perf: regular events to custom events
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@@ -1,27 +1,28 @@
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using System.Collections;
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using System;
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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{
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public event IAssignable.UnassignEventHandler? OnUnassigned = null;
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public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
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public Event<IBehaviourCollector<T>, T> OnCollected { get; private set; } = new();
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public Event<IBehaviourCollector<T>, T> OnRemoved { get; private set; } = new();
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public Event<IHasUniverse> OnUniverseAssigned { get; private set; } = new();
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public Event<IAssignable>? OnUnassigned { get; private set; } = new();
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public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
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public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
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private readonly Action<IBehaviourController, IBehaviour> cachedOnBehaviourAdded = null!;
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private readonly Action<IBehaviourController, IBehaviour> cachedOnBehaviourRemoved = null!;
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private readonly Action<IUniverse, IUniverseObject> cachedOnUniverseObjectRegistered = null!;
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private readonly Action<IUniverse, IUniverseObject> cachedOnUniverseObjectUnregistered = null!;
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protected readonly List<T> behaviours = new(32);
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public IUniverse Universe { get; private set; } = null!;
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public BehaviourCollector() { }
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public BehaviourCollector(IUniverse universe) => Assign(universe);
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private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
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{
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universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
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universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
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universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
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universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
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for (int i = 0; i < universeObject.BehaviourController.Count; i++)
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OnBehaviourAdded(universeObject.BehaviourController, universeObject.BehaviourController[i]);
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@@ -29,8 +30,8 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
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{
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universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
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universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
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universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
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universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
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for (int i = 0; i < universeObject.BehaviourController.Count; i++)
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OnBehaviourRemoved(universeObject.BehaviourController, universeObject.BehaviourController[i]);
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@@ -69,8 +70,8 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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foreach (IUniverseObject universeObject in universe.UniverseObjects)
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OnUniverseObjectRegistered(universe, universeObject);
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universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
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universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
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universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
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universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
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Universe = universe;
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OnAssign(universe);
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@@ -87,8 +88,8 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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foreach (IUniverseObject universeObject in Universe.UniverseObjects)
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OnUniverseObjectUnregistered(Universe, universeObject);
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Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
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Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
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Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
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Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
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Universe = null!;
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OnUnassigned?.Invoke(this);
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@@ -96,5 +97,13 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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}
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public int Count => behaviours.Count;
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public T this[System.Index index] => behaviours[index];
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public T this[Index index] => behaviours[index];
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public BehaviourCollector()
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{
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cachedOnBehaviourAdded = OnBehaviourAdded;
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cachedOnBehaviourRemoved = OnBehaviourRemoved;
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cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
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cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
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}
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}
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