perf: regular events to custom events

This commit is contained in:
2025-05-30 12:58:08 +03:00
parent b1b5af94d3
commit 846aa75dd5
42 changed files with 342 additions and 198 deletions

View File

@@ -1,15 +1,20 @@
using System.Collections;
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
{
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
public Event<IBehaviourCollector<T>, T> OnCollected { get; private set; } = new();
public Event<IBehaviourCollector<T>, T> OnRemoved { get; private set; } = new();
public Event<IHasUniverse> OnUniverseAssigned { get; private set; } = new();
public Event<IAssignable>? OnUnassigned { get; private set; } = new();
public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
private readonly Action<IBehaviourController, IBehaviour> cachedOnBehaviourAdded = null!;
private readonly Action<IBehaviourController, IBehaviour> cachedOnBehaviourRemoved = null!;
private readonly Action<IActive, bool> cachedOnBehaviourStateChanged = null!;
private readonly Action<IUniverse, IUniverseObject> cachedOnUniverseObjectRegistered = null!;
private readonly Action<IUniverse, IUniverseObject> cachedOnUniverseObjectUnregistered = null!;
private readonly List<T> monitoringBehaviours = new(32);
protected readonly List<T> activeBehaviours = new(32);
@@ -17,13 +22,10 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
public IUniverse Universe { get; private set; } = null!;
public ActiveBehaviourCollector() { }
public ActiveBehaviourCollector(IUniverse universe) => Assign(universe);
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
{
universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, universeObject.BehaviourController[i]);
@@ -31,8 +33,8 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
{
universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, universeObject.BehaviourController[i]);
@@ -46,7 +48,7 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
monitoringBehaviours.Add(tBehaviour);
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
tBehaviour.OnActiveChanged += OnBehaviourStateChanged;
tBehaviour.OnActiveChanged.AddListener(cachedOnBehaviourStateChanged);
OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive);
}
@@ -75,7 +77,7 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
return;
tBehaviour.OnActiveChanged -= OnBehaviourStateChanged;
tBehaviour.OnActiveChanged.RemoveListener(cachedOnBehaviourStateChanged);
if (activeBehaviours.Remove(tBehaviour))
{
OnBehaviourRemove(tBehaviour);
@@ -91,8 +93,8 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
foreach (IUniverseObject universeObject in universe.UniverseObjects)
OnUniverseObjectRegistered(universe, universeObject);
universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
Universe = universe;
OnUniverseAssigned?.Invoke(this);
@@ -108,8 +110,8 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectUnregistered(Universe, universeObject);
Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
Universe = null!;
OnUnassigned?.Invoke(this);
@@ -117,5 +119,14 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
}
public int Count => activeBehaviours.Count;
public T this[System.Index index] => activeBehaviours[index];
public T this[Index index] => activeBehaviours[index];
public ActiveBehaviourCollector()
{
cachedOnBehaviourAdded = OnBehaviourAdded;
cachedOnBehaviourRemoved = OnBehaviourRemoved;
cachedOnBehaviourStateChanged = OnBehaviourStateChanged;
cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
}