refactor: DebuggerDisplays For Basic Types

This commit is contained in:
2024-01-27 00:51:34 +03:00
parent b14d10db0c
commit 7b47703ba0
13 changed files with 13 additions and 0 deletions

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@@ -8,6 +8,7 @@ using Syntriax.Engine.Core.Factory;
namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("GameObject Count: {_gameObjects.Count()}")]
public class GameManager : IEntity, IEnumerable<IGameObject>
{
public Action<GameManager>? OnCameraChanged { get; set; } = null;