fix: color lerping not working properly

This commit is contained in:
2026-03-31 23:11:42 +03:00
parent cb1e0aa0a7
commit 816d6e1846
2 changed files with 12 additions and 2 deletions

View File

@@ -95,7 +95,11 @@ public readonly struct ColorRGB(byte r, byte g, byte b) : IEquatable<ColorRGB>
int greenDiff = to.G - from.G;
int blueDiff = to.B - from.B;
return new((byte)(from.R - redDiff * t), (byte)(from.G - greenDiff * t), (byte)(from.B - blueDiff * t));
return new(
(byte)(from.R + redDiff * t),
(byte)(from.G + greenDiff * t),
(byte)(from.B + blueDiff * t)
);
}
/// <summary>

View File

@@ -1,4 +1,5 @@
using System;
using Engine.Core.Debug;
namespace Engine.Core;
@@ -125,7 +126,12 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255) : IEquata
int blueDiff = to.B - from.B;
int alphaDiff = to.A - from.A;
return new((byte)(from.R - redDiff * t), (byte)(from.G - greenDiff * t), (byte)(from.B - blueDiff * t), (byte)(from.A - alphaDiff * t));
return new(
(byte)(from.R + redDiff * t),
(byte)(from.G + greenDiff * t),
(byte)(from.B + blueDiff * t),
(byte)(from.A + alphaDiff * t)
);
}
/// <summary>