refactor: DebuggerDisplays For Basic Types

This commit is contained in:
2024-01-27 00:51:34 +03:00
parent b14d10db0c
commit 7b47703ba0
13 changed files with 13 additions and 0 deletions

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@@ -6,6 +6,7 @@ using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Physics2D.Primitives;
[System.Diagnostics.DebuggerDisplay("Vertices Count: {Vertices.Count()}")]
public readonly struct Shape(IList<Vector2D> Vertices) : IEnumerable<Vector2D>
{
public static readonly Shape Triangle = CreateNgon(3, Vector2D.Up);