if (!shouldBeTicking || State is not TimerState.Ticking)
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return;
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@@ -59,7 +59,7 @@ public class TimerBehaviour : Behaviour, ITimer
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if (State is not TimerState.Ticking)
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return;
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double delta = GameManager.Time.DeltaSpan.TotalSeconds;
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double delta = Universe.Time.DeltaSpan.TotalSeconds;
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Remaining -= delta;
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OnDelta?.InvokeSafe(this, delta);
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@@ -68,7 +68,7 @@ public class TimerBehaviour : Behaviour, ITimer
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Stop();
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}
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protected override void OnEnteredHierarchy(IGameManager gameManager)
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protected override void OnEnteredUniverse(IUniverse universe)
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{
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if (!shouldBeTicking || State is TimerState.Ticking)
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return;
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@@ -79,7 +79,7 @@ public class TimerBehaviour : Behaviour, ITimer
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StartTimer();
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}
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protected override void OnExitedHierarchy(IGameManager gameManager)
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protected override void OnExitedUniverse(IUniverse universe)
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{
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if (!shouldBeTicking || State is not TimerState.Ticking)
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return;
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