chore: bumped dotnet version to 10
This commit is contained in:
@@ -10,46 +10,41 @@ public abstract class BaseEntity : IEntity
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public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new();
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public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new();
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public Event<IAssignable> OnUnassigned { get; } = new();
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public Event<IAssignable> OnUnassigned { get; } = new();
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private IStateEnable _stateEnable = null!;
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public virtual IStateEnable StateEnable { get; private set; } = null!;
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private bool _initialized = false;
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private string _id = string.Empty;
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public virtual IStateEnable StateEnable => _stateEnable;
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public string Id
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public string Id
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{
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{
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get => _id;
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get;
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set
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set
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{
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{
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if (IsInitialized)
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if (IsInitialized)
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throw new($"Can't change {nameof(Id)} of {_id} because it's initialized");
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throw new($"Can't change {nameof(Id)} of {field} because it's initialized");
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if (value == _id)
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if (value == field)
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return;
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return;
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string previousId = _id;
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string previousId = field;
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_id = value;
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field = value;
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OnIdChanged?.Invoke(this, new(previousId));
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OnIdChanged?.Invoke(this, new(previousId));
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}
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}
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}
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} = string.Empty;
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public bool IsInitialized
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public bool IsInitialized
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{
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{
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get => _initialized;
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get;
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private set
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private set
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{
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{
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if (value == _initialized)
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if (value == field)
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return;
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return;
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_initialized = value;
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field = value;
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if (value)
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if (value)
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OnInitialized?.Invoke(this);
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OnInitialized?.Invoke(this);
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else
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else
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OnFinalized?.Invoke(this);
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OnFinalized?.Invoke(this);
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}
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}
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}
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} = false;
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protected virtual void OnAssign(IStateEnable stateEnable) { }
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protected virtual void OnAssign(IStateEnable stateEnable) { }
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public bool Assign(IStateEnable stateEnable)
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public bool Assign(IStateEnable stateEnable)
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@@ -57,8 +52,8 @@ public abstract class BaseEntity : IEntity
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if (IsInitialized)
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if (IsInitialized)
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return false;
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return false;
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_stateEnable = stateEnable;
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StateEnable = stateEnable;
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_stateEnable.Assign(this);
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StateEnable.Assign(this);
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OnAssign(stateEnable);
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OnAssign(stateEnable);
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OnStateEnableAssigned?.Invoke(this);
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OnStateEnableAssigned?.Invoke(this);
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return true;
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return true;
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@@ -72,8 +67,8 @@ public abstract class BaseEntity : IEntity
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UnassignInternal();
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UnassignInternal();
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_stateEnable = null!;
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StateEnable = null!;
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_stateEnable.Unassign();
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StateEnable.Unassign();
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OnUnassigned?.Invoke(this);
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OnUnassigned?.Invoke(this);
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return true;
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return true;
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}
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}
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@@ -84,7 +79,7 @@ public abstract class BaseEntity : IEntity
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if (IsInitialized)
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if (IsInitialized)
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return false;
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return false;
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_stateEnable ??= Factory.StateEnableFactory.Instantiate(this);
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StateEnable ??= Factory.StateEnableFactory.Instantiate(this);
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InitializeInternal();
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InitializeInternal();
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@@ -104,6 +99,6 @@ public abstract class BaseEntity : IEntity
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return true;
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return true;
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}
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}
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protected BaseEntity() => _id = Guid.NewGuid().ToString("D");
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protected BaseEntity() => Id = Guid.NewGuid().ToString("D");
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protected BaseEntity(string id) => _id = id;
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protected BaseEntity(string id) => Id = id;
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}
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}
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@@ -14,26 +14,23 @@ public abstract class Behaviour : BaseEntity, IBehaviour
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public IUniverse Universe => BehaviourController.UniverseObject.Universe;
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public IUniverse Universe => BehaviourController.UniverseObject.Universe;
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public IUniverseObject UniverseObject => BehaviourController.UniverseObject;
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public IUniverseObject UniverseObject => BehaviourController.UniverseObject;
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private IBehaviourController _behaviourController = null!;
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public IBehaviourController BehaviourController { get; private set; } = null!;
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public IBehaviourController BehaviourController => _behaviourController;
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private int _priority = 0;
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public int Priority
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public int Priority
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{
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{
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get => _priority;
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get;
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set
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set
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{
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{
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if (value == _priority)
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if (value == field)
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return;
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return;
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int previousPriority = _priority;
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int previousPriority = field;
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_priority = value;
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field = value;
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OnPriorityChanged?.Invoke(this, new(previousPriority));
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OnPriorityChanged?.Invoke(this, new(previousPriority));
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}
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}
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}
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} = 0;
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private bool _isActive = false;
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public bool IsActive { get; private set; } = false;
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public bool IsActive => _isActive;
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protected virtual void OnAssign(IBehaviourController behaviourController) { }
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protected virtual void OnAssign(IBehaviourController behaviourController) { }
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public bool Assign(IBehaviourController behaviourController)
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public bool Assign(IBehaviourController behaviourController)
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@@ -41,7 +38,7 @@ public abstract class Behaviour : BaseEntity, IBehaviour
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if (IsInitialized)
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if (IsInitialized)
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return false;
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return false;
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_behaviourController = behaviourController;
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BehaviourController = behaviourController;
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OnAssign(behaviourController);
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OnAssign(behaviourController);
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behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
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behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
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behaviourController.StateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
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behaviourController.StateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
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@@ -71,7 +68,7 @@ public abstract class Behaviour : BaseEntity, IBehaviour
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BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
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BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
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BehaviourController.StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
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BehaviourController.StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
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base.UnassignInternal();
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base.UnassignInternal();
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_behaviourController = null!;
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BehaviourController = null!;
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}
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}
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protected override void InitializeInternal()
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protected override void InitializeInternal()
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@@ -88,7 +85,7 @@ public abstract class Behaviour : BaseEntity, IBehaviour
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private void UpdateActive()
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private void UpdateActive()
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{
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{
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bool previousActive = IsActive;
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bool previousActive = IsActive;
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_isActive = StateEnable.Enabled && _behaviourController.StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
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IsActive = StateEnable.Enabled && BehaviourController.StateEnable.Enabled && BehaviourController.UniverseObject.IsActive;
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if (previousActive != IsActive)
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if (previousActive != IsActive)
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OnActiveChanged?.Invoke(this, new(previousActive));
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OnActiveChanged?.Invoke(this, new(previousActive));
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@@ -12,9 +12,8 @@ public class BehaviourController : BaseEntity, IBehaviourController
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private readonly FastList<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
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private readonly FastList<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
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private IUniverseObject _universeObject = null!;
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public IUniverseObject UniverseObject { get; private set; } = null!;
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public IUniverseObject UniverseObject => _universeObject;
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public int Count => behaviours.Count;
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public int Count => behaviours.Count;
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public IBehaviour this[Index index] => behaviours[index];
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public IBehaviour this[Index index] => behaviours[index];
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@@ -103,7 +102,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
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if (UniverseObject is not null && UniverseObject.IsInitialized)
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if (UniverseObject is not null && UniverseObject.IsInitialized)
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return false;
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return false;
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_universeObject = universeObject;
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UniverseObject = universeObject;
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OnAssign(universeObject);
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OnAssign(universeObject);
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OnUniverseObjectAssigned?.Invoke(this);
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OnUniverseObjectAssigned?.Invoke(this);
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return true;
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return true;
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@@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>false</ImplicitUsings>
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<ImplicitUsings>false</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<RootNamespace>Engine.Core</RootNamespace>
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<RootNamespace>Engine.Core</RootNamespace>
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@@ -56,8 +56,7 @@ public class Event
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// We use Ascending order because draw calls are running from last to first
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// We use Ascending order because draw calls are running from last to first
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private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
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private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
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private ILogger _logger = ILogger.Shared;
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public ILogger Logger { get; set => field = value ?? ILogger.Shared; } = ILogger.Shared;
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public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
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private readonly List<ListenerData> listeners = null!;
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private readonly List<ListenerData> listeners = null!;
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private readonly List<ListenerData> onceListeners = null!;
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private readonly List<ListenerData> onceListeners = null!;
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@@ -215,8 +214,7 @@ public class Event<TSender> where TSender : class
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// We use Ascending order because draw calls are running from last to first
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// We use Ascending order because draw calls are running from last to first
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private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
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private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
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private ILogger _logger = ILogger.Shared;
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public ILogger Logger { get; set => field = value ?? ILogger.Shared; } = ILogger.Shared;
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public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
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private readonly List<ListenerData> listeners = null!;
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private readonly List<ListenerData> listeners = null!;
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private readonly List<ListenerData> onceListeners = null!;
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private readonly List<ListenerData> onceListeners = null!;
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@@ -382,8 +380,7 @@ public class Event<TSender, TArguments> where TSender : class
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// We use Ascending order because draw calls are running from last to first
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// We use Ascending order because draw calls are running from last to first
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private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
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private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
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private ILogger _logger = ILogger.Shared;
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public ILogger Logger { get; set => field = value ?? ILogger.Shared; } = ILogger.Shared;
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public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
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private readonly List<ListenerData> listeners = null!;
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private readonly List<ListenerData> listeners = null!;
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private readonly List<ListenerData> onceListeners = null!;
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private readonly List<ListenerData> onceListeners = null!;
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@@ -20,7 +20,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
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public Event<Shape2D> OnShapeUpdated { get; } = new();
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public Event<Shape2D> OnShapeUpdated { get; } = new();
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private List<Vector2D> _vertices = vertices;
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private readonly List<Vector2D> _vertices = vertices;
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/// <summary>
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/// <summary>
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/// Gets the vertices of the <see cref="Shape2D"/>.
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/// Gets the vertices of the <see cref="Shape2D"/>.
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@@ -6,32 +6,29 @@ public class StateEnable : IStateEnable
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public Event<IHasEntity> OnEntityAssigned { get; } = new();
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public Event<IHasEntity> OnEntityAssigned { get; } = new();
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public Event<IAssignable>? OnUnassigned { get; } = new();
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public Event<IAssignable>? OnUnassigned { get; } = new();
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private bool _enabled = true;
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public IEntity Entity { get; private set; } = null!;
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private IEntity _entity = null!;
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public IEntity Entity => _entity;
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public bool Enabled
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public bool Enabled
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{
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{
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get => _enabled;
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get;
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set
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set
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{
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{
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if (value == _enabled)
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if (value == field)
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return;
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return;
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bool previousState = _enabled;
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bool previousState = field;
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_enabled = value;
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field = value;
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OnEnabledChanged?.Invoke(this, new(previousState));
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OnEnabledChanged?.Invoke(this, new(previousState));
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}
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}
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}
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} = true;
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protected virtual void OnAssign(IEntity entity) { }
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protected virtual void OnAssign(IEntity entity) { }
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public bool Assign(IEntity entity)
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public bool Assign(IEntity entity)
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{
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{
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if (_entity is not null && _entity.IsInitialized)
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if (Entity is not null && Entity.IsInitialized)
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return false;
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return false;
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_entity = entity;
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Entity = entity;
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OnAssign(entity);
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OnAssign(entity);
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OnEntityAssigned?.Invoke(this);
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OnEntityAssigned?.Invoke(this);
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return true;
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return true;
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@@ -39,10 +36,10 @@ public class StateEnable : IStateEnable
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public bool Unassign()
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public bool Unassign()
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{
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{
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if (_entity is null)
|
if (Entity is null)
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return false;
|
return false;
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_entity = null!;
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Entity = null!;
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OnUnassigned?.Invoke(this);
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OnUnassigned?.Invoke(this);
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return true;
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return true;
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}
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}
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@@ -23,7 +23,6 @@ public class Universe : BaseEntity, IUniverse
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private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateOnUniverseObjectExitedUniverse = null!;
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private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateOnUniverseObjectExitedUniverse = null!;
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|
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private readonly FastList<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
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private readonly FastList<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
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private float _timeScale = 1f;
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public Universe()
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public Universe()
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{
|
{
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@@ -37,18 +36,18 @@ public class Universe : BaseEntity, IUniverse
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public UniverseTime UnscaledTime { get; private set; } = new();
|
public UniverseTime UnscaledTime { get; private set; } = new();
|
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public float TimeScale
|
public float TimeScale
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{
|
{
|
||||||
get => _timeScale;
|
get;
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||||||
set
|
set
|
||||||
{
|
{
|
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value = value.Max(0f);
|
value = value.Max(0f);
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if (value == _timeScale)
|
if (value == field)
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return;
|
return;
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|
|
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float previousTimeScale = _timeScale;
|
float previousTimeScale = field;
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_timeScale = value;
|
field = value;
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OnTimeScaleChanged?.Invoke(this, new(previousTimeScale));
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OnTimeScaleChanged?.Invoke(this, new(previousTimeScale));
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}
|
}
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}
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} = 1f;
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|
|
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public void Register(IUniverseObject universeObject)
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public void Register(IUniverseObject universeObject)
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{
|
{
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@@ -15,41 +15,37 @@ public class UniverseObject : BaseEntity, IUniverseObject
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public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
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public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
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public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
|
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
|
||||||
|
|
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private string _name = nameof(UniverseObject);
|
|
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private IUniverse _universe = null!;
|
|
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private IBehaviourController _behaviourController = null!;
|
|
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private bool _isActive = false;
|
|
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private readonly FastList<IUniverseObject> _children = [];
|
private readonly FastList<IUniverseObject> _children = [];
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private IUniverseObject? _parent = null;
|
|
||||||
|
public IBehaviourController BehaviourController { get; private set; } = null!;
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|
public IUniverse Universe { get; private set; } = null!;
|
||||||
|
public bool IsActive { get; private set; } = false;
|
||||||
|
|
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public IReadOnlyList<IUniverseObject> Children => _children;
|
public IReadOnlyList<IUniverseObject> Children => _children;
|
||||||
public IBehaviourController BehaviourController => _behaviourController;
|
public bool IsInUniverse => Universe is not null;
|
||||||
public IUniverse Universe => _universe;
|
|
||||||
public bool IsInUniverse => _universe is not null;
|
|
||||||
public bool IsActive => _isActive;
|
|
||||||
|
|
||||||
public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get => _name;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (value == _name) return;
|
if (value == field) return;
|
||||||
|
|
||||||
string previousName = _name;
|
string previousName = field;
|
||||||
_name = value;
|
field = value;
|
||||||
OnNameChanged?.Invoke(this, new(previousName));
|
OnNameChanged?.Invoke(this, new(previousName));
|
||||||
}
|
}
|
||||||
}
|
} = nameof(UniverseObject);
|
||||||
|
|
||||||
public IUniverseObject? Parent
|
public IUniverseObject? Parent
|
||||||
{
|
{
|
||||||
get => _parent;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (value == this)
|
if (value == this)
|
||||||
throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
|
throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
|
||||||
|
|
||||||
if (_parent == value)
|
if (field == value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
IUniverseObject? previousParent = Parent;
|
IUniverseObject? previousParent = Parent;
|
||||||
@@ -59,7 +55,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
|
previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
|
||||||
}
|
}
|
||||||
|
|
||||||
_parent = value;
|
field = value;
|
||||||
|
|
||||||
if (value is not null)
|
if (value is not null)
|
||||||
{
|
{
|
||||||
@@ -73,7 +69,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
UpdateActive();
|
UpdateActive();
|
||||||
OnParentChanged?.Invoke(this, new(previousParent, value));
|
OnParentChanged?.Invoke(this, new(previousParent, value));
|
||||||
}
|
}
|
||||||
}
|
} = null;
|
||||||
|
|
||||||
protected virtual void OnEnteringUniverse(IUniverse universe) { }
|
protected virtual void OnEnteringUniverse(IUniverse universe) { }
|
||||||
bool IUniverseObject.EnterUniverse(IUniverse universe)
|
bool IUniverseObject.EnterUniverse(IUniverse universe)
|
||||||
@@ -81,7 +77,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
if (IsInUniverse)
|
if (IsInUniverse)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
_universe = universe;
|
Universe = universe;
|
||||||
UpdateActive();
|
UpdateActive();
|
||||||
OnEnteringUniverse(universe);
|
OnEnteringUniverse(universe);
|
||||||
OnEnteredUniverse?.Invoke(this, new(universe));
|
OnEnteredUniverse?.Invoke(this, new(universe));
|
||||||
@@ -91,11 +87,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
protected virtual void OnExitingUniverse(IUniverse universe) { }
|
protected virtual void OnExitingUniverse(IUniverse universe) { }
|
||||||
bool IUniverseObject.ExitUniverse()
|
bool IUniverseObject.ExitUniverse()
|
||||||
{
|
{
|
||||||
if (!IsInUniverse || _universe is not IUniverse universe)
|
if (!IsInUniverse || Universe is not IUniverse universe)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
OnExitingUniverse(universe);
|
OnExitingUniverse(universe);
|
||||||
_universe = null!;
|
Universe = null!;
|
||||||
OnExitedUniverse?.Invoke(this, new(universe));
|
OnExitedUniverse?.Invoke(this, new(universe));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -125,7 +121,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
if (IsInitialized)
|
if (IsInitialized)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
_behaviourController = behaviourController;
|
BehaviourController = behaviourController;
|
||||||
OnAssign(behaviourController);
|
OnAssign(behaviourController);
|
||||||
OnBehaviourControllerAssigned?.Invoke(this);
|
OnBehaviourControllerAssigned?.Invoke(this);
|
||||||
return true;
|
return true;
|
||||||
@@ -145,7 +141,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
private void UpdateActive()
|
private void UpdateActive()
|
||||||
{
|
{
|
||||||
bool previousActive = IsActive;
|
bool previousActive = IsActive;
|
||||||
_isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
|
IsActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
|
||||||
|
|
||||||
if (previousActive != IsActive)
|
if (previousActive != IsActive)
|
||||||
OnActiveChanged?.Invoke(this, new(previousActive));
|
OnActiveChanged?.Invoke(this, new(previousActive));
|
||||||
@@ -160,12 +156,12 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
protected override void InitializeInternal()
|
protected override void InitializeInternal()
|
||||||
{
|
{
|
||||||
base.InitializeInternal();
|
base.InitializeInternal();
|
||||||
_behaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this);
|
BehaviourController ??= Factory.BehaviourControllerFactory.Instantiate(this);
|
||||||
_behaviourController.Initialize();
|
BehaviourController.Initialize();
|
||||||
}
|
}
|
||||||
|
|
||||||
public UniverseObject()
|
public UniverseObject()
|
||||||
{
|
{
|
||||||
_name = GetType().Name;
|
Name = GetType().Name;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>Engine.Systems.Network</RootNamespace>
|
<RootNamespace>Engine.Systems.Network</RootNamespace>
|
||||||
|
|||||||
@@ -11,26 +11,21 @@ public class MonoGameCamera2D : Behaviour, ICamera2D, IFirstFrameUpdate, ILastFr
|
|||||||
public Event<MonoGameCamera2D> OnViewportChanged { get; } = new();
|
public Event<MonoGameCamera2D> OnViewportChanged { get; } = new();
|
||||||
public Event<MonoGameCamera2D> OnZoomChanged { get; } = new();
|
public Event<MonoGameCamera2D> OnZoomChanged { get; } = new();
|
||||||
|
|
||||||
private Matrix _matrixTransform = Matrix.Identity;
|
|
||||||
|
|
||||||
private Viewport _viewport = default;
|
|
||||||
private float _zoom = 1f;
|
|
||||||
|
|
||||||
public GraphicsDeviceManager Graphics { get; private set; } = null!;
|
public GraphicsDeviceManager Graphics { get; private set; } = null!;
|
||||||
public ITransform2D Transform { get; private set; } = null!;
|
public ITransform2D Transform { get; private set; } = null!;
|
||||||
|
|
||||||
public Matrix MatrixTransform
|
public Matrix MatrixTransform
|
||||||
{
|
{
|
||||||
get => _matrixTransform;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (_matrixTransform == value)
|
if (field == value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_matrixTransform = value;
|
field = value;
|
||||||
OnMatrixTransformChanged.Invoke(this);
|
OnMatrixTransformChanged.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
} = Matrix.Identity;
|
||||||
|
|
||||||
public Vector2D Position
|
public Vector2D Position
|
||||||
{
|
{
|
||||||
@@ -40,31 +35,31 @@ public class MonoGameCamera2D : Behaviour, ICamera2D, IFirstFrameUpdate, ILastFr
|
|||||||
|
|
||||||
public Viewport Viewport
|
public Viewport Viewport
|
||||||
{
|
{
|
||||||
get => _viewport;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (_viewport.Equals(value))
|
if (field.Equals(value))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_viewport = value;
|
field = value;
|
||||||
OnViewportChanged.Invoke(this);
|
OnViewportChanged.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
} = default;
|
||||||
|
|
||||||
public float Zoom
|
public float Zoom
|
||||||
{
|
{
|
||||||
get => _zoom;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
float newValue = Math.Max(0.1f, value);
|
float newValue = Math.Max(0.1f, value);
|
||||||
|
|
||||||
if (_zoom == newValue)
|
if (field == newValue)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_zoom = newValue;
|
field = newValue;
|
||||||
OnZoomChanged.Invoke(this);
|
OnZoomChanged.Invoke(this);
|
||||||
}
|
}
|
||||||
}
|
} = 1f;
|
||||||
|
|
||||||
public float Rotation
|
public float Rotation
|
||||||
{
|
{
|
||||||
@@ -99,6 +94,6 @@ public class MonoGameCamera2D : Behaviour, ICamera2D, IFirstFrameUpdate, ILastFr
|
|||||||
Matrix.CreateRotationZ(Rotation * Math.DegreeToRadian) *
|
Matrix.CreateRotationZ(Rotation * Math.DegreeToRadian) *
|
||||||
Matrix.CreateScale(Transform.Scale.X.Max(Transform.Scale.Y)) *
|
Matrix.CreateScale(Transform.Scale.X.Max(Transform.Scale.Y)) *
|
||||||
Matrix.CreateScale(Zoom) *
|
Matrix.CreateScale(Zoom) *
|
||||||
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
|
Matrix.CreateTranslation(new Vector3(Viewport.Width * .5f, Viewport.Height * .5f, 0f));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,12 +15,7 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
|
|||||||
public Event<ICamera3D, ICamera3D.FarPlaneChangedArguments> OnFarPlaneChanged { get; } = new();
|
public Event<ICamera3D, ICamera3D.FarPlaneChangedArguments> OnFarPlaneChanged { get; } = new();
|
||||||
public Event<ICamera3D, ICamera3D.FieldOfViewChangedArguments> OnFieldOfViewChanged { get; } = new();
|
public Event<ICamera3D, ICamera3D.FieldOfViewChangedArguments> OnFieldOfViewChanged { get; } = new();
|
||||||
|
|
||||||
private Matrix _view = Matrix.Identity;
|
private float fieldOfView = Math.DegreeToRadian * 70f;
|
||||||
private Matrix _projection = Matrix.Identity;
|
|
||||||
private Viewport _viewport = default;
|
|
||||||
private float _nearPlane = 0.01f;
|
|
||||||
private float _farPlane = 100f;
|
|
||||||
private float _fieldOfView = Math.DegreeToRadian * 70f;
|
|
||||||
private bool isRecalculationNeeded = true;
|
private bool isRecalculationNeeded = true;
|
||||||
|
|
||||||
public GraphicsDeviceManager Graphics { get; private set; } = null!;
|
public GraphicsDeviceManager Graphics { get; private set; } = null!;
|
||||||
@@ -28,41 +23,42 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
|
|||||||
|
|
||||||
public Matrix View
|
public Matrix View
|
||||||
{
|
{
|
||||||
get => _view;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (_view == value)
|
if (field == value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Matrix previousView = _view;
|
Matrix previousView = field;
|
||||||
_view = value;
|
field = value;
|
||||||
OnViewChanged.Invoke(this, new(previousView));
|
OnViewChanged.Invoke(this, new(previousView));
|
||||||
}
|
}
|
||||||
}
|
} = Matrix.Identity;
|
||||||
|
|
||||||
public Matrix Projection
|
public Matrix Projection
|
||||||
{
|
{
|
||||||
get => _projection;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (_projection == value)
|
if (field == value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Matrix previousProjection = _projection;
|
Matrix previousProjection = field;
|
||||||
_projection = value;
|
field = value;
|
||||||
OnProjectionChanged.Invoke(this, new(previousProjection));
|
OnProjectionChanged.Invoke(this, new(previousProjection));
|
||||||
}
|
}
|
||||||
}
|
} = Matrix.Identity;
|
||||||
|
|
||||||
public Viewport Viewport
|
public Viewport Viewport
|
||||||
{
|
{
|
||||||
get => _viewport;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (_viewport.Equals(value))
|
if (field.Equals(value))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Viewport previousViewport = _viewport;
|
Viewport previousViewport = field;
|
||||||
_viewport = value;
|
field = value;
|
||||||
SetForRecalculation();
|
SetForRecalculation();
|
||||||
OnViewportChanged.Invoke(this, new(previousViewport));
|
OnViewportChanged.Invoke(this, new(previousViewport));
|
||||||
}
|
}
|
||||||
@@ -70,40 +66,40 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
|
|||||||
|
|
||||||
public float NearPlane
|
public float NearPlane
|
||||||
{
|
{
|
||||||
get => _nearPlane;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
float previousNearPlane = _nearPlane;
|
float previousNearPlane = field;
|
||||||
_nearPlane = value.Max(0.0001f);
|
field = value.Max(0.0001f);
|
||||||
SetForRecalculation();
|
SetForRecalculation();
|
||||||
OnNearPlaneChanged.Invoke(this, new(previousNearPlane));
|
OnNearPlaneChanged.Invoke(this, new(previousNearPlane));
|
||||||
}
|
}
|
||||||
}
|
} = 0.01f;
|
||||||
|
|
||||||
public float FarPlane
|
public float FarPlane
|
||||||
{
|
{
|
||||||
get => _farPlane;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
float previousFarPlane = _farPlane;
|
float previousFarPlane = field;
|
||||||
_farPlane = value.Max(NearPlane);
|
field = value.Max(NearPlane);
|
||||||
SetForRecalculation();
|
SetForRecalculation();
|
||||||
OnFarPlaneChanged.Invoke(this, new(previousFarPlane));
|
OnFarPlaneChanged.Invoke(this, new(previousFarPlane));
|
||||||
}
|
}
|
||||||
}
|
} = 100f;
|
||||||
|
|
||||||
public float FieldOfView
|
public float FieldOfView
|
||||||
{
|
{
|
||||||
get => _fieldOfView * Math.RadianToDegree;
|
get => fieldOfView * Math.RadianToDegree;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
value = value.Max(0.1f) * Math.DegreeToRadian;
|
value = value.Max(0.1f) * Math.DegreeToRadian;
|
||||||
|
|
||||||
if (_fieldOfView == value)
|
if (fieldOfView == value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
float previousFieldOfView = _fieldOfView;
|
float previousFieldOfView = fieldOfView;
|
||||||
_fieldOfView = value;
|
fieldOfView = value;
|
||||||
SetForRecalculation();
|
SetForRecalculation();
|
||||||
OnFieldOfViewChanged.Invoke(this, new(previousFieldOfView));
|
OnFieldOfViewChanged.Invoke(this, new(previousFieldOfView));
|
||||||
}
|
}
|
||||||
@@ -115,14 +111,14 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
|
|||||||
Vector3 nearPoint = new(screenPosition.X, screenPosition.Y, 0f);
|
Vector3 nearPoint = new(screenPosition.X, screenPosition.Y, 0f);
|
||||||
Vector3 farPoint = new(screenPosition.X, screenPosition.Y, 1f);
|
Vector3 farPoint = new(screenPosition.X, screenPosition.Y, 1f);
|
||||||
|
|
||||||
Vector3 worldNear = Viewport.Unproject(nearPoint, _projection, _view, Matrix.Identity);
|
Vector3 worldNear = Viewport.Unproject(nearPoint, Projection, View, Matrix.Identity);
|
||||||
Vector3 worldFar = Viewport.Unproject(farPoint, _projection, _view, Matrix.Identity);
|
Vector3 worldFar = Viewport.Unproject(farPoint, Projection, View, Matrix.Identity);
|
||||||
|
|
||||||
Vector3 direction = Vector3.Normalize(worldFar - worldNear);
|
Vector3 direction = Vector3.Normalize(worldFar - worldNear);
|
||||||
return new(worldNear.ToVector3D(), direction.ToVector3D());
|
return new(worldNear.ToVector3D(), direction.ToVector3D());
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector2D WorldToScreenPosition(Vector3D worldPosition) => Viewport.Project(worldPosition.ToVector3(), _projection, _view, Matrix.Identity).ToVector3D();
|
public Vector2D WorldToScreenPosition(Vector3D worldPosition) => Viewport.Project(worldPosition.ToVector3(), Projection, View, Matrix.Identity).ToVector3D();
|
||||||
|
|
||||||
public void LastActiveFrame() => Transform.OnTransformUpdated.RemoveListener(SetDirtyOnTransformUpdate);
|
public void LastActiveFrame() => Transform.OnTransformUpdated.RemoveListener(SetDirtyOnTransformUpdate);
|
||||||
public void FirstActiveFrame()
|
public void FirstActiveFrame()
|
||||||
@@ -167,14 +163,14 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
|
|||||||
|
|
||||||
private void CalculateProjection()
|
private void CalculateProjection()
|
||||||
{
|
{
|
||||||
float yScale = 1f / (float)Math.Tan(_fieldOfView / 2f);
|
float yScale = 1f / (float)Math.Tan(fieldOfView / 2f);
|
||||||
float xScale = yScale / Viewport.AspectRatio;
|
float xScale = yScale / Viewport.AspectRatio;
|
||||||
|
|
||||||
Projection = new Matrix(
|
Projection = new Matrix(
|
||||||
xScale, 0, 0, 0,
|
xScale, 0, 0, 0,
|
||||||
0, yScale, 0, 0,
|
0, yScale, 0, 0,
|
||||||
0, 0, _farPlane / (_farPlane - _nearPlane), 1,
|
0, 0, FarPlane / (FarPlane - NearPlane), 1,
|
||||||
0, 0, -_nearPlane * _farPlane / (_farPlane - _nearPlane), 0
|
0, 0, -NearPlane * FarPlane / (FarPlane - NearPlane), 0
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<ImplicitUsings>disable</ImplicitUsings>
|
<ImplicitUsings>disable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>Engine.Integration.MonoGame</RootNamespace>
|
<RootNamespace>Engine.Integration.MonoGame</RootNamespace>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
|
||||||
using Engine.Core;
|
using Engine.Core;
|
||||||
|
|||||||
@@ -8,12 +8,14 @@ namespace Engine.Integration.MonoGame;
|
|||||||
public class TriangleBatch : ITriangleBatch
|
public class TriangleBatch : ITriangleBatch
|
||||||
{
|
{
|
||||||
private readonly GraphicsDevice graphicsDevice;
|
private readonly GraphicsDevice graphicsDevice;
|
||||||
private VertexBuffer vertexBuffer = default!;
|
private readonly VertexBuffer vertexBuffer = default!;
|
||||||
private readonly VertexPositionColor[] vertices = new VertexPositionColor[1024];
|
private readonly VertexPositionColor[] vertices = new VertexPositionColor[1024];
|
||||||
|
|
||||||
private int verticesIndex = 0;
|
private int verticesIndex = 0;
|
||||||
private Matrix _view;
|
private Matrix view = Matrix.Identity;
|
||||||
private Matrix _projection;
|
private Matrix projection = Matrix.Identity;
|
||||||
private readonly BasicEffect basicEffect;
|
|
||||||
|
private readonly BasicEffect basicEffect = null!;
|
||||||
private readonly RasterizerState rasterizerState = new() { CullMode = CullMode.None };
|
private readonly RasterizerState rasterizerState = new() { CullMode = CullMode.None };
|
||||||
|
|
||||||
public TriangleBatch(GraphicsDevice graphicsDevice)
|
public TriangleBatch(GraphicsDevice graphicsDevice)
|
||||||
@@ -42,16 +44,16 @@ public class TriangleBatch : ITriangleBatch
|
|||||||
public void Begin(Matrix? view = null, Matrix? projection = null)
|
public void Begin(Matrix? view = null, Matrix? projection = null)
|
||||||
{
|
{
|
||||||
if (view != null)
|
if (view != null)
|
||||||
_view = view.Value;
|
this.view = view.Value;
|
||||||
else
|
else
|
||||||
_view = Matrix.Identity;
|
this.view = Matrix.Identity;
|
||||||
|
|
||||||
if (projection != null)
|
if (projection != null)
|
||||||
_projection = projection.Value;
|
this.projection = projection.Value;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Viewport viewport = graphicsDevice.Viewport;
|
Viewport viewport = graphicsDevice.Viewport;
|
||||||
_projection = Matrix.CreateOrthographicOffCenter(viewport.X, viewport.Width, viewport.Height, viewport.Y, 0, 1);
|
this.projection = Matrix.CreateOrthographicOffCenter(viewport.X, viewport.Width, viewport.Height, viewport.Y, 0, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,8 +65,8 @@ public class TriangleBatch : ITriangleBatch
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
graphicsDevice.RasterizerState = rasterizerState;
|
graphicsDevice.RasterizerState = rasterizerState;
|
||||||
basicEffect.Projection = _projection;
|
basicEffect.Projection = projection;
|
||||||
basicEffect.View = _view;
|
basicEffect.View = view;
|
||||||
vertexBuffer.SetData(vertices);
|
vertexBuffer.SetData(vertices);
|
||||||
|
|
||||||
graphicsDevice.SetVertexBuffer(vertexBuffer);
|
graphicsDevice.SetVertexBuffer(vertexBuffer);
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<ImplicitUsings>disable</ImplicitUsings>
|
<ImplicitUsings>disable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>Engine.Integration.Yaml</RootNamespace>
|
<RootNamespace>Engine.Integration.Yaml</RootNamespace>
|
||||||
|
|||||||
@@ -16,19 +16,8 @@ public abstract class Collider2DBase : Behaviour2D, ICollider2D
|
|||||||
private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler delegateUpdateRigidBody2D = null!;
|
private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler delegateUpdateRigidBody2D = null!;
|
||||||
|
|
||||||
protected bool NeedsRecalculation { get; set; } = true;
|
protected bool NeedsRecalculation { get; set; } = true;
|
||||||
protected IRigidBody2D? _rigidBody2D = null;
|
|
||||||
|
|
||||||
protected Collider2DBase()
|
public IRigidBody2D? RigidBody2D { get; protected set; } = null;
|
||||||
{
|
|
||||||
delegateOnBehaviourAddedToController = OnBehaviourAddedToController;
|
|
||||||
delegateOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
|
|
||||||
delegateSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
|
|
||||||
delegateSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
|
|
||||||
delegateSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
|
|
||||||
delegateUpdateRigidBody2D = UpdateRigidBody2D;
|
|
||||||
}
|
|
||||||
|
|
||||||
public IRigidBody2D? RigidBody2D => _rigidBody2D;
|
|
||||||
public bool IsTrigger { get; set; } = false;
|
public bool IsTrigger { get; set; } = false;
|
||||||
|
|
||||||
public void Recalculate()
|
public void Recalculate()
|
||||||
@@ -46,7 +35,8 @@ public abstract class Collider2DBase : Behaviour2D, ICollider2D
|
|||||||
{
|
{
|
||||||
base.OnInitialize();
|
base.OnInitialize();
|
||||||
|
|
||||||
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
BehaviourController.TryGetBehaviourInParent(out IRigidBody2D? foundRigidBody2D);
|
||||||
|
RigidBody2D = foundRigidBody2D;
|
||||||
|
|
||||||
BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAddedToController);
|
BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAddedToController);
|
||||||
BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemovedFromController);
|
BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemovedFromController);
|
||||||
@@ -59,19 +49,20 @@ public abstract class Collider2DBase : Behaviour2D, ICollider2D
|
|||||||
|
|
||||||
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
|
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
|
||||||
{
|
{
|
||||||
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
BehaviourController.TryGetBehaviourInParent(out IRigidBody2D? foundRigidBody2D);
|
||||||
|
RigidBody2D = foundRigidBody2D;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
|
private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
|
||||||
{
|
{
|
||||||
if (args.BehaviourAdded is IRigidBody2D rigidBody)
|
if (args.BehaviourAdded is IRigidBody2D rigidBody)
|
||||||
_rigidBody2D = rigidBody;
|
RigidBody2D = rigidBody;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
|
private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
|
||||||
{
|
{
|
||||||
if (args.BehaviourRemoved is IRigidBody2D)
|
if (args.BehaviourRemoved is IRigidBody2D)
|
||||||
_rigidBody2D = null;
|
RigidBody2D = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments args) => NeedsRecalculation = true;
|
private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments args) => NeedsRecalculation = true;
|
||||||
@@ -93,4 +84,14 @@ public abstract class Collider2DBase : Behaviour2D, ICollider2D
|
|||||||
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
|
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
|
||||||
public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
|
public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
|
||||||
public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
|
public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
|
||||||
|
|
||||||
|
protected Collider2DBase()
|
||||||
|
{
|
||||||
|
delegateOnBehaviourAddedToController = OnBehaviourAddedToController;
|
||||||
|
delegateOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
|
||||||
|
delegateSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
|
||||||
|
delegateSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
|
||||||
|
delegateSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
|
||||||
|
delegateUpdateRigidBody2D = UpdateRigidBody2D;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,20 +4,18 @@ namespace Engine.Physics2D;
|
|||||||
|
|
||||||
public class Collider2DCircle : Collider2DBase, ICircleCollider2D
|
public class Collider2DCircle : Collider2DBase, ICircleCollider2D
|
||||||
{
|
{
|
||||||
private Circle _circleLocal = Circle.UnitCircle;
|
|
||||||
|
|
||||||
public Circle CircleWorld { get; protected set; } = Circle.UnitCircle;
|
public Circle CircleWorld { get; protected set; } = Circle.UnitCircle;
|
||||||
public Circle CircleLocal
|
public Circle CircleLocal
|
||||||
{
|
{
|
||||||
get => _circleLocal;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
_circleLocal = value;
|
field = value;
|
||||||
NeedsRecalculation = true;
|
NeedsRecalculation = true;
|
||||||
}
|
}
|
||||||
}
|
} = Circle.UnitCircle;
|
||||||
|
|
||||||
public override void CalculateCollider() => CircleWorld = Transform.Transform(_circleLocal);
|
public override void CalculateCollider() => CircleWorld = Transform.Transform(CircleLocal);
|
||||||
|
|
||||||
public Collider2DCircle() { }
|
public Collider2DCircle() { }
|
||||||
public Collider2DCircle(Circle circle) => CircleLocal = circle;
|
public Collider2DCircle(Circle circle) => CircleLocal = circle;
|
||||||
|
|||||||
@@ -4,25 +4,19 @@ namespace Engine.Physics2D;
|
|||||||
|
|
||||||
public class Collider2DShape : Collider2DBase, IShapeCollider2D
|
public class Collider2DShape : Collider2DBase, IShapeCollider2D
|
||||||
{
|
{
|
||||||
public Shape2D ShapeWorld { get => _shapeWorld; protected set => _shapeWorld = value; }
|
public Shape2D ShapeWorld { get; protected set; } = Shape2D.Square;
|
||||||
public Shape2D ShapeLocal
|
public Shape2D ShapeLocal
|
||||||
{
|
{
|
||||||
get => _shapeLocal;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
_shapeLocal = value;
|
field = value;
|
||||||
NeedsRecalculation = true;
|
NeedsRecalculation = true;
|
||||||
}
|
}
|
||||||
}
|
} = Shape2D.Square;
|
||||||
|
|
||||||
private Shape2D _shapeWorld = Shape2D.Square;
|
public override void CalculateCollider() => ShapeLocal.Transform(Transform, ShapeWorld);
|
||||||
private Shape2D _shapeLocal = Shape2D.Square;
|
|
||||||
|
|
||||||
public override void CalculateCollider() => ShapeLocal.Transform(Transform, _shapeWorld);
|
|
||||||
|
|
||||||
public Collider2DShape() { }
|
public Collider2DShape() { }
|
||||||
public Collider2DShape(Shape2D shape)
|
public Collider2DShape(Shape2D shape) { ShapeLocal = shape; }
|
||||||
{
|
|
||||||
ShapeLocal = shape;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<ImplicitUsings>disable</ImplicitUsings>
|
<ImplicitUsings>disable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>Engine.Physics2D</RootNamespace>
|
<RootNamespace>Engine.Physics2D</RootNamespace>
|
||||||
|
|||||||
@@ -10,8 +10,6 @@ public class PhysicsEngine2D : Behaviour, IEnterUniverse, IExitUniverse, IPreUpd
|
|||||||
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
|
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
|
||||||
|
|
||||||
private float physicsTicker = 0f;
|
private float physicsTicker = 0f;
|
||||||
private int _iterationPerStep = 1;
|
|
||||||
private float _iterationPeriod = 1f / 60f;
|
|
||||||
|
|
||||||
protected readonly ICollisionDetector2D collisionDetector = null!;
|
protected readonly ICollisionDetector2D collisionDetector = null!;
|
||||||
protected readonly ICollisionResolver2D collisionResolver = null!;
|
protected readonly ICollisionResolver2D collisionResolver = null!;
|
||||||
@@ -32,8 +30,8 @@ public class PhysicsEngine2D : Behaviour, IEnterUniverse, IExitUniverse, IPreUpd
|
|||||||
private readonly ListPool<IPhysicsIteration> physicsIterationPool = new();
|
private readonly ListPool<IPhysicsIteration> physicsIterationPool = new();
|
||||||
private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new();
|
private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new();
|
||||||
|
|
||||||
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
|
public int IterationPerStep { get; set => field = value < 1 ? 1 : value; } = 1;
|
||||||
public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
|
public float IterationPeriod { get; set => field = value.Max(0.0001f); } = 1f / 60f;
|
||||||
|
|
||||||
public RaycastResult? Raycast(Ray2D ray, float length = float.MaxValue)
|
public RaycastResult? Raycast(Ray2D ray, float length = float.MaxValue)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -14,9 +14,6 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
|||||||
|
|
||||||
private readonly List<IRigidBody2D> rigidBodies = new(32);
|
private readonly List<IRigidBody2D> rigidBodies = new(32);
|
||||||
private readonly List<ICollider2D> colliders = new(64);
|
private readonly List<ICollider2D> colliders = new(64);
|
||||||
|
|
||||||
private int _iterationCount = 1;
|
|
||||||
|
|
||||||
private readonly ICollisionDetector2D collisionDetector = null!;
|
private readonly ICollisionDetector2D collisionDetector = null!;
|
||||||
private readonly ICollisionResolver2D collisionResolver = null!;
|
private readonly ICollisionResolver2D collisionResolver = null!;
|
||||||
private readonly IRaycastResolver2D raycastResolver = null!;
|
private readonly IRaycastResolver2D raycastResolver = null!;
|
||||||
@@ -27,7 +24,7 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
|||||||
private readonly ListPool<IPhysicsIteration> physicsIterationPool = new();
|
private readonly ListPool<IPhysicsIteration> physicsIterationPool = new();
|
||||||
private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new();
|
private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new();
|
||||||
|
|
||||||
public int IterationPerStep { get => _iterationCount; set => _iterationCount = value < 1 ? 1 : value; }
|
public int IterationPerStep { get; set => field = value.Max(1); } = 1;
|
||||||
|
|
||||||
public void AddRigidBody(IRigidBody2D rigidBody)
|
public void AddRigidBody(IRigidBody2D rigidBody)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ namespace Engine.Physics2D;
|
|||||||
public class RigidBody2D : Behaviour2D, IRigidBody2D
|
public class RigidBody2D : Behaviour2D, IRigidBody2D
|
||||||
{
|
{
|
||||||
private const float LOWEST_ALLOWED_MASS = 0.00001f;
|
private const float LOWEST_ALLOWED_MASS = 0.00001f;
|
||||||
private float _mass = 1f;
|
|
||||||
|
|
||||||
public IPhysicsMaterial2D Material { get; set; } = new PhysicsMaterial2DDefault();
|
public IPhysicsMaterial2D Material { get; set; } = new PhysicsMaterial2DDefault();
|
||||||
|
|
||||||
@@ -13,5 +12,5 @@ public class RigidBody2D : Behaviour2D, IRigidBody2D
|
|||||||
public float AngularVelocity { get; set; } = 0f;
|
public float AngularVelocity { get; set; } = 0f;
|
||||||
public bool IsStatic { get; set; } = false;
|
public bool IsStatic { get; set; } = false;
|
||||||
|
|
||||||
public float Mass { get => _mass; set => _mass = Core.Math.Max(value, LOWEST_ALLOWED_MASS); }
|
public float Mass { get; set => field = Math.Max(value, LOWEST_ALLOWED_MASS); } = 1f;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<ImplicitUsings>disable</ImplicitUsings>
|
<ImplicitUsings>disable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>Engine.Systems</RootNamespace>
|
<RootNamespace>Engine.Systems</RootNamespace>
|
||||||
|
|||||||
@@ -29,22 +29,21 @@ public class NetworkManager : Behaviour, IEnterUniverse, IExitUniverse, INetwork
|
|||||||
private readonly BehaviourCollector<INetworkEntity> _networkEntityCollector = new();
|
private readonly BehaviourCollector<INetworkEntity> _networkEntityCollector = new();
|
||||||
public IBehaviourCollector<INetworkEntity> NetworkEntityCollector => _networkEntityCollector;
|
public IBehaviourCollector<INetworkEntity> NetworkEntityCollector => _networkEntityCollector;
|
||||||
|
|
||||||
private INetworkCommunicator _networkCommunicator = null!;
|
|
||||||
public INetworkCommunicator NetworkCommunicator
|
public INetworkCommunicator NetworkCommunicator
|
||||||
{
|
{
|
||||||
get => _networkCommunicator;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (_networkCommunicator == value)
|
if (field == value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
INetworkCommunicator? previousCommunicator = _networkCommunicator;
|
INetworkCommunicator? previousCommunicator = field;
|
||||||
_networkCommunicator = value;
|
field = value;
|
||||||
|
|
||||||
if (previousCommunicator is not null) UnsubscribeCommunicatorMethods(previousCommunicator);
|
if (previousCommunicator is not null) UnsubscribeCommunicatorMethods(previousCommunicator);
|
||||||
if (_networkCommunicator is not null) SubscribeCommunicatorMethods(_networkCommunicator);
|
if (field is not null) SubscribeCommunicatorMethods(field);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
} = null!;
|
||||||
|
|
||||||
#region Communicator Subscriptions
|
#region Communicator Subscriptions
|
||||||
private void SubscribeCommunicatorMethods(INetworkCommunicator networkCommunicator)
|
private void SubscribeCommunicatorMethods(INetworkCommunicator networkCommunicator)
|
||||||
|
|||||||
@@ -2,15 +2,14 @@ namespace Engine.Systems.Network;
|
|||||||
|
|
||||||
public static class TypeHasher<T>
|
public static class TypeHasher<T>
|
||||||
{
|
{
|
||||||
private static long _fnv1a = 0;
|
|
||||||
public static long FNV1a
|
public static long FNV1a
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if (_fnv1a == 0)
|
if (field == 0)
|
||||||
_fnv1a = Hasher.FNV1a(typeof(T).FullName ?? typeof(T).Name);
|
field = Hasher.FNV1a(typeof(T).FullName ?? typeof(T).Name);
|
||||||
|
|
||||||
return _fnv1a;
|
return field;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
} = 0;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,23 +14,22 @@ public class State : BaseEntity, IState
|
|||||||
|
|
||||||
private readonly List<StateTransition> transitions = [];
|
private readonly List<StateTransition> transitions = [];
|
||||||
private readonly Dictionary<string, StateTransition> possibleTransitions = [];
|
private readonly Dictionary<string, StateTransition> possibleTransitions = [];
|
||||||
private string _name = "Default State Name";
|
|
||||||
|
|
||||||
public IReadOnlyList<StateTransition> Transitions => transitions;
|
public IReadOnlyList<StateTransition> Transitions => transitions;
|
||||||
public IReadOnlyDictionary<string, StateTransition> PossibleTransitions => possibleTransitions;
|
public IReadOnlyDictionary<string, StateTransition> PossibleTransitions => possibleTransitions;
|
||||||
public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get => _name;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (_name.CompareTo(value) == 0)
|
if (field.CompareTo(value) == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
string previousName = _name;
|
string previousName = field;
|
||||||
_name = value;
|
field = value;
|
||||||
OnNameChanged?.Invoke(this, new(previousName));
|
OnNameChanged?.Invoke(this, new(previousName));
|
||||||
}
|
}
|
||||||
}
|
} = "Default State Name";
|
||||||
|
|
||||||
public void RemoveTransition(string name)
|
public void RemoveTransition(string name)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -10,20 +10,19 @@ public abstract class StateBehaviourBase : Behaviour, IState
|
|||||||
public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new();
|
public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new();
|
||||||
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
|
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
|
||||||
|
|
||||||
private string _name = string.Empty;
|
|
||||||
public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get => _name;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (_name.CompareTo(value) == 0)
|
if (field.CompareTo(value) == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
string previousName = _name;
|
string previousName = field;
|
||||||
_name = value;
|
field = value;
|
||||||
OnNameChanged?.Invoke(this, new(previousName));
|
OnNameChanged?.Invoke(this, new(previousName));
|
||||||
}
|
}
|
||||||
}
|
} = string.Empty;
|
||||||
|
|
||||||
protected virtual void OnUpdateState() { }
|
protected virtual void OnUpdateState() { }
|
||||||
public void Update()
|
public void Update()
|
||||||
|
|||||||
@@ -9,33 +9,26 @@ public class StateMachine : Behaviour, IUpdate
|
|||||||
|
|
||||||
private readonly Event<IState, IState.StateTransitionReadyArguments>.EventHandler delegateOnStateTransitionReady = null!;
|
private readonly Event<IState, IState.StateTransitionReadyArguments>.EventHandler delegateOnStateTransitionReady = null!;
|
||||||
|
|
||||||
private IState _state = new State();
|
|
||||||
|
|
||||||
public StateMachine()
|
|
||||||
{
|
|
||||||
delegateOnStateTransitionReady = OnStateTransitionReady;
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serialize]
|
[Serialize]
|
||||||
public IState State
|
public IState State
|
||||||
{
|
{
|
||||||
get => _state;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (_state == value)
|
if (field == value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
IState previousState = _state;
|
IState previousState = field;
|
||||||
previousState.OnStateTransitionReady.RemoveListener(delegateOnStateTransitionReady);
|
previousState.OnStateTransitionReady.RemoveListener(delegateOnStateTransitionReady);
|
||||||
|
|
||||||
_state = value;
|
field = value;
|
||||||
previousState.TransitionFrom(value);
|
previousState.TransitionFrom(value);
|
||||||
value.TransitionTo(_state);
|
value.TransitionTo(field);
|
||||||
OnStateChanged?.Invoke(this, new(value, previousState));
|
OnStateChanged?.Invoke(this, new(value, previousState));
|
||||||
|
|
||||||
value.OnStateTransitionReady.AddListener(delegateOnStateTransitionReady);
|
value.OnStateTransitionReady.AddListener(delegateOnStateTransitionReady);
|
||||||
}
|
}
|
||||||
}
|
} = new State();
|
||||||
|
|
||||||
private void OnStateTransitionReady(IState sender, IState.StateTransitionReadyArguments args)
|
private void OnStateTransitionReady(IState sender, IState.StateTransitionReadyArguments args)
|
||||||
{
|
{
|
||||||
@@ -55,5 +48,10 @@ public class StateMachine : Behaviour, IUpdate
|
|||||||
State.Update();
|
State.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public StateMachine()
|
||||||
|
{
|
||||||
|
delegateOnStateTransitionReady = OnStateTransitionReady;
|
||||||
|
}
|
||||||
|
|
||||||
public readonly record struct StateChangedArguments(IState CurrentState, IState PreviousState);
|
public readonly record struct StateChangedArguments(IState CurrentState, IState PreviousState);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,18 +14,17 @@ public class Timer : Behaviour, IUpdate, IEnterUniverse, IExitUniverse, ITimer
|
|||||||
public double StartTime { get; protected set; } = 0f;
|
public double StartTime { get; protected set; } = 0f;
|
||||||
public float Percentage => (float)(1f - (Remaining / StartTime));
|
public float Percentage => (float)(1f - (Remaining / StartTime));
|
||||||
|
|
||||||
private double _remaining = 0f;
|
|
||||||
public double Remaining
|
public double Remaining
|
||||||
{
|
{
|
||||||
get => _remaining;
|
get;
|
||||||
protected set
|
protected set
|
||||||
{
|
{
|
||||||
if (value < .0f)
|
if (value < .0f)
|
||||||
value = .0f;
|
value = .0f;
|
||||||
|
|
||||||
_remaining = value;
|
field = value;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
} = 0f;
|
||||||
|
|
||||||
private bool shouldBeTicking = false;
|
private bool shouldBeTicking = false;
|
||||||
private bool hasStartedTickingBefore = false;
|
private bool hasStartedTickingBefore = false;
|
||||||
|
|||||||
@@ -13,17 +13,18 @@ internal class Tween : ITween
|
|||||||
public Event<ITween> OnUpdated { get; } = new();
|
public Event<ITween> OnUpdated { get; } = new();
|
||||||
public Event<ITween, ITween.TweenDeltaArguments> OnDeltaUpdated { get; } = new();
|
public Event<ITween, ITween.TweenDeltaArguments> OnDeltaUpdated { get; } = new();
|
||||||
|
|
||||||
private TweenState _state = TweenState.Idle;
|
private float _counter = 0f;
|
||||||
|
|
||||||
public TweenState State
|
public TweenState State
|
||||||
{
|
{
|
||||||
get => _state;
|
get;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (value == _state)
|
if (value == field)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
TweenState previousState = _state;
|
TweenState previousState = field;
|
||||||
_state = value;
|
field = value;
|
||||||
switch (value)
|
switch (value)
|
||||||
{
|
{
|
||||||
case TweenState.Completed: OnCompleted?.Invoke(this); OnEnded?.Invoke(this); break;
|
case TweenState.Completed: OnCompleted?.Invoke(this); OnEnded?.Invoke(this); break;
|
||||||
@@ -37,11 +38,10 @@ internal class Tween : ITween
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
} = TweenState.Idle;
|
||||||
|
|
||||||
public float Duration { get; internal set; } = 1f;
|
public float Duration { get; internal set; } = 1f;
|
||||||
public float Progress { get; internal set; } = 0f;
|
public float Progress { get; internal set; } = 0f;
|
||||||
private float _counter = 0f;
|
|
||||||
|
|
||||||
public IEasing Easing { get; set; } = EaseLinear.Instance;
|
public IEasing Easing { get; set; } = EaseLinear.Instance;
|
||||||
public float Value => Easing.Evaluate(Progress);
|
public float Value => Easing.Evaluate(Progress);
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net9.0</TargetFramework>
|
<TargetFramework>net10.0</TargetFramework>
|
||||||
<ImplicitUsings>disable</ImplicitUsings>
|
<ImplicitUsings>disable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>Engine</RootNamespace>
|
<RootNamespace>Engine</RootNamespace>
|
||||||
|
|||||||
Reference in New Issue
Block a user