docs: Vector3D.FromAxisAngle parameters updated
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@@ -243,9 +243,9 @@ public readonly struct Quaternion(float x, float y, float z, float w) : IEquatab
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/// <param name="axis">The axis of the rotation in <see cref="Vector3D"/>.</param>
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/// <param name="axis">The axis of the rotation in <see cref="Vector3D"/>.</param>
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/// <param name="angle">The angle in radians.</param>
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/// <param name="angle">The angle in radians.</param>
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/// <returns>The rotation <see cref="Quaternion"/> calculated by the given parameters.</returns>
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/// <returns>The rotation <see cref="Quaternion"/> calculated by the given parameters.</returns>
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public static Quaternion FromAxisAngle(Vector3D axis, float angle)
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public static Quaternion FromAxisAngle(Vector3D axis, float angleInRadian)
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{
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{
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float halfAngle = angle * .5f;
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float halfAngle = angleInRadian * .5f;
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float sinHalf = Math.Sin(halfAngle);
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float sinHalf = Math.Sin(halfAngle);
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return new Quaternion(axis.X * sinHalf, axis.Y * sinHalf, axis.Z * sinHalf, Math.Cos(halfAngle));
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return new Quaternion(axis.X * sinHalf, axis.Y * sinHalf, axis.Z * sinHalf, Math.Cos(halfAngle));
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}
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}
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