perf: regular events to custom events

This commit is contained in:
2025-05-30 12:58:08 +03:00
parent b1b5af94d3
commit 846aa75dd5
42 changed files with 342 additions and 198 deletions

View File

@@ -1,27 +1,28 @@
using System.Collections;
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
{
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
public Event<IBehaviourCollector<T>, T> OnCollected { get; private set; } = new();
public Event<IBehaviourCollector<T>, T> OnRemoved { get; private set; } = new();
public Event<IHasUniverse> OnUniverseAssigned { get; private set; } = new();
public Event<IAssignable>? OnUnassigned { get; private set; } = new();
public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
private readonly Action<IBehaviourController, IBehaviour> cachedOnBehaviourAdded = null!;
private readonly Action<IBehaviourController, IBehaviour> cachedOnBehaviourRemoved = null!;
private readonly Action<IUniverse, IUniverseObject> cachedOnUniverseObjectRegistered = null!;
private readonly Action<IUniverse, IUniverseObject> cachedOnUniverseObjectUnregistered = null!;
protected readonly List<T> behaviours = new(32);
public IUniverse Universe { get; private set; } = null!;
public BehaviourCollector() { }
public BehaviourCollector(IUniverse universe) => Assign(universe);
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
{
universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
universeObject.BehaviourController.OnBehaviourAdded.AddListener(cachedOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourAdded(universeObject.BehaviourController, universeObject.BehaviourController[i]);
@@ -29,8 +30,8 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
{
universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(cachedOnBehaviourAdded);
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(cachedOnBehaviourRemoved);
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
OnBehaviourRemoved(universeObject.BehaviourController, universeObject.BehaviourController[i]);
@@ -69,8 +70,8 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
foreach (IUniverseObject universeObject in universe.UniverseObjects)
OnUniverseObjectRegistered(universe, universeObject);
universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
universe.OnUniverseObjectRegistered.AddListener(cachedOnUniverseObjectRegistered);
universe.OnUniverseObjectUnRegistered.AddListener(cachedOnUniverseObjectUnregistered);
Universe = universe;
OnAssign(universe);
@@ -87,8 +88,8 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
OnUniverseObjectUnregistered(Universe, universeObject);
Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
Universe.OnUniverseObjectRegistered.RemoveListener(cachedOnUniverseObjectRegistered);
Universe.OnUniverseObjectUnRegistered.RemoveListener(cachedOnUniverseObjectUnregistered);
Universe = null!;
OnUnassigned?.Invoke(this);
@@ -96,5 +97,13 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
}
public int Count => behaviours.Count;
public T this[System.Index index] => behaviours[index];
public T this[Index index] => behaviours[index];
public BehaviourCollector()
{
cachedOnBehaviourAdded = OnBehaviourAdded;
cachedOnBehaviourRemoved = OnBehaviourRemoved;
cachedOnUniverseObjectRegistered = OnUniverseObjectRegistered;
cachedOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
}
}