fix: sprite batcher not collecting drawables
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2caa042317
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@ -15,10 +15,12 @@ public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
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public void FirstActiveFrame()
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{
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MonoGameWindowContainer windowContainer = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
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camera2D = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
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MonoGameWindowContainer windowContainer = Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
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camera2D = Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
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spriteBatch = new(windowContainer.Window.GraphicsDevice);
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drawableSprites.Unassign();
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drawableSprites.Assign(Universe);
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}
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public void Draw()
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