fix: sprite batcher not collecting drawables

This commit is contained in:
Syntriax 2025-06-01 18:36:20 +03:00
parent 2caa042317
commit 8d49fb467c

View File

@ -15,10 +15,12 @@ public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
public void FirstActiveFrame()
{
MonoGameWindowContainer windowContainer = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
camera2D = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
MonoGameWindowContainer windowContainer = Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
camera2D = Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
spriteBatch = new(windowContainer.Window.GraphicsDevice);
drawableSprites.Unassign();
drawableSprites.Assign(Universe);
}
public void Draw()