refactor: DebuggerDisplays For Basic Types
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@@ -3,6 +3,7 @@ using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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[System.Diagnostics.DebuggerDisplay("Normal: {Normal.ToString(), nq}, Penetration: {Penetration}")]
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public readonly struct CollisionDetectionInformation
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(
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ICollider2D Left,
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