refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject

This commit is contained in:
2025-04-13 21:57:05 +03:00
parent a9f5974568
commit 70c884acfe
46 changed files with 749 additions and 750 deletions

View File

@@ -59,7 +59,7 @@ public class TimerBehaviour : Behaviour, ITimer
if (State is not TimerState.Ticking)
return;
double delta = GameManager.Time.DeltaSpan.TotalSeconds;
double delta = Universe.Time.DeltaSpan.TotalSeconds;
Remaining -= delta;
OnDelta?.InvokeSafe(this, delta);
@@ -68,7 +68,7 @@ public class TimerBehaviour : Behaviour, ITimer
Stop();
}
protected override void OnEnteredHierarchy(IGameManager gameManager)
protected override void OnEnteredUniverse(IUniverse universe)
{
if (!shouldBeTicking || State is TimerState.Ticking)
return;
@@ -79,7 +79,7 @@ public class TimerBehaviour : Behaviour, ITimer
StartTimer();
}
protected override void OnExitedHierarchy(IGameManager gameManager)
protected override void OnExitedUniverse(IUniverse universe)
{
if (!shouldBeTicking || State is not TimerState.Ticking)
return;