chore: bumped dotnet version to 10
This commit is contained in:
@@ -10,46 +10,41 @@ public abstract class BaseEntity : IEntity
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public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new();
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public Event<IAssignable> OnUnassigned { get; } = new();
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private IStateEnable _stateEnable = null!;
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private bool _initialized = false;
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private string _id = string.Empty;
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public virtual IStateEnable StateEnable => _stateEnable;
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public virtual IStateEnable StateEnable { get; private set; } = null!;
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public string Id
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{
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get => _id;
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get;
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set
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{
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if (IsInitialized)
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throw new($"Can't change {nameof(Id)} of {_id} because it's initialized");
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throw new($"Can't change {nameof(Id)} of {field} because it's initialized");
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if (value == _id)
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if (value == field)
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return;
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string previousId = _id;
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string previousId = field;
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_id = value;
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field = value;
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OnIdChanged?.Invoke(this, new(previousId));
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}
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}
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} = string.Empty;
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public bool IsInitialized
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{
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get => _initialized;
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get;
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private set
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{
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if (value == _initialized)
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if (value == field)
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return;
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_initialized = value;
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field = value;
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if (value)
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OnInitialized?.Invoke(this);
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else
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OnFinalized?.Invoke(this);
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}
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}
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} = false;
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protected virtual void OnAssign(IStateEnable stateEnable) { }
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public bool Assign(IStateEnable stateEnable)
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@@ -57,8 +52,8 @@ public abstract class BaseEntity : IEntity
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if (IsInitialized)
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return false;
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_stateEnable = stateEnable;
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_stateEnable.Assign(this);
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StateEnable = stateEnable;
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StateEnable.Assign(this);
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OnAssign(stateEnable);
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OnStateEnableAssigned?.Invoke(this);
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return true;
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@@ -72,8 +67,8 @@ public abstract class BaseEntity : IEntity
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UnassignInternal();
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_stateEnable = null!;
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_stateEnable.Unassign();
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StateEnable = null!;
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StateEnable.Unassign();
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OnUnassigned?.Invoke(this);
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return true;
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}
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@@ -84,7 +79,7 @@ public abstract class BaseEntity : IEntity
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if (IsInitialized)
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return false;
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_stateEnable ??= Factory.StateEnableFactory.Instantiate(this);
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StateEnable ??= Factory.StateEnableFactory.Instantiate(this);
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InitializeInternal();
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@@ -104,6 +99,6 @@ public abstract class BaseEntity : IEntity
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return true;
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}
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protected BaseEntity() => _id = Guid.NewGuid().ToString("D");
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protected BaseEntity(string id) => _id = id;
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protected BaseEntity() => Id = Guid.NewGuid().ToString("D");
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protected BaseEntity(string id) => Id = id;
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}
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@@ -14,26 +14,23 @@ public abstract class Behaviour : BaseEntity, IBehaviour
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public IUniverse Universe => BehaviourController.UniverseObject.Universe;
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public IUniverseObject UniverseObject => BehaviourController.UniverseObject;
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private IBehaviourController _behaviourController = null!;
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public IBehaviourController BehaviourController => _behaviourController;
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public IBehaviourController BehaviourController { get; private set; } = null!;
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private int _priority = 0;
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public int Priority
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{
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get => _priority;
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get;
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set
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{
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if (value == _priority)
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if (value == field)
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return;
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int previousPriority = _priority;
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_priority = value;
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int previousPriority = field;
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field = value;
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OnPriorityChanged?.Invoke(this, new(previousPriority));
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}
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}
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} = 0;
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private bool _isActive = false;
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public bool IsActive => _isActive;
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public bool IsActive { get; private set; } = false;
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protected virtual void OnAssign(IBehaviourController behaviourController) { }
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public bool Assign(IBehaviourController behaviourController)
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@@ -41,7 +38,7 @@ public abstract class Behaviour : BaseEntity, IBehaviour
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if (IsInitialized)
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return false;
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_behaviourController = behaviourController;
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BehaviourController = behaviourController;
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OnAssign(behaviourController);
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behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
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behaviourController.StateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
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@@ -71,7 +68,7 @@ public abstract class Behaviour : BaseEntity, IBehaviour
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BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
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BehaviourController.StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
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base.UnassignInternal();
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_behaviourController = null!;
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BehaviourController = null!;
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}
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protected override void InitializeInternal()
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@@ -88,7 +85,7 @@ public abstract class Behaviour : BaseEntity, IBehaviour
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private void UpdateActive()
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{
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bool previousActive = IsActive;
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_isActive = StateEnable.Enabled && _behaviourController.StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
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IsActive = StateEnable.Enabled && BehaviourController.StateEnable.Enabled && BehaviourController.UniverseObject.IsActive;
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if (previousActive != IsActive)
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OnActiveChanged?.Invoke(this, new(previousActive));
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@@ -12,9 +12,8 @@ public class BehaviourController : BaseEntity, IBehaviourController
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private readonly FastList<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
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private IUniverseObject _universeObject = null!;
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public IUniverseObject UniverseObject { get; private set; } = null!;
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public IUniverseObject UniverseObject => _universeObject;
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public int Count => behaviours.Count;
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public IBehaviour this[Index index] => behaviours[index];
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@@ -103,7 +102,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
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if (UniverseObject is not null && UniverseObject.IsInitialized)
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return false;
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_universeObject = universeObject;
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UniverseObject = universeObject;
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OnAssign(universeObject);
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OnUniverseObjectAssigned?.Invoke(this);
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return true;
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@@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>false</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>Engine.Core</RootNamespace>
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@@ -56,8 +56,7 @@ public class Event
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// We use Ascending order because draw calls are running from last to first
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private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
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private ILogger _logger = ILogger.Shared;
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public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
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public ILogger Logger { get; set => field = value ?? ILogger.Shared; } = ILogger.Shared;
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private readonly List<ListenerData> listeners = null!;
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private readonly List<ListenerData> onceListeners = null!;
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@@ -215,8 +214,7 @@ public class Event<TSender> where TSender : class
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// We use Ascending order because draw calls are running from last to first
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private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
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private ILogger _logger = ILogger.Shared;
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public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
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public ILogger Logger { get; set => field = value ?? ILogger.Shared; } = ILogger.Shared;
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private readonly List<ListenerData> listeners = null!;
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private readonly List<ListenerData> onceListeners = null!;
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@@ -382,8 +380,7 @@ public class Event<TSender, TArguments> where TSender : class
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// We use Ascending order because draw calls are running from last to first
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private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
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private ILogger _logger = ILogger.Shared;
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public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
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public ILogger Logger { get; set => field = value ?? ILogger.Shared; } = ILogger.Shared;
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private readonly List<ListenerData> listeners = null!;
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private readonly List<ListenerData> onceListeners = null!;
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@@ -20,7 +20,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
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public Event<Shape2D> OnShapeUpdated { get; } = new();
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private List<Vector2D> _vertices = vertices;
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private readonly List<Vector2D> _vertices = vertices;
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/// <summary>
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/// Gets the vertices of the <see cref="Shape2D"/>.
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@@ -6,32 +6,29 @@ public class StateEnable : IStateEnable
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public Event<IHasEntity> OnEntityAssigned { get; } = new();
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public Event<IAssignable>? OnUnassigned { get; } = new();
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private bool _enabled = true;
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private IEntity _entity = null!;
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public IEntity Entity => _entity;
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public IEntity Entity { get; private set; } = null!;
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public bool Enabled
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{
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get => _enabled;
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get;
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set
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{
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if (value == _enabled)
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if (value == field)
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return;
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bool previousState = _enabled;
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_enabled = value;
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bool previousState = field;
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field = value;
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OnEnabledChanged?.Invoke(this, new(previousState));
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}
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}
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} = true;
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protected virtual void OnAssign(IEntity entity) { }
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public bool Assign(IEntity entity)
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{
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if (_entity is not null && _entity.IsInitialized)
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if (Entity is not null && Entity.IsInitialized)
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return false;
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_entity = entity;
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Entity = entity;
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OnAssign(entity);
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OnEntityAssigned?.Invoke(this);
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return true;
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@@ -39,10 +36,10 @@ public class StateEnable : IStateEnable
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public bool Unassign()
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{
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if (_entity is null)
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if (Entity is null)
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return false;
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_entity = null!;
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Entity = null!;
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OnUnassigned?.Invoke(this);
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return true;
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}
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@@ -23,7 +23,6 @@ public class Universe : BaseEntity, IUniverse
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private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateOnUniverseObjectExitedUniverse = null!;
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private readonly FastList<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
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private float _timeScale = 1f;
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public Universe()
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{
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@@ -37,18 +36,18 @@ public class Universe : BaseEntity, IUniverse
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public UniverseTime UnscaledTime { get; private set; } = new();
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public float TimeScale
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{
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get => _timeScale;
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get;
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set
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{
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value = value.Max(0f);
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if (value == _timeScale)
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if (value == field)
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return;
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float previousTimeScale = _timeScale;
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_timeScale = value;
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float previousTimeScale = field;
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field = value;
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OnTimeScaleChanged?.Invoke(this, new(previousTimeScale));
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}
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}
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} = 1f;
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public void Register(IUniverseObject universeObject)
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{
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@@ -15,41 +15,37 @@ public class UniverseObject : BaseEntity, IUniverseObject
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public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
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public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
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private string _name = nameof(UniverseObject);
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private IUniverse _universe = null!;
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private IBehaviourController _behaviourController = null!;
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private bool _isActive = false;
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private readonly FastList<IUniverseObject> _children = [];
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private IUniverseObject? _parent = null;
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public IBehaviourController BehaviourController { get; private set; } = null!;
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public IUniverse Universe { get; private set; } = null!;
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public bool IsActive { get; private set; } = false;
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public IReadOnlyList<IUniverseObject> Children => _children;
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public IBehaviourController BehaviourController => _behaviourController;
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public IUniverse Universe => _universe;
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public bool IsInUniverse => _universe is not null;
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public bool IsActive => _isActive;
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public bool IsInUniverse => Universe is not null;
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public string Name
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{
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get => _name;
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get;
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set
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{
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if (value == _name) return;
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if (value == field) return;
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string previousName = _name;
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_name = value;
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string previousName = field;
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field = value;
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OnNameChanged?.Invoke(this, new(previousName));
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}
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}
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} = nameof(UniverseObject);
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public IUniverseObject? Parent
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{
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get => _parent;
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get;
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set
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{
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if (value == this)
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throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
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if (_parent == value)
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if (field == value)
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return;
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IUniverseObject? previousParent = Parent;
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@@ -59,7 +55,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
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}
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_parent = value;
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field = value;
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if (value is not null)
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{
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@@ -73,7 +69,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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UpdateActive();
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OnParentChanged?.Invoke(this, new(previousParent, value));
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}
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}
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} = null;
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protected virtual void OnEnteringUniverse(IUniverse universe) { }
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bool IUniverseObject.EnterUniverse(IUniverse universe)
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@@ -81,7 +77,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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if (IsInUniverse)
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return false;
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_universe = universe;
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Universe = universe;
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UpdateActive();
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OnEnteringUniverse(universe);
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OnEnteredUniverse?.Invoke(this, new(universe));
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@@ -91,11 +87,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
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protected virtual void OnExitingUniverse(IUniverse universe) { }
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bool IUniverseObject.ExitUniverse()
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{
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if (!IsInUniverse || _universe is not IUniverse universe)
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if (!IsInUniverse || Universe is not IUniverse universe)
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return false;
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OnExitingUniverse(universe);
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_universe = null!;
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Universe = null!;
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OnExitedUniverse?.Invoke(this, new(universe));
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return true;
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}
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@@ -125,7 +121,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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if (IsInitialized)
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return false;
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_behaviourController = behaviourController;
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BehaviourController = behaviourController;
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OnAssign(behaviourController);
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OnBehaviourControllerAssigned?.Invoke(this);
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return true;
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@@ -145,7 +141,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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private void UpdateActive()
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{
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bool previousActive = IsActive;
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_isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
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IsActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
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if (previousActive != IsActive)
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OnActiveChanged?.Invoke(this, new(previousActive));
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@@ -160,12 +156,12 @@ public class UniverseObject : BaseEntity, IUniverseObject
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protected override void InitializeInternal()
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{
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base.InitializeInternal();
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_behaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this);
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_behaviourController.Initialize();
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BehaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this);
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BehaviourController.Initialize();
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}
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public UniverseObject()
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{
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_name = GetType().Name;
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Name = GetType().Name;
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}
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}
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